Natasha Handley
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gongylusgames.bsky.social
Natasha Handley
@gongylusgames.bsky.social
https://gongylus.co.uk/

Graduate Game Developer. Awarded the Dean's Prize For Excellence In Game Art & Design from Leeds Beckett Uni.

🏳️‍⚧️ Trans game dev. She/her. Publish as Gongylus Games. Door enjoyer.
Pinned
🎮Two weeks until final submission for my #GameDesign BSc. Putting together my portfolio. The hardest part? Deciding what not to include! I’m proud of everything!

🚀If you're a recruiter, I’d love your feedback on how to make it stand out even more!
gongylus.co.uk
#IndieDev #StudentShowcase #GameDev
Natasha Handley Game Dev Portfolio
I’m Natasha Handley, a 2025 graduate of Game Design BSc at Leeds Becket University. Gongylus Games is the name I use for my game projects. My friends say I weirdly enjoy very difficult games. This is ...
gongylus.co.uk
Made a real nice character light. It uses a randomly animated cookie to give the light movement, and has a subtle, intermittent flicker. 💡

The line art shader is looking pret-ty cool too! 🖌️

#GameDev #GameDesign #IndieDev #IndieGame #BewareTheMimic #Unity3D #URP #GameDevelopment
November 27, 2025 at 3:15 AM
Not sure if the effect is too much or too little haha oh well, early days.

#GameDesign #Shader #GameDev #IndieDev #IndieGame #BewareTheMimic
November 26, 2025 at 4:16 AM
Taking a break and experimenting with shaders today. I was thinking of making #BewareTheMimic toon shaded (I still might) but why not try something different?

#GameDesign #GameArt #IndieDev #IndieGame #GameDev
November 26, 2025 at 3:46 AM
Got first/third person camera switching working with zoom and the mimic can lock the rotation of their character model so they can look around without moving 🎥👁️

#BewareTheMimic #GameDesign #GameDev #IndieDev #IndieGame #HideNSeek #HideAndSeek
November 23, 2025 at 7:42 PM
Physics + Networking is hard.

Finally got physics based object handling working over the network. Any thing that isn't nailed down can be picked up (or transformed into if you are the mimic 😱)

#BewareTheMimic #GameDesign #GameDev #IndieDev #IndieGame
November 23, 2025 at 7:32 AM
Today on Networking Is Hard.

Started making a Game Manager for #BewareTheMimic. ATM it locks movement before all the player are loaded in, chooses a random player to be the mimic, and only enables the mimic ability on that player. It's rough but a start!

#GameDev #GameDesign #IndieDev #IndieGame
November 20, 2025 at 7:52 PM
Erm WHAT?! This wasn't forecast and we haven't even had our first frost yet! ❄️🌨️

My poor vegetables 😭🥬🍓🫛

#Gardening #VegetableGarden #GrowYourOwnFood #SnowDay #UK
November 19, 2025 at 3:19 AM
Now the Mimic can transform into any physics object and is fully controllable with great ground and wall checks :)

Also added a reticule, and objects that can be transformed into are highlighted when hovered over.

#GameDev #IndieDev #IndieGame #GameDesign #BewareTheMimic
November 18, 2025 at 6:12 PM
Started working on a proto-logo for Beware The Mimic and it's come out a bit #MountainDew LOL! 🤣

Still... think I love it.

#IndieGame #GameDev #GameDesign
November 18, 2025 at 3:07 PM
Working on the Mimic mechanic. The rooms are procedurally generated with physics objects that can be knocked around, and the Mimic can transform into them to disguise themselves. They can lock their rotation to hide better. Very similar to Prop Hunt.

#GameDesign #IndieGame #IndieDev #BewareTheMimic
November 16, 2025 at 7:19 PM
Physics in a networked game is tough. Super happy with the progress though! This is on the client and the player, cube, and doors are all physics objects with client side prediction :)

#PurrNet #Purrdiction #GameDesign #GameDev #IndieDev #IndieGame
November 15, 2025 at 4:01 AM
Had a brilliant time at my first #GaMaYo 😊 great to see so many people enjoy Neon Overflow, checking out other games, bumping into old friends, and making many new ones! Thank you @gamerepublic.bsky.social !

#IndieDev #IndieGame #GaMaYo25
November 14, 2025 at 12:58 PM
Switched from #Fishnet to #Purrnet. Really needed to get physics working on the network with minimal lag and Purrnet + #Purrdiction is managing it :) The doors are physics objects and no noticeable lag between host and client ^_^

#GameDesign #IndieDev #IndieGame #SoloDev #BewareTheMimic #Unity3D
November 12, 2025 at 10:35 PM
I'm making a Hide'n'Seek style asynchronous pvp game called #BewareTheMimic. Haven't done an online multiplayer game before! I'm using Fish-Net for the networking in Unity.

So far I've got a script to build a procedural "dungeon" that syncs between clients. #GameDesign #GameDev #IndieDev #IndieGame
November 9, 2025 at 6:23 PM
If you're around the North of England next month, come check out our game #NeonOverflow at #GaMaYo in Wakefield! Can't wait! #IndieGame #Synthwave #HackNSlash #Cyberpunk
"Visually stunning hack'n'slash with novel use of Anaglyph 3D."

Neon Overflow showing at GaMaYo on the 13th November @gongylusgames.bsky.social

gamayo.co.uk/2025/10/14/g...

#indiegamedev #gaming #showcase
October 15, 2025 at 1:25 PM
Delighted to have been nominated for the Martyn Brown Rising Star Award in the Game Republic Awards for 2025. #GRAwards @gamerepublic.bsky.social - see you at GaMaYo at WX on 13th November where winners will be revealed - good luck to everyone! #GameDev #GameDesign

gamerepublic.net/featured-eve...
October 15, 2025 at 1:23 PM
I just had a job interview with an #AI🫢

Honestly... I didn't hate it. Very odd experience. More relaxed than being interviewed by a human, and it did a great job at asking follow up questions to my responses.

How would you feel about being interviewed by AI, or what has been your experience?
October 2, 2025 at 2:36 PM
🌻I spent the summer converting our urban backyard into a mini farm 🌹🌷

#GrowYourOwn #GrowVeg #VegetableGarden #UrbanGardening #EdibleGarden
September 24, 2025 at 12:27 PM
Hey! Blood Engine is now playable ON MOBILE!

Wow! You don't even have to download it! Playable on mobile, in-browser, and on desktop.

gongylus.itch.io/blood-engine

#MobileGames #FreeGames #CosmicHorror #BloodEngine #IndieGame #IndieDev #BrackeysGameJam #GameDesign
Blood Engine by Gongylus
Cosmic Horror Point & Click
gongylus.itch.io
September 16, 2025 at 4:36 PM
Thank you so much for showing Blood Engine! Coming from you, and your brilliant team, that means a lot to me ^_^

100% check out Lost Online's game as well! Definitely one of the stars of the jam!

billbobphil.itch.io/thimblerigd
September 16, 2025 at 4:34 PM
The results are in for #BrackeysGameJam !

Out of 2,300 games, Blood Engine ranked:

- Overall #40 (Top 2%)
- Audio #13
- Enjoyment #36

This was worth the blood sacrifice! 😁 So pleased and THANK YOU all for the great comments!

gongylus.itch.io/blood-engine

#GameDesign #GameDev #IndieGame #SoloDev
September 14, 2025 at 10:24 AM
Hahahahaha! I mean, come on, it isn't bad for my first attempt at modelling and rigging a character!

#Simple #GameDev #Attempts #Modelling #And #Rigging
September 13, 2025 at 3:48 PM
Hey guess what? We're going to be showcasing Neon Overflow at #Gamayo in Wakefield in November!

If you wanna have another chance at experiencing Neon Overflow in Anaglyph 3D, come check us out!

gongylus.itch.io/neon-overflow

#Gamayo2025 #IndieGame #IndieGames #IndieDev
September 12, 2025 at 3:46 PM
Who recognises this guy?

Starting to think about what to do with #BloodEngine after the #BrackeysGameJam, and I think I'm probably going to take it 3D. And go all out on the horror >:) No holding back this time!

gongylus.itch.io/blood-engine

#GameDesign #GameDev #SoloDev #IndieDev #IndieGame
September 11, 2025 at 6:12 PM
Love Glen's videos. I learn so much from how other indies have found success :)
A detailed look at how Tynan Sylvester created RimWorld, gaming’s most complex story generator.
Watch here → youtu.be/xGtUjTM6hd0
September 7, 2025 at 7:12 PM