Gamelogic
@gamelogic.bsky.social
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Gamelogic makes tools for games.
www.gamelogic.co.za
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Gamelogic
@gamelogic.bsky.social
· Jun 18
📐 How to describe shapes in games: geometry for game effects ✨
Geometry is at the heart of game development — from logic and AI to physics and visual effects. In this we go over the most common ways to describe shapes in games and how they’re used to build compelling effects. 00:00 - Intro 01:56 - Shape operations 06:30 - Sets 09:59 - Equations 12:13 - Inequalities 13:17 - Membership functions 16:02 - Signed distance functions 21:15 - Outro 🎮 Whether you're working with procedural meshes, splines, particle systems, or SDFs, this video will give you a clearer understanding of: 🔹 Shape operations (Boolean, Minkowski sum/difference) 🔹 Ways to describe shapes: sets, equations, inequalities, membership functions, SDFs 🔹 How the descriptions relate to each other 🔹 Practical use cases in visual effects and game mechanics 🔹 The math that powers outlines, masks, deformations, and more We dive deep into the structure behind how shapes are defined and manipulated — an essential...
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