Game in the Brain
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gameinthebrain.bsky.social
Game in the Brain
@gameinthebrain.bsky.social
64 followers 130 following 310 posts
We are a small Open Gaming publishing group based in the Philippines. #opengaming #ogl #opensource #cepheusengine #ttrpg #blender #godot #scifi #science #traveller
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Thanks for the sales!
Learned Pull requests, had a review of JS again github.com/StevenTiu22/...
created github.com/justinaquino... - designed for non-devs like me. set milestones and timelines.
#cepheusengine #ogl #scifi #ttrpg #travellerrpg
mneme world gen web app: milestone 3 “Star Generation” ongoing: Primary Star logic and Persistence (Import/Export). pull request for GPL-3.0 update. github.com/StevenTiu22/... #cepheusengine #ogl #scifi #ttrpg #travellerrpg sales help with the app.
thank you for your support - who ever you are. #cepheusengine #ogl #opensource #ttrpg Your support helps make our open source projects more attainable.
ITS ALIVE!
github.com/StevenTiu22/... Steven pulled through. Will go into deeper dive so I can pay for this milestone. #cepheusengine #traveller #opensource #ogl
github.com
Thank you for the sales! (I dont know who you are) #cepheusengine #traveller #openrpg #ogl Update - World Generator Progressive Web app is ongoing with Stephen. If I have to build it myself - I would be free to start on it Jan 2026. Sorry.
total earnings to date of #gameinthebrain since 2021 - all goes back to hiring nicco, pryze, smiles and team, and steven.
And if that makes enough sales (I need a thousand to make), that would be enough for Prynze, Nicco and Smiles to make a proof of concept of #GODOT 3d Space map - so that space positions and story telling would be easier. as well as use our 3D assets in our products.
#cepheusengine #ttrpg thank you for your patronage (since I cant know who bought it). Note that everything goes to helping me pay for the next project and improvements. that being an #opensource progressive web app of Mneme World Gen by Steven Tiu. - that can run on pc or mobile or any os.
Planned cover refresh. Just to show how much has changed since it launched. Many ships, 3D print files, GODOT explorable ship and spin habitat, and Editable Deckplans, #cepheusengine #traveller #ttrpg #scifi made by a small team in the Philippines.
there is the AI doing everything and people are good with that. and you have a market who will buy that. then there is the people who will buy someone who took the time to draw every line and color every pixel. With the filter of a human imperfectly interpreting an idea.
but the AI does certain things wrong - the proportions, the approach, sometimes it cannot understand composition. Thats where I do my own thing. I still hand draw it even if I'm so out of practice and using an lenovo M11 tab.
so the AI makes a much better drawing than me. Typically, it does certain details differently - like me looking for image reference online - except the AI image has the same pose and composition as my drawing.
i'm ok with AI art.
i use AI to review my art - the way I use AI to edit and give feedback to my writing. for my ART - i ask the AI how can they make my current drawing work. I see it make something based off my work - and reflect #ai #drawing
#StopKillingGames www.youtube.com/watch?v=3z4w... nice they got back the momentum. I'm from the Philippines - ASEAN is not like the EU - the Philippines is very protectionist (has the most barriers for entering our market) - the ph will not cooperate in something like this.
a #hardscifi setting with open notes where anyone can make their own and reconstruct it all. where the puzzles - both social and technical - are framed more excitingly but are inspired by real-world drama. You make it for that tiny statistic who will learn from it and reconstruct everything.
I'm at an age where I can pursue any historical setting and put it in #cepheusengine #ogl. but my history reading peers are dying out. the #casestudymethod of running games is very niche. Plant trees whose shade I will never know. With science, you can reconstruct most lost knowledge.
it comes from a developing world background where family, friends, work, studies, travel, health etc... so many things to do, and you can't have so much "Non-value-adding" things in your game. Approach it like LEAN system. Automate the #worldbuilding tools: character , system, and plot generation.
why i was attracted to #gurps and #cepheusengine New IPs occupy less room without mechanics. when I'm studying so much other things: japanese, chinese, networking, accounting, some scripting - its a bit too much. #mneme is there to make it easier. our job is to make the mental load lower.
So when my GMs run a new setting all the LORE and mechanics dump just makes me think this is work. #hardscifi is easier because I just need to use existing knowledge. its just more detailed #worldbuilding.
I have to explain that More Expensive BRANDED System Integrators are designed to throw Rank and File Under the BUS - with an UNFORGIVING timeline - the imagery of a Machine crushing people - using their BRAND as credibility that this obstacle of TACIT knowledge was the fault of the rank and file.
How I break down a Game's systems Action Economy for my party to optimize their odds - is the same skill I use to break down a Project to Optimize my team's odds. Optimizing Rerolls and AID rolls in games and real-life work the same way. very Game in the Brain Mental Framework.