Denis Zlobin
dzlo.bsky.social
Denis Zlobin
@dzlo.bsky.social
330 followers 300 following 410 posts
Lead Audio Designer at Ubisoft RedLynx. A curious idiot. Opinions are my own. I sometimes write about functional sound design in games: https://deniszlobin.medium.com/
Posts Media Videos Starter Packs
Pinned
Intro:
- After trying ~10 professions I landed in #gameaudio roughly a decade ago
- I (rarely) write about the intersection of sound design, game design and cognitive sceince here: deniszlobin.medium.com
- I (rarely) post raw synth jam and generative music videos here: www.youtube.com/@denzlobin
I have one use case when it is genuinely helpful. Whenever you have a crazy new idea about anything, ask it to criticize it and outline what could go wrong without providing a solution. This way it really helps me find blind spots in my own thinking and designs with little bullshitting.
Reposted by Denis Zlobin
This won’t impact audio
In honor of spooky month, share a 4 word horror story that only someone in your profession would understand

I'll go first: Six page commercial lease.
My day was a little bit better before I read this.
F2P is good, but it fundamentally lacks one important thing: ending, closure, conclusion. And humans have a need for finite experiences. TV ended the Hollywood’s golden age, but didn’t kill film as a medium. Something similar will probably happen here.
I once managed to do 50 in a year, having a daily commute with 1.5 hours in public transport. It was great, also made me realize how much time I spent on social media before, and how little satisfaction I got from it. Since then I only travel abroad with my Kindle and phone, no other gadgets.
Cal Kearns has a perfect illustration for this story (and everything else)
It has been slowly getting cured in the recent years, but it won’t change the fact that most of the existing game credits are already made like that.
Omitting “special thanks” is even more incorrect because in many cases these people are actual developers who left the company or the project before the beta or some other arbitrary milestone defined in the company credits policy.
Insanely proud of our team and huge shoutout to everyone who helped us on the way!
Star Wars Outlaws on Switch 2 represents a technical milestone for the system - hardware RT (even in handheld mode), DLSS and intelligent, often unnoticeable cutbacks vs Series S. A remarkable release! Check out today's video: youtu.be/XlKCBGzrB1I
Definitely one of the most interesting challenges in my career. #StarWarsOutlaws is now on Nintendo Switch 2!
Apparently, there is no comprehensive list of words that have never been used in video game titles. I am a bit disappointed.
Upgraded my synth station at home
Reposted by Denis Zlobin
This is the level of understanding we are dealing with.
I once heard a person referring to the “Facebook logarithm” while wearing their cleverest face.
Such a great show!
So imagine Steam allows buying the same game multiple times, and you get a 10% chance to get the library icon in black-and-white.
How about the one that delivers only 2% of the packages? 1% is chosen randomly, and another 1% goes to people that the operators consider special.
I guess their intention is to show you the store page with DLCs? Otherwise why the hell
2025 LinkedIn feels like Temu in a suit. Half the stuff looks fake, weird and oddly confident about its value. And if you scroll long enough, someone will offer you motivation in bulk for 0.99€ with free shipping.
Alright, I might even do three :)
Thanks! I think I can do two :)