Domo Lutz
domolutz.bsky.social
Domo Lutz
@domolutz.bsky.social
Freelance Animator, 3D-Artist and videogame enthusiast focused on character rigging/animation based in Lucerne (CH)

linktr.ee/domolutz
Working on a new Boss for Weiss. Had a lot of fun animating this wobbly creature. ☺️

What's your favorite Boss moveset?

#gamedev #gameanimation #indiedev
August 22, 2025 at 5:11 PM
Herdling is out!

I had the chance to help out with some animations towards the end of production.

@okomotive.ch made a truely beautiful experience ❤️‍🔥

Go play it now!
Herdling is OUT NOW! We’re stoked to finally invite you on this journey 🐐🦬🐏⛰️
Get the game now on Steam, Epic Game Store, PlayStation 5, Nintendo Switch, Xbox Series X|S or Game Pass, links below!

We’ll give away 5 Steam keys among everyone who reposts this 🎉🎉🎉
August 21, 2025 at 2:01 PM
Reposted by Domo Lutz
Herdling is OUT NOW! We’re stoked to finally invite you on this journey 🐐🦬🐏⛰️
Get the game now on Steam, Epic Game Store, PlayStation 5, Nintendo Switch, Xbox Series X|S or Game Pass, links below!

We’ll give away 5 Steam keys among everyone who reposts this 🎉🎉🎉
August 21, 2025 at 1:11 PM
Feature creep? Nah... Fishing is required even if it adds up to 10 new animations to the game 😅

What other feature could create way more work than expected?

#gamedev #indiedev #gameanimation #animation #blender3d #swissgames #swissanimation
May 13, 2025 at 7:22 PM
It's pretty hard to find the sweetspot for healing in these kind of games.
Long enough to not be able to spam heals during fights <--> short enough to not be annoying

What is your favorite video game heal and why? Timing? Animation? Feel?

#gamedev #gameanimation #indiedev #blender3d #swissgames
April 15, 2025 at 11:43 AM
Another finisher animation.
This one is shorter so it doesn't interrupt gameplay too much.

Adding foleys with my voice always help with timing issues... but it always sounds rly dumb 😂

#gamedev #indiedev #gameanimation #blender3d #swissgames #swissanimation
April 8, 2025 at 3:53 PM
Working on the different dmg reaction animations for our game. Right now I created:

- Basic Hurt Animation
- Knockback (For harder hitting attacks)
- Death animation

I'm interested to see how many variations I should do for each so it doesn't get repetitive...

#gamedev
March 24, 2025 at 7:43 PM
This is the first version of a perfect dodge animation.

I've been looking at a lot of ice skaters for this one. Crazy what the human body can do with enough training! 😯

What is the best example for a perfect dodge in a video game in your opinion?

#gamedev #indiedev #gameanimation #blender3d
March 11, 2025 at 6:48 PM
Remember Marios animation when collecting a Star in Mario 64?
This is what it looks like in "Unpetrified" and you can collect them! 🌺

#gamedev
January 16, 2025 at 5:14 PM
Really happy I figured out a way to be able to animate all the rocks of our Golem separately and still keep IK-Functionality in Unity. 😊

Took me 4 different rigging layers in Blender but only one layer to export to the engine.

#gamedev
January 6, 2025 at 5:42 PM
Had fun animating this petting animation for "Unpetrified".

If you have an animal companion in the game you need a petting interaction...

@canyoupetthedog.com

#gamedev
December 19, 2024 at 11:30 AM
Hi BlueSky!
I'm Domo, 3D-Animator, Rigger and video game enthusiast. How do I connect with fellow #gamedev s on here?

Here a finisher animation I recently animated.

#animation #indiedev #gameanimation
December 9, 2024 at 8:46 AM