Systems, gameplay code, editor tooling, backend stuff.
Making Liha.
Wishlist on steam!
https://store.steampowered.com/app/1332820/Liha/
Solo Developer from Germany.
It's free explosions and gunfighting in a world that will make you question what "up" really means.
And you can go and play it right here, right now! :D
store.steampowered.com/app/3490370/...
#gamedev #indiedev and hey. #twitch !
In case you are interested. It's Kombinat Approved ✅
gist.github.com/damagefilter...
In case you are interested. It's Kombinat Approved ✅
gist.github.com/damagefilter...
Which is a cool way to do it. And technically impressive.
But if you're looking for something more deliberate not the right choice.
Which is a cool way to do it. And technically impressive.
But if you're looking for something more deliberate not the right choice.
A lot rarer are they talking about algos to generate useful sets of properties for that.
Like - sure use attachment points to assemble weapon parts.
But how do you define what that weapon even is or does?
A lot rarer are they talking about algos to generate useful sets of properties for that.
Like - sure use attachment points to assemble weapon parts.
But how do you define what that weapon even is or does?
Idk. I guess I forgot about that part during that quite extensive open-heart surgery. And now I can feel it and it's pretty awesome
Idk. I guess I forgot about that part during that quite extensive open-heart surgery. And now I can feel it and it's pretty awesome
It's the motion blur option of desktop applications man.
And it's on by default. Stop that shit
It's the motion blur option of desktop applications man.
And it's on by default. Stop that shit
Still here. Still VERY MUCH working on Liha.
I'm cooking up some tasty bits.
Don't you go anywhere! Not too long now. (Not a release. But it's still gonna be good)
Still here. Still VERY MUCH working on Liha.
I'm cooking up some tasty bits.
Don't you go anywhere! Not too long now. (Not a release. But it's still gonna be good)
I need to make some headway with this game already
I need to make some headway with this game already
But making progress!
But making progress!
Time to tackle a remodeling of the weapons system and then ponder about dropping realtime-csg into the project... because CSG is the ONLY way to build levels.
There is no fighting me on this one.
#gamedev
Time to tackle a remodeling of the weapons system and then ponder about dropping realtime-csg into the project... because CSG is the ONLY way to build levels.
There is no fighting me on this one.
#gamedev
No visual editors required and all.
I get that many people like visual editors.
But I prefer working in text form and it's really enjoyable that I can.
The Data Binding stuff is excellent as well
No visual editors required and all.
I get that many people like visual editors.
But I prefer working in text form and it's really enjoyable that I can.
The Data Binding stuff is excellent as well
But hey. I guess that's also kind of what the CSS heritage brings to the mix lol
But hey. I guess that's also kind of what the CSS heritage brings to the mix lol
It's fucking half-baked like the damn rest.
Everytime with the disappointments, man.
It's fucking half-baked like the damn rest.
Everytime with the disappointments, man.
Gotta say. Very tasty stuff.
Very tasty indeed.
Gotta say. Very tasty stuff.
Very tasty indeed.
I loved the first model. The new one looks like it'd be perfect for my sasquatch mittens.
I definitely will find out once I can get a hold of one of these
I loved the first model. The new one looks like it'd be perfect for my sasquatch mittens.
I definitely will find out once I can get a hold of one of these
I could probably use that to speed up module/module overlap tests (that operate on the SDFs). But it's already pretty fast so ... eh.
I could probably use that to speed up module/module overlap tests (that operate on the SDFs). But it's already pretty fast so ... eh.
So I now rasterize the modules SDFs into a coarse world space grid to allow cheap look-aheads when placing modules.
#gamedev
So I now rasterize the modules SDFs into a coarse world space grid to allow cheap look-aheads when placing modules.
#gamedev
This uses small transit elements to move the execution to a spot where there is space.
And it is wild (but plausible) 😂
#gamedev
This uses small transit elements to move the execution to a spot where there is space.
And it is wild (but plausible) 😂
#gamedev
But the graph generates pretty things now. And it's very controllable.
Incidentally, this also fixes the issue of level segments being open so players could get out into the void.
#gamedev
But the graph generates pretty things now. And it's very controllable.
Incidentally, this also fixes the issue of level segments being open so players could get out into the void.
#gamedev
Which means I watched youtube videos, hoping to find somebody that knows more about that topic than I do.
Found @theshaggydev.bsky.social s videos.
Highly recommended! Thanks for making them!
I have some world generation back, now.
Although everything else is broken.
But making fresh new progress.
A challenge has arisen!
Which means I watched youtube videos, hoping to find somebody that knows more about that topic than I do.
Found @theshaggydev.bsky.social s videos.
Highly recommended! Thanks for making them!
I have some world generation back, now.
Although everything else is broken.
But making fresh new progress.
A challenge has arisen!
I have some world generation back, now.
Although everything else is broken.
But making fresh new progress.
A challenge has arisen!
A challenge has arisen!
And I'm making this way too complicated but it's all I know to do 🫠
#gamedev
And I'm making this way too complicated but it's all I know to do 🫠
#gamedev