@catacatagame.bsky.social
diegosilva.work
agenciacrush.com
WarioWare Touched!
Yoshi Touch & Go
Kirby Canvas Curse
AdvanceWars
Nintendogs
Trace Memory
MarioKart DS
AC Wild World
Electroplankton
Tetris DS
Metroid Prime Hunters
Brain Age
New Super Mario
Big Brain
Star Fox Comand
Mario Hoops 3on3
Clubhouse Games
Elite Beat Agents
Yoshi’s Island
WarioWare Touched!
Yoshi Touch & Go
Kirby Canvas Curse
AdvanceWars
Nintendogs
Trace Memory
MarioKart DS
AC Wild World
Electroplankton
Tetris DS
Metroid Prime Hunters
Brain Age
New Super Mario
Big Brain
Star Fox Comand
Mario Hoops 3on3
Clubhouse Games
Elite Beat Agents
Yoshi’s Island
It nailed touch gameplay way before mobile gaming exploded
It nailed touch gameplay way before mobile gaming exploded
I'm in Act 2 now, and I don't find it unfair or very hard, it's just too time-consuming to learn, almost like a chore
It's not a chore only because all the other aspects of the game are superb and incredible
I'm in Act 2 now, and I don't find it unfair or very hard, it's just too time-consuming to learn, almost like a chore
It's not a chore only because all the other aspects of the game are superb and incredible
pesado d+ ter virado esse símbolo
pesado d+ ter virado esse símbolo
#godot #gamedev #indiegame #gamedev #carnaval
#godot #gamedev #indiegame #gamedev #carnaval
Tried some things here but cant figure out yet
Tried some things here but cant figure out yet
not sure if it is what you are asking, but hope it helps
godot is far from the same level of unity or unreal, that is a lot of features missing, but i found it fun and simple to use engine
not sure if it is what you are asking, but hope it helps
godot is far from the same level of unity or unreal, that is a lot of features missing, but i found it fun and simple to use engine
inside godot you right click the gltf file and click "New Inherited Scene", this scene will works as a prefab-like node, if you edit anything on your blender file, and export the gltf here the model you update automatically in godot
inside godot you right click the gltf file and click "New Inherited Scene", this scene will works as a prefab-like node, if you edit anything on your blender file, and export the gltf here the model you update automatically in godot
to preserve modifiers and editability
2 >.gltf .glb exports
apply all modifiers in blender and then export here
to preserve modifiers and editability
2 >.gltf .glb exports
apply all modifiers in blender and then export here
for model importing this is the workflow im using now
i have 3 folder for models in my project:
for model importing this is the workflow im using now
i have 3 folder for models in my project:
But it loose me at the vatican, the secret passage sequence is great but disapointing, and the stealth nature of the whole area put me off too
But it loose me at the vatican, the secret passage sequence is great but disapointing, and the stealth nature of the whole area put me off too
todo joycon tenho q colocar uma fita isolante pra fazer pressão e prender direito
todo joycon tenho q colocar uma fita isolante pra fazer pressão e prender direito
I use a lot of the deselect all shortcut to start the new selection free of wierd staff happening
I use a lot of the deselect all shortcut to start the new selection free of wierd staff happening
But you can edit values of multiple objects holding the alt key
But you can edit values of multiple objects holding the alt key