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cyberelia.net
c y b e r e l i a
@cyberelia.net
a discord-based cyberpunk rpg game.
https://cyberelia.net - https://discord.gg/xgfyfZESkv
We have added a new story that introduces an NPC, a new weapon, and upgraded enemies in one of our areas! #gamedev #textbased #cyberpunk
October 6, 2025 at 5:56 AM
Did a major refactor with player and enemy breakpoints to make iterative updates easy. On top of that, XP earned from enemies is now dynamically generated based on level differences between player and enemy. #gamedev #textbased #cyberpunk
October 5, 2025 at 2:52 AM
We've been converting our progression system into formulas for flexibility that can be easily tuned by just changing a couple of values. This provides a faster turnaround with player feedback. #gamedev #textbased #cyberpunk
September 28, 2025 at 3:22 AM
Added more to the storyline and enemy pool, along with different mechanics that alter the player in interesting ways. We also have a forum for feedback for those that wish to test the game! We could certainly use some help. If anything, we can at least be friends. :) #gamedev #textbased #cyberpunk
September 24, 2025 at 5:30 AM
Writing this game in typescript made me appreciate not writing it in javascript. I did a massive refactoring in the codebase today for conciseness and clarity, and if I hadn't used many of typescript features, I probably would have off'ed myself by now. #programming #gamedev
September 23, 2025 at 2:08 AM
Finished adding prototype messages for all enemies planned to be in game so far. Also prettified a lot of the commands so they look a lolot nicer across all platforms the game is being played on. More to come as always. #gamedev #textbased #cyberpunk
September 21, 2025 at 3:48 AM
Added battle messages for more enemy subclasses. On top of this, there's been tweaking of difficulty so the player experiences a feeling of progression while still getting some challenging fights here and there. #gamedev #textbased #cyberpunk
September 19, 2025 at 11:53 PM
Added more stories and tweaked enemy difficulty for a smoother beginning experience. #gamedev #textbased #cyberpunk
September 18, 2025 at 4:38 AM
Pauses between combat turns are now dynamically generated based on how long the battle description is, allowing for pacing to be more dramatic. The descriptions also change depending how much damage is dealt/received, making for a more immersive experience overall. #gamedev #textbased #cyberpunk
September 15, 2025 at 4:12 AM
We now have an armory in the game. Lists the equipment available to you and a drop-down menu so you can equip a piece of gear. #gamedev #textbased #cyberpunk
September 11, 2025 at 2:16 AM
We have our first piece of player equipment in the game! It’s a laser rifle and has three activations that occur during an enemy fight to assist the player. Soon the player will have an arsenal to play with! #gamedev #textbased #cyberpunk
September 8, 2025 at 5:53 PM
There is now a /history command, which helps you get back on track with the story objective if you take a long enough detour and forget. #gamedev #textbased #cyberpunk
September 4, 2025 at 3:22 AM
Did a complete overhaul of the battle loop text so it's a bit more engaging and easier to read. With the power of #discord, embeds, they have brought some life to it. #gamedev #cyberpunk #textbased
September 2, 2025 at 5:13 AM
Finally overhauled the story to include locations varying in difficulty. At the same time, I further simplified the commands and added more story direction where a player might need it in the beginning… like a pseudo-tutorial. #gamedev #textbased #cyberpunk
August 31, 2025 at 10:48 PM
RPGs need loot right? Equipment is coming to the game soon, but from a slightly different angle. #gamedev #textbased #cyberpunk
August 27, 2025 at 3:02 AM
Overhauled story interaction to make for more consistent questing, as well as simplifying and strengthening the code. Previous iteration had a real-time interaction, but it made the code extremely brittle and a breeding ground for edge cases. It had to go. #gamedev #textbased #cyberpunk
August 26, 2025 at 1:34 AM
New-ish blog post about the game's state: cyberelia.net/blog/progres... #gamedev #textbased #cyberpunk
progression | c y b e r e l i a
a discord-based cyberpunk rpg game
cyberelia.net
August 23, 2025 at 6:03 PM
Simplified some code and the way the game is played to make it more intuitive to players. Added reflex and targeting stats to the game, which now affect the strength of players and enemies. Updated guide to reflect changes. #gamedev #textbased #cyberpunk
August 17, 2025 at 9:39 PM
Tweaked the first two story components and installed a new one, where things get a little more interesting. There's now a boss arena where you can test your mettle and earn your worth to progress in the story. Game is really shaping up to being something special. #gamedev #textbased #cyberpunk
August 16, 2025 at 6:42 AM
A simple version of gangs has been implemented. You can petition to create, join, and leave. By joining, you also join the channel exclusive to the gang! There's lots to add for gangs, but next up is progressing the story. #gamedev
August 15, 2025 at 4:54 AM
Today we worked on a big chunk of the storyline and new a social element: gangs, which should be ready to test by tomorrow. There will be perks to being in a gang, and they will have a space for their own discourse, so joining one will be worth it. Also, gang wars? Gotta have those. #gamedev
August 14, 2025 at 4:22 AM
Added embeds for certain commands, which allows images and different elements to be used. Also, came up with a clever way to use the embeds' bar highlight as a progress indicator for certain commands that use time to passively level up a player's skill. #gamedev
August 12, 2025 at 3:33 PM
Analysis point investment now directly affect the fight modifiers in play, strengthening the potency.

Also, did some concurrent code hygiene since the lines of code have grown beyond 2,000. I can continue to fly across my files with ease to find what to work on next!

No spaghetti here!
#gamedev
August 10, 2025 at 3:37 AM
We now have a new command available: /gym. This allows the player to re-allocate their attribute points every 12 hours at a minimum. Now, we work backwards to to implement what the attributes can do for the player 😅.

Details here: guide.cyberelia.net/commands/gym/
#gamedev #textbasedgame
August 9, 2025 at 1:57 AM
Made some optimizations to the game by moving from node to bun, and sqlite to postgres. Thought now that the project is more serious, it would be better to go ahead and make these changes while the project is still small enough to do within reason.

Now I can go back to adding features.
#gamedev
August 6, 2025 at 4:06 AM