Dylan
dlonking.bsky.social
Dylan
@dlonking.bsky.social
500 followers 150 following 120 posts
Senior PM, Minecraft Realms | Seattle, WA | Games bring people together | Make the world a better place | GT: DLon King | “DK” | Thoughts are my own, not my employer’s
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Go play Soul Steel in Minecraft Bedrock Edition! Noxcrew absolutely crushing it with this server! So fun to work with them on it.

youtu.be/e98nOeXAx8c?...
SoulSteel: Official Trailer (Minecraft: Bedrock Edition)
YouTube video by Noxcrew
youtu.be
New Realms feature in today's Preview! Introducing Realms Saves - an improved version of our previous backup system.

Automatic saves are still taken as you play, but now you can trigger saves whenever you want and keep those saves for longer!

Read more here: feedback.minecraft.net/hc/en-us/art...
Minecraft Beta & Preview - 1.21.120.25
Posted: 7 October 2025Information on Minecraft Preview and Beta: These work-in-progress versions can be unstable and may not be representative of final version quality Minecraft Preview is availabl...
feedback.minecraft.net
Reposted by Dylan
Are you an EU or UK citizen and a gamer? Consider signing the petition to stop killing games #StopKillingGames https://www.stopkillinggames.com/
100%. And it's crazy that I am learning more from refreshing my Bluesky feed than I am through my work inbox.
Hmm the map generally aligns with political affiliation, so weird 🤔 must be rigged data right? Fake news? 🙄
Ran a mountain today ⛰️🏃‍♂️ my favorite way to reset and recenter
Reposted by Dylan
If you’re looking for a QA role in gamedev, have a few years of people management XP, and want to work on one of the most well-known games in the world, check out this new Senior Quality Lead role on Minecraft! (Note that I’m not the hiring manager, but you would be working with me!)
Senior Quality Lead, Minecraft in Redmond, Washington, United States | Software Engineering at Microsoft
Apply for Senior Quality Lead, Minecraft in Redmond, Washington, United States | Software Engineering at Microsoft
jobs.careers.microsoft.com
👋 Hej from our Stockholm office
Reposted by Dylan
Musk should be asked about this in every interview he does now and forever. To ignore it is a dereliction of duty.

www.nytimes.com/2025/05/30/o...
Can’t share anything now, but I think we’ll share more about our thoughts on version numbers in the next year or so. No promises, but there are conversations happening.
Excited about this! Always wanted more customization of the Xbox Home Screen UI. These are nice quality of life changes.
New ways to personalize Home coming soon to Xbox consoles.

- Hide System Apps
- Pin Favorites to Home
- Reduce Tile Count

news.xbox.com/en-us/2025/0...
Right, that should be working as of yesterday. Give it a try again. I confirmed Actions and Stuff x32 kept the animations but used vanilla textures. Previously it would always default back to x16 which used the A&S textures.
You mean the subpack slider? x16, x32, etc? That is working as of yesterday!
Your Realm, your choice to force Realm members opt in to the timeline in order to play on the Realm.

Nice admin feature coming to Realms SOON.
Realms upcoming feature sneak peek 👀

Bedrock Realm owners will have the option to require that players opt-in to the Realm's Timeline if they want to play on the Realm.
Try again! We have it working now. Here is the x32 version running on my Realm:
Try again! We have it working now. Here is the x32 version:
Try again! Our deployment just wrapped up. Here it is on my Realm:
Yeah we have the service fix loaded into our deployment set to go out tomorrow. Sorry for the wait!
Found the issue and will be getting a fix out for it this week!
Found the issue and will be getting a fix out for it this week!
We’re taking a look specifically at A&S, because yes it’s not working as intended still. Had it working in our test environment, but something isn’t working. We’ll get it sorted so it works properly!
Taking a look at it. I am seeing the same thing with A&S but other packs with sub packs are working. We’ll get it working properly.
At a high level it was:
- update client to send subpack ID to service
- update service to read ID and save it
- use ID when starting up the server and applying the pack

Lots of detail in between though.

The delay fixing really boils down to prioritization though. We only have so much time 😢
Yes! So many packs that will benefit from this!! I’ve wanted to get it fixed for a while. Just hard to fit it in among other commitments and priorities.
Yeah I’m sorry cause that was me responding on Jira back in August 🫣

We did have someone on our client team take a look at it around the time that I posted it, but we found that the issue also required a service side fix and our service team had been at capacity until just recently.