Eetu Martola
@eetumartola.bsky.social
440 followers 330 following 36 posts
All around 3d geek, procedural wizard, Houdini aficionado. Co-founder & lead tech artist at Mainframe (PaxDei)
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I have started a Houdini List as well as a Starter Pack, if someone either doesn't want to follow a bunch of accounts, or wants to get Houdini discussions in its own tab.
bsky.app/profile/did:...
Found via Rune: bsky.app/profile/rune...
I learned of a cool erosion noise function from 2023 (link in reply) and wondered how it would feel in my game. First impressions:

1) It's fast for erosion, but quite slow for a noise function.
2) It looks nice from afar but doesn't make environments more satisfying to explore.

#GameDev #ProcGen
Found a cool noise that behaves like erosion, but without any simulation! www.shadertoy.com/view/WXcSRH
Oh I can still hear the music!
Ti-di-dy ti-di-dy di-di-dy di-di-dy
Tyyyy-diddii-dyddyy-diddii-dydydy diddii-dyddyy-diddii-dydydy
Diddii dyddyy dyy
It does not always result in working code, but at least you can quickly get something to improve on.
This uses ChatGPT 4o, and there is a hidden parameter where you should put your OpenAI API key.
(I put in a default key with 20€, so with some luck you can test it without one:)
Vibe Wrangles

Thinking of how to combine LLMs with
@sidefx.bsky.social #Houdini

Here's LLM-enabled variants for Attribute Wrangle SOP and Python SOP.
The difference is a string input where you can describe what you want the Wrangle to do, and it will initialize the code field
This MCP stuff is cool so I had to make a Houdini-MCP as well. Mostly a conversion of
siddharth ahuja's Blender-MCP, but with the addition of Claude being able to get an OpenGL render - to enable it to see what it's doing. Not useful for real, but a fun gimmick and maybe a sign of things to come.
I first tried with a local Deepseek-r1:32b, but kept getting errors with 85% of even the simplest wishes. GPT-4o makes valid code maybe a bit over 50% of the time. With a niche API like HOM these model just keep hallucinating. Would need to finetune with Houdini documentation and examples?
Don't worry, our jobs are safe, this can't really do anything of actual use.
A bit of LLM fun in @sidefx.bsky.social Houdini, less than one cent a wish! ;)
As far as I know we are first to integrate Discord into our game. Our in-game chats are now actually Discord chats, and you can message between Discord clients and the game.
The initial implementation is quite barebones, but this opens up a lot of possibilities! playpaxdei.com/en-us/news/g...
Pax Dei’s chat system is now powered by Discord | Pax Dei - Social Sandbox MMO
A social sandbox MMO developed on Unreal 5, where you can build a home, craft your weapons and go to war. What world will you make?
playpaxdei.com
That was fun, thanks for the recipe!
Has updated for me, great, thanks!