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GDE Series
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The fourth edition of Game Development Essentials: An Introduction takes readers on a fascinating journey through the game development process & the industry.

Available at www.gdeseries.com and on Amazon!

Learn more: https://linktr.ee/gdeseries
Pinned
The path to #gamedev success is simpler than you think. Discover yours with Game Development Essentials: An Introduction – and learn some fascinating #gamehistory along the way.

Check out the 4th edition here:
gdeseries.com

#gamer #GDE #novypublishing #gamedevelopment #videogamedev #indiedev
Reposted by GDE Series
French #unions have called for a massive intl #strike today through Thurs, Feb 12 in protest against #Ubisoft’s “colossal reorganization” – which includes a €200M cost-cutting plan + a mandatory 5-day return-to-office policy.
@gamedeveloper.bsky.social's @kerrblimey.bsky.social
#gamenews #gaming
Ubisoft unions in France call for international strike
Five unions in France have proposed a mass walkout in February in response to widespread cost-cutting and a return-to-office mandate.
www.gamedeveloper.com
February 10, 2026 at 7:57 PM
Reposted by GDE Series
@netflix.com's Greg Peters announced that cloud-based gaming is a top priority for 2026. Peters did acknowledge that much work remains to scale the service effectively as Netflix navigates a massive $82.7 billion acquisition of Warner Bros. Discovery. – @gamedeveloper.bsky.social #game #videogames
Netflix is prioritizing cloud gaming, but co-CEO admits "we still have a lot of work to go do"
Netflix co-CEO Greg Peters has announced it will prioritize cloud-based games as it moves into 2026.
www.gamesindustry.biz
February 7, 2026 at 6:33 PM
@hoodedhorse.bsky.social's CEO Tim Bender issued a warning to the #indiegamedev community claiming that the majority of #indie publishers are “predatory and opportunistic."

@pcgamer.com's Fraser Brown

#indiedev #gamedevelopment #gamedevs
Indie devs should avoid 'most indie publishers' says Manor Lords indie publisher Hooded Horse: 'The vast majority of indie publishers are predatory and opportunistic'
"People can hate me for this if they want."
www.pcgamer.com
February 6, 2026 at 8:28 PM
Reposted by GDE Series
Alistair McFarlane of @fcpnchstds.bsky.social has publicly floated a $25M offer to purchase Amazon’s New World MMO to prevent its scheduled 2027 shutdown—driven by the philosophy that “games should never die.”

@pcgamer.com's @andychalk.bsky.social

#games #gamenews #gameindustry #gamingnews
Facepunch Studios COO says he'll buy New World for $25 million, and he might not be joking: 'We're always looking for new opportunities and we are open to all avenues'
Amazon's fantasy MMO is slated to go away for good in January 2027, unless someone—say, Facepunch COO Alistair McFarlane—rides to the rescue.
www.pcgamer.com
February 2, 2026 at 6:22 PM
@mangofactory.win's Selina Kibara talks with @gamesradarplus.bsky.social's @mroscartk.bsky.social
@kumitantei.com evolved from a pandemic-era #Danganronpa fan game into an original murder mystery set in an alternate-history 1989 Japan.

#gamedev #gamedevelopment #indie #indiegame #indiegamedev
These devs are basically making their own Danganronpa that began as "100% a fan game"
The Kumitantei developer went from fan game to original murder mystery, and I can't wait to play more
www.gamesradar.com
January 28, 2026 at 8:12 PM
In an interview with @automatonwest.bsky.social, noa (lafrontier) discusses the success of Elin – the sequel to the cult-classic RPG Elona that sold more than 350k copies by maintaining a dedicated player base through frequent, community-driven updates. #indiedev #indiegame #gamedev #gamedevelopment
“After nearly 20 years of game development, the seeds I planted have finally sprouted.” Solo dev behind sandbox RPG Elona talks about success of sequel Elin  - AUTOMATON WEST
Noa, the solo developer behind hit Japanese sandbox RPGs Elona and Elin, talks about what has made the sequel so successful.
automaton-media.com
January 26, 2026 at 10:07 PM
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Nvidia has announced DLSS 4.5 – a significant software update that introduces the second generation of its “Super Resolution Transformer” to improve image stability and reduce ghosting across RTX 20, 30, 40 and 50-series cards.
@eurogamer.bsky.social

#tech #technology #technews #gamedev #gaming
Amidst a sea of GenAI, Nvidia's DLSS 4.5 update means gamers are at least getting something out of CES
An overview of Nvidia's DLSS 4.5 technology and what it means for PC gamers.
www.eurogamer.net
January 23, 2026 at 7:28 PM
MLK Day serves as a reminder that we are all students of progress—working toward a future where opportunity is accessible to everyone.

#MLK #MLKDay #ihaveadream #martinlutherking #martinlutherkingjr
January 19, 2026 at 6:54 PM
Assassin’s Creed director Alexandre Amancio says that the current AAA crisis must be solved by transitioning to smaller, "leaner" core teams modeled after the film industry's project-based structure.

@gibiz.bsky.social's @lewispackwood.bsky.social

#gamedev #gamedevelopment #gamedesign #games
Former Assassin's Creed director Alexandre Amancio explains how to fix AAA development
"Something that a lot of AAA studios mistakenly do, or certainly did in the past, is think that you can solve a problem by throwing people at it"
www.gamesindustry.biz
January 16, 2026 at 6:23 PM
Reposted by GDE Series
Michał Kiciński has acquired GOG to return it to its orig DRM-free philosophy & focus on game preservation. GOG will be an independent company with no changes to user libraries or commitment to platform-agnostic gaming.
@gamedeveloper.bsky.social @danielleri.bsky.social
#gamenews #gameindustry
GOG co-founder Michal Kicinski acquires the platform
Michal Kicinski, a co-founder of CD Projekt and of GOG, has acquired the platform back from CD Projekt.
www.gamedeveloper.com
January 14, 2026 at 8:27 PM
Reposted by GDE Series
Novy knows RPGs. And a bunch of other genres, too. These are just a few of the incredible titles we've worked on since 2011 🎮

#indiegames #games #gameplay #indie #rpg #rpggames #indiegamedevelopers #indiedevs #gamedev #indiedev #videogames #videogame #gamedesign #indiegamedevs #indiegamedevelopment
Novy Unlimited | RPG Compilation 🎮
YouTube video by Novy Unlimited
youtu.be
January 13, 2026 at 9:47 PM
We don’t just play the game; we study the rules so we can rewrite them. This year, let’s learn, adapt, and transform the world together.

#happynewyear #newyearsday #newyear2026 #newyear #happynewyear2026 #newyearvibes
January 1, 2026 at 5:59 PM
In the spirit of the season, let’s remember that play is one of the most powerful ways we connect, learn, and grow. May your holidays be full of curiosity and discovery.

#happyholidays #merrychristmas #holidayseason #holidays #holidaycheer #happychristmas
December 24, 2025 at 8:05 PM
The labor behind a seamless UI or a perfectly balanced mechanic is what makes the magic happen. Cheers to the game makers!

#gamesday #games #happygamesday #videogames
December 20, 2025 at 7:50 PM
Reposted by GDE Series
Responding to Microsoft layoffs, id Software employees formed a “wall-to-wall” union with @cwaunion.bsky.social to secure a fair remote-work policy, improved childcare benefits, and strict AI guardrails.

@gamedeveloper.bsky.social's @bryantfrancis.me

#gameindustry #gamenews #gamedev #games
id Software workers unionize in response to mass Xbox layoffs
Doom developers at id Software have successfully voted to unionize in a bid for better working conditions, benefits, and agency of the studio's use of AI.
www.gamedeveloper.com
December 19, 2025 at 1:53 AM
Tim Cain (Fallout) argues that today’s #developers can achieve better-executed #games by moving away from “design by committee” and returning to the focused storytelling and simple goals of the #retro era.

– Joe Foley on Creative Bloq

#gameplay #gamedev #gamedesign
What today's devs can learn from 1980s games
Fallout designer Timothy Cain reveals the "forgotten wisdom" of retro games.
www.creativebloq.com
December 17, 2025 at 11:35 PM
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In an interview with @gibiz.bsky.social's @lewispackwood.bsky.social, Romain de Waubert de Genlis discusses @amplitudestudios.bsky.social's exit after 8 yrs under Sega. Its #indiedev status has sped up #gamedev – eliminating slow corp approval, increasing motivation & solidifying project ownership.
Why Amplitude Studios had to leave Sega
Co-founder Romain de Waubert de Genlis reflects on a deal that was over a year in the making – and the advantages of being a nimble independent
www.gamesindustry.biz
December 12, 2025 at 12:25 AM
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On @ign.com, Lunar Software's Aaron Foster & Jemma Hughes discuss #horror #indiegame @routinegame.bsky.social, which was delayed for more than a decade after its reveal in 2012—allowing time to rework the vision. [It was released on Dec 4 to favorable reviews, so it might have been worth the wait!]
ROUTINE Is an Indie Horror Game Over a Decade in the Making – Developer Interview – IGN First - IGN
In the summer of 2012, ROUTINE was revealed at the largest video gaming convention in the world Gamescom, but after well over a decade later it has yet to make it into the hands of players. In the com...
www.ign.com
December 11, 2025 at 1:26 AM
Game industry veterans reveal that poor leadership habits (e.g., slow decision-making, failure to trust employees, and an inability to understand dev realities) are the true bottlenecks that lead to long #gamedev cycles.

@gamedeveloper.bsky.social's @bryantfrancis.me
#game #games #gamedevelopment
How poor leadership slows down game development
No tool—AI or otherwise—can speed up game development if leaders don't rise to the occasion.
gamedeveloper.com
December 10, 2025 at 7:55 PM
Reposted by GDE Series
Remu Daifuku – composer/sound designer for @jrhudepohl.bsky.social's #horrorgame, Labyrinth of the Demon King – achieved #terror with recordings of his old, creaking house and gasp of surprise after eating stale banana chips for a monster’s gurgling sound.

@pcgamer.com #horror #game #gamemusic
My favorite horror game of 2025 sounds like a literal nightmare because its composer sampled the creaking of an old house and a metal saw scraping 'an instrument that sounded horrifying yet could have...
That explains it.
www.pcgamer.com
December 5, 2025 at 1:27 AM
Hades is an essential case study for game development students because its design prioritizes the player experience by making failure feel like progress, respecting player time, and achieving deep narrative integration.

– Tech4Gamers

#gamedevelopment #game #gameplay #gamedev
Why Game Development Students Should Analyze Hades for Design Lessons
Learn why Hades is a must-study game for development students, from its gameplay loop to art and storytelling, and how its design can improve your own projects.
tech4gamers.com
December 3, 2025 at 10:23 PM
Reposted by GDE Series
The #gameindustry may face a "time crisis" as AAA franchises require #gamedev cycles of 5-10+ yrs – creating pressure on #gamedevs to avoid mistakes and leading to diminished fan excitement.

– Gamereactor’s Alex Hopley

#games #gamedevelopment #gamedevelopers #videogames
The Waiting Game: Is gaming in a crisis of time?
Not to be confused with Time Crisis, which conveniently would have been a good example for this article.
www.gamereactor.eu
December 3, 2025 at 5:53 PM
Reposted by GDE Series
In Drifted, created by indie developer Chi Hu (UrbanFox), the player controls a paper plane gliding through monochromatic environments. Hu chose the minimalist aesthetic and flying mechanic to work within dev limitations.

– Alan Wen on Creative Bloq

#game #videogame #indiegame #indie #indiedev
Minimalist new game takes a paper plane through a dystopian world
Solo dev Chi Hu's tells us how he made Drifted so atmospheric.
www.creativebloq.com
December 2, 2025 at 5:26 PM
Thank you for sharing your passion for #games with the world. We’re truly #grateful for the experiences we all get to share, no matter the genre or number of players. Wishing you a joyful and restful #Thanksgiving! #happythanksgiving #happythursday #thankful #thanksgivingday #happythoughts #thankyou
November 27, 2025 at 8:08 PM
Reposted by GDE Series
According to former SVP Louis Castle, Deviation Games closed last year due to a confluence of external and internal factors—including burn rate, co-founder departure, and pulling of PlayStation funding.

– 80 Level's Dave Tach

#gamedev #gamedeveloper #gameindustry #gamenews

80.lv/articles/why...
How a Studio With Call of Duty Veterans Closed Before Releasing a Game
Deviation Games’ Louis Castle details lessons learned from the studio closure.
80.lv
November 21, 2025 at 11:05 PM