FlowersBlooms15
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flowersblooms15.bsky.social
FlowersBlooms15
@flowersblooms15.bsky.social
150 followers 12 following 99 posts
Account for various Pokemon prototype findings hastily vomited onto whoever will listen. Former account runner for Helix, currently freelance researcher. She/Her
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It's probably fine that the biggest clout-seeking leak accounts are just posting DeepL-translated company notes now when I have literally seen it make up sentences that don't exist and duplicate existing ones with different syntax before.
It's definitely 256% accurate.
This is less "playing with fire" and more "dancing in an active caldera," this time.
Good luck, I guess.
Not my discovery of course, just a little amused that it's been sitting out there for about a year and nobody looked.
Of course info about Junior RG shows up in the DP documents of all places.
There would have been the protag, rival, and the junior. The "overconfident" junior would have become the champion instead of the rival and then you defeat them.
I assume this is where the rival's personality came from.
[Art/Edit] Wanted to see what the unfinished Silver Sneasel sprite would look like with similar modifications to the international Gold/Silver sprite (as there was an unfinished version of that in the same scratchpad from around the same time). Top right is a color corrected cbb palette.
The ones that I forgot about:
Ever just forget that the starters were revealed?
As it now looks like reveals are going to be over for a bit, I'm continuing my series of "making a fool of myself by trying to guess the stats and abilities of newly revealed Pokemon / forms" that everyone loves. Megas happen to be my favorite to guess due to there being an obvious pattern to stats.
Things are not nearly as bad in the fanbase as they were 5 years ago, but...
The smug, back-and-forth taunting at every reveal and from people who should know better is better fitting for wiki editors in the 2000s throwing out [citation needed] and people who unironically type "*your".
Do better.
It is at most some trivia, not a design requirement set in stone.
Before the DLC Future Paradoxes were revealed, each had a different fluid color. When people were making their own designs I would bring this up to help them make it feel more authentic.
It was apparently not a big deal to them.
Wasn't going to say anything but, as it's now getting annoying:
Not every Mega in Gen 6 was based on an X or a Y, the ones that were were also seemingly done without much thought as to what game they would actually be in.
It was, however, taken into account for most, not all, Z-A Megas.
Reposted by FlowersBlooms15
The characters in Mega Malamar's reveal and teasers are based on NPCs in Legends Z-A. They did a great job recreating the outfits and looks.
knowing the dub is going to force a cutesy name on me but I've had one picked out this whole time
The year is 1997. There is a level 8 Chikorita in an in-person demo that we are viewing via handcam footage.
The year is 2025. There is a level 8 Chikorita in an in-person demo that we are viewing via handcam footage.
More ZM stuff:
Just noticed another unused flag in the list after the Zebetite and Escape flags, "AFROHAKKEN".
There's an unused graphic in the debug tileset with the writing "Afloraltite Energy," this would likely have been the flag for discovering some (アフロ発見), whatever that would have entailed.
I'm thinking if this is actually something and I'm not way off-base, you may have fought Crocomire in a different version of this room and they would have fallen down into Norfair for their eventual fight in Super. This would also explain the relative drought of bosses for this section.
In Super, you encounter Crocomire in Norfair, push them back over a ledge that crumbles, and the reward for doing this is the Grapple Beam, an item that assists you with climbing.
The one major thing you do in Crateria on the first trip is getting the Power Grip, there is no boss attached.
This room involves a large pit with a top that crumbles as you walk across it.
This room is almost directly over the elevator to Norfair.
When starting a remake you would probably apply internal IDs to the areas that existed in the original game first and then add new areas at the end of the list. So that would put Crocomire in... Crateria? Weird.
Or is it?
At first glance this appears to be progression order, which would unhelpfully place Crocomire after Mother Brain. My first thoughts were "so this is either an earlier idea for the postgame or these two were optional" but then it hit me: what if these were listed in area order?
Not my usual field of work but a recent romh... uhh... nothing, had me thinking to check in on the Metroid series again. I wasn't aware that ZM Crocomire actually had a death event flag, and upon finding this out I realized I had a new list to analyze:
Yeah slot 21 was Omega and its replacement was just because it was the first available to slide Mew in, Mew's inclusion was highly irregular though for a lot of reasons. These would have been normal development replacements, like the glove bug with Beedrill (or possibly Butterfree).
Lastly... when has a (used) Power Plant in this series ever had more than one main floor? It's a series standard at this point.
There's just way more evidence that those entrances were just there to clue people into getting a better view of the buildings than anything else.
There is concept art for the 4 of them, but there tends to be concept art for most things modeled for a game, especially large landmarks.
The route gate model is strange, but I would believe it was either a leftover from an earlier layout or used to pad out the building sooner than an actual door.