Enoch: Children of Fate🚀Wishlist Now! (Bio🔗)
@evilpuggames.bsky.social
1.2K followers 1K following 97 posts
Enoch : Children of fate is a scifi #pointandclick game, take part in the personal struggles of six characters as greater events unfolds. Wishlist now! https://bit.ly/3BWp3jc
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evilpuggames.bsky.social
Excited to share that Enoch is part of the Debut Festival on Steam from @gamedevist.bsky.social ! 🥳 (august 7-11)
Come take a look tomorow and wishlist if you haven’t yet!
evilpuggames.bsky.social
And there's some easter eggs for people that already played the first chapter of Enoch : Children of Fate
(okay... that's three people right now, yeah... 😂)
evilpuggames.bsky.social
If you’re looking for a cozy city-builder with a cyberpunk vibe, look no further, Dystopika from @voidswithin.com is the perfect game. Plus, it lets me bring to life the nightmarish skyline of Cylinder B and the infamous Megablock 42 home to the Bat42 gang.😁
#Dystopika #Cyberpunk #VirtualPhotography
Reposted by Enoch: Children of Fate🚀Wishlist Now! (Bio🔗)
voidswithin.com
Hello! My name is Matt Marshall. I'm a solo indie dev who made Dystopika, a dark cozy city toy, while nomading around Asia.

I'm a designer, developer, producer, and director, building up a small global indie studio with other talented folks.
evilpuggames.bsky.social
Hey #PitchYaGame!
Enoch: Children of Fate is a sci-fi neo-noir #pointandclick.
In Cylinder B, the rain never stops, and neither does the violence.
A kid’s dead. Teens are vanishing.
Justice? That was before. Now it’s damage control.

Demo & Wishlist : bit.ly/4fppLnu
evilpuggames.bsky.social
Yeah, that's the line I'm exploring, now I just need to convince my regular clients to switch things up :D
evilpuggames.bsky.social
On my non-gaming hustle, I'm freelancing. It's a bummer that being super efficient when billing hourly means you actually end up earning less, speed just doesn't pay off. 😂
evilpuggames.bsky.social
Alright, you guessed it, it was just April Fools. If that were possible, it'd be awesome though.😄
evilpuggames.bsky.social
About our console port… Guess what?! 😁😍🎮
#indiedev #gamedev #pointandclick #superfamicom #pixelart #adventuregame
evilpuggames.bsky.social
And to be totaly honnest this one takes "fake cartridges" with usb key inside and a lot of roms on it.
But the gamepads ports works with real SNES pads
And I think I'll made a "true" hybrid some day :)
evilpuggames.bsky.social
It's an Olivetti Super Famicom, a hybrid PC/SNES prototype to make something Like the Amstrad Mega PC... But it was never released to the public and ...

No I'm joking, it's a custom pc/SNES that I made because I was sad that I didn't had an Amstrad Mega PC when I was young. 😆
evilpuggames.bsky.social
About our console port… Guess what?! 😁😍🎮
#indiedev #gamedev #pointandclick #superfamicom #pixelart #adventuregame
evilpuggames.bsky.social
Sometimes you have to "kill your babies." I was mega-super-duper hyped to add dynamic lights & shadows, but ran into too many problems, bugs, & delays. So let's go for the classic transparent-blurred-black circle. It does the job for now. 😄
#shadows #gamedev #indiedev #pointandclick #pixelart
evilpuggames.bsky.social
I could create my own game engine if I wanted to, I just don’t see the point, because it’s not my goal. But maybe it’s yours, and if it makes you happy, that’s awesome!
evilpuggames.bsky.social
Me ? Personally, I lean very heavily toward Exitus Acta Probat. I struggled for years to feel valid about that, but now I don’t care and I fully embrace it.
evilpuggames.bsky.social
Neither of these points is the absolute truth. Find the spot where you feel most comfortable. The majority of developers fall somewhere between these two extremes on the spectrum.