Game Dev Facts
gamedevfact.bsky.social
Game Dev Facts
@gamedevfact.bsky.social
Daily game dev facts you didn’t know.
Fun. Weird. 100% true.
Physics-based puzzles are rigid setups. #GameDev #VideoGames
April 9, 2025 at 1:54 AM
Boss fights are often scripted sequences. #GameDev #VideoGames
April 9, 2025 at 1:50 AM
Shiny floors are reflection probes. #GameDev #VideoGames
April 9, 2025 at 1:48 AM
Timers drive cooldown logic. #GameDev #VideoGames
April 9, 2025 at 1:33 AM
Hit markers are UI elements. #GameDev #VideoGames
April 9, 2025 at 1:27 AM
Pause menus freeze time with a flag. #GameDev #VideoGames
April 9, 2025 at 12:53 AM
Crouching scales the character collider. #GameDev #VideoGames
April 8, 2025 at 11:40 PM
Falling through maps is a missing collider. #GameDev #VideoGames
April 8, 2025 at 10:26 PM
Fog is used to hide poor draw distance. #GameDev #VideoGames
April 8, 2025 at 9:14 PM
Spawn points are hidden coordinates. #GameDev #VideoGames
April 8, 2025 at 8:02 PM
Camera shake is just a transform offset. #GameDev #VideoGames
April 8, 2025 at 6:48 PM
Explosions are mostly sound and particles. #GameDev #VideoGames
April 8, 2025 at 5:34 PM
Jumping is velocity math, not real physics. #GameDev #VideoGames
April 8, 2025 at 4:20 PM
Walk animations are looped and scaled. #GameDev #VideoGames
April 8, 2025 at 3:08 PM
Day-night cycles often rotate the skybox. #GameDev #VideoGames
April 8, 2025 at 1:55 PM
Games cap particle counts for performance. #GameDev #VideoGames
April 8, 2025 at 12:42 PM
Dynamic lights are expensive—static lights are baked#GameDeve#VideoGameses
April 8, 2025 at 11:30 AM
Enemies walk along pre-set waypoints. #GameDev #VideoGames
April 8, 2025 at 10:18 AM
Health pickups are invisible colliders, not items. #GameDev #VideoGames
April 8, 2025 at 9:04 AM
Doors are usually just scene transition triggers. #GameDev #VideoGames
April 8, 2025 at 7:52 AM
Glowing objects are tagged as important by devs. #GameDev #VideoGames
April 8, 2025 at 6:38 AM
Footstep sounds are timed, not based on foot movement. #GameDev #VideoGames
April 8, 2025 at 5:25 AM
Invisible walls stop players from breaking the game. #GameDev #VideoGames
April 8, 2025 at 4:12 AM
Characters usually float above ground slightly. #GameDev #VideoGames
April 8, 2025 at 2:59 AM
Water is often a textured plane with fake reflections. #GameDev #VideoGames
April 8, 2025 at 1:45 AM