Lone Survivors - GreatColtini Industries
banner
greatcoltiniinc.bsky.social
Lone Survivors - GreatColtini Industries
@greatcoltiniinc.bsky.social
I'm an indie developer, making a game!

Lone Survivors is a survivors-like game with meta progression, unique character classes, and one active ability!

Check it out here: https://store.steampowered.com/app/3629280/Lone_Survivors/
Getting coins from chests used to just be them just spawning around the chest and the player having to pick them up like a scrub.

Now, it's a whole lot juicier! Take a look at the satisfying result of opening a coin-filled loot chest in Lone Survivors!
(ty Godot for tweens!)

#gamedev #indiegames
November 26, 2025 at 1:44 AM
Less than a week until the Lone Survivors playtest goes live!

Compete for the top score in an Endless leaderboard, where the highest placing player will get a Steam reward!

Sign up now by requesting access on Steam:
store.steampowered.com/app/3629280/...

#indiegames #screenshotsaturday
November 23, 2025 at 12:49 AM
Lone Survivors Daily!

The newest feature of the Endless mode is Shrines.

Shrines currently offer a random event, intended on adding variety to the endless mode.

They range from spawning elites, bosses, or providing health!

What kind of cool blessing/curses can you think of?

#gamedev #indiedev
November 21, 2025 at 4:18 AM
Lone Survivors Daily

Today, we let the Warrior hide behind statues... or something. 🥸

See below for before and after!

(note: hiding does not help against the monsters)

#gamedev
November 19, 2025 at 9:23 PM
Lone Survivors Daily
The Planter - new boss for endless!

Fight against the thorny beast that is the Planter in the endless mode!

The Planter has three abilities:
1. Vines -- shoots out vines from her body
2. Summon Potheads (these little guys aren't friendly!)
3. Grow flowers

#indiedev #godot
November 18, 2025 at 10:22 PM
Lone Survivors Daily - Featuring the Final New Ability for the Playtest:

The Cursed Candles

These candles damage nearby enemies, and can be upgraded to slow enemies, shoot flames, and harvest enemy souls!

Check out some GHASTLY gameplay below:

#indiedev #gamedev #indiegames
November 18, 2025 at 2:41 AM
Check out Lone Survivors' newly updated trailer here on YouTube:
youtu.be/9UKHmfKX-_w

Prepare to fight against hordes of enemies as one of six unique classes!

#indiegaming
Lone Survivors - Gameplay Trailer
YouTube video by GreatColtini Industries
youtu.be
November 17, 2025 at 1:09 AM
Lone Survivors Daily

Made a bunch of minor UI adjustments:
- Map markers now say LV^ to better communicate that they increase level cap
- Added an indicator for where chests are if they are out of view
- Made the level up screen a bit more clear with background

#gamedev #godot #indiedev
November 16, 2025 at 8:18 PM
Lone Survivors Daily:

Today I had some company over and we playtested the endless mode!

It was really nice seeing people interact with the game, and seeing what things that maybe I thought were intuitive be not so intuitive... and a lot of bugs!

(nobody topped my score)

#gamedev #indiedev
November 16, 2025 at 3:57 AM
Lone Survivors Daily: Spectral Blade

Another weapon to join the fray, the spectral blade pierces through enemies and marks them for death.

The legendary upgrade will cause your enemies to release a ghastly pulse on death.

Its... maybe too strong? Tell me your thoughts!

#indiegames #gamedev
November 14, 2025 at 11:23 PM
Lone Survivors Daily: Leaderboards v2

I've been working on adding more content to the leaderboards, and we've attached some more metadata in a similar method to before.

Now, each leaderboard entry contains:
1. Class
2. Character Level
3. Weapons

Check it out below!

#indiedev #gamedev #indiegames
November 14, 2025 at 2:06 AM
Lone Survivors Daily - Undying Flames

The newest ability to join the roster is the Undying Flames

Perhaps a staple ability type in this genre, this ability just damages nearby enemies over time!

It was pretty fun to make this ability, and it's been on my backlog for a bit now.

#indiedev #gamedev
November 13, 2025 at 12:10 AM
Lone Survivors Daily: Steam Leaderboards

I've been working on adding some additional metadata to my leaderboards in preparation for the playtest.

The newest addition is adding the class played!

When you make a score in the leaderboard, it stores your class and displays it!

#gamedev #indiedev
November 12, 2025 at 12:45 AM
Lone Survivors Daily - Builder Time!

The Builder is one of six classes available in the coming playtest!

The Builder features turrets he can deploy as his active ability, and his progression tree unlocks Dynamite and the Drone abilities!

Check out some gameplay below!

#indiedev #gamedev #solodev
November 10, 2025 at 11:50 PM
Lone Survivors Daily:

Talking about performance every day is very exciting (....maybe)

I continued to tackle performance problems. I have done two things (that will take some tweaking) to see some late game gains.

1. Reduce nodes in enemy scenes
2. Reduce navigation calls

#gamedev #indiedev
November 9, 2025 at 7:43 PM
Lone Survivors Daily:

Today was another optimization day.

I've been working on removing repeated calls to get_tree().get_first_node_in_group, so that we don't have to loop through the whole node tree repeatedly, costing performance.

I am using an autoload to store references:

#gamedev #indiedev
November 9, 2025 at 2:28 AM
Lone Survivors Daily

I missed a day (yesterday) - I think my video hadn't uploaded properly.

Anyways, I've been working on the Mage classes' meta upgrades, and added in the legendary for the Mage Ball ability.

Take a look at the gameplay below!

#indiedev #gamedev #godot
November 8, 2025 at 4:30 AM
Lone Survivors Daily 44

I didn't get as much time to work today as usual, but I've been spending time working on adding more meta progression upgrades.

I'm satisfied with the Warrior + General upgrades, next to come for the playtest is the Barbarian.

Take a look at some below!

#indiedev #gamedev
November 6, 2025 at 4:11 AM
Lone Survivors Daily 43:
This is more of a notice than update, but I am launching a playtest with a prize for the best endless record!

You can check out the details here:
store.steampowered.com/news/app/362...

If you want to join my discord, please reach out to me personally!

#indiegames #gamedev
Lone Survivors - Lone Survivors Endless Playtesting! - Steam News
Survive for as long as you can in the Grasslands!
store.steampowered.com
November 5, 2025 at 3:18 AM
Lone Survivors Daily 42

I am still running into performance issues, so one thing I decided is replacing all of my AnimationPlayer nodes with just using a component that tweens the animations instead.
This way, each entity doesn't NEED an animation player, just a couple of tweens!
#indiedev #gamedev
November 4, 2025 at 4:40 AM
Lone Survivors Daily 41:

I continued working on my endless mode, and have been also working on getting the game ready for playtesting!

That means:
1. Adjusting leaderboard to show in main menu
2. Deactivating hub for now
3. Disabling some features that are WIP for main game

#indiegame #gamedev
November 3, 2025 at 4:03 AM
Lone Survivors Daily 40:

I've been working on adding time of day and weather changes to one of my endless levels!

I also made it so that we can tell if we are in a cave - and resultingly change if it should show rain or not!

Check it out below!

#gamedev #indiedev
November 2, 2025 at 2:55 AM
Lone Survivors Daily 39:

Happy Halloween!!

Laser Eye!

I'm working on yet another ability to add to the roster!

The Laser Eye is both all-seeing and all-violent, and it targets the nearest enemy with a beam attack. One of it's rare upgrades makes it sweep at an angle!

#indiedev #gamedev
November 1, 2025 at 1:05 AM
Lone Survivors Daily 38:

Working on another new ability, Claws.

Claws are a short range ability, with a unique upgrade where each consecutive hit on an enemy increases their size and damage (still to be tuned)!

See the claws built, and then in action below:

#gamedev #indiedev
October 31, 2025 at 2:23 AM
Lone Survivors Daily 37:

It's everybody's favourite time - bugfixing time 🐛

I tackled resolving a few bugs - such as the Necromancer's graves (from his active ability) not appearing where they should!

I also continued working on abilities - with the Meteor implementation.

#indiedev #gamedev
October 29, 2025 at 9:56 PM