The Limits of tabletop RPGs: How Many Players is Too Many?
How many players should you aim for in your tabletop RPG group? What is the ideal number of players, and how many is too few? Too many? Each of these questions can bring unique challenges and limitations to the table even before the…
Had a blast running Zombie World by @magpiegames.bsky.social at Captain's Comics & Games Monthly Game Night! Great to get this game to the table for 4 folks who have never played a roleplaying game before, and 1 who's played Zombie World with me before
My favorite part of this session was the moment when both my players realized they were part of an organized crime gang before Z Day, and they represented that by being extremely cold blooded. Read more about the game here:
My favorite part of this session were the relationships the PCs established with the NPC traveling companion (wasn't a GMPC I promise!) who they were escorting. Even though they hated her, they ignored orders and DIDN'T kill her. Read more here:
My favorite part of this session was how it ended: with our player heroes in a massive fire and ice bending battle as they destroyed a pirates' warehouse. Read more here:
Had a great time running @goblinarchives.itch.io ' Liminal Horror module 'The Bloom' at FateCon in Arlington TX over the weekend! This was my Saturday evening game. Repping my @fwdrpg.bsky.social gear as well
A tabletop gaming convention created by the cosplayers and RPG DMs that call themselves the Five Sided Fates. In 2025 they're having their second event, which is a 2 day event focusing primarily on tabletop RPG sessions, paint and take minis, vendors,…
This is part of a series where I review a system mid flight as I’m either digesting it via reading or running a campaign. This review format is intended to be raw and rough, based on how I feel about a particular system today, knowing that my feelings about the system…
I just finished a 9 session campaign, and I struggled with how much information to give the party as well. I found the best solution to be when the party asks about something, just give them the information. Ultimately myths are resolved when players decide they are anyways.
Many years ago now, one of the founders of the Storygame community called Ron Edwards wrote a blog called the Forge where he argued that System Does Matter, objectively declaring the GNS (Gamist Narrativist Simulationist) theory and declaring that systems are…