Crisp Clover
crispclover.com
Crisp Clover
@crispclover.com
Shaders & Unreal Plugins.
Free feature-rich Subtitle Plugin: https://github.com/CrispClover/SubtitleFramework

https://www.crispclover.com
Pinned
I have migrated my shader posts to my website. Some shaders aren't there yet, because I will post updated versions.
www.crispclover.com/learning/sha...
#gamedev
Afaik the games industry is/was just a giant piggy bank for investors. They currently need that money to invest into the AI hype bubble, so they crush that piggy and companies react to the dried-up investment stream by cutting costs. Yes this is extremely unhealthy, but 'line goes up'. :/
August 25, 2025 at 8:49 PM
The ass is always greener on the other half.
July 15, 2025 at 7:19 AM
Did you mean this video? youtu.be/hf27qsQPRLQ?...
When Optimisations Work, But for the Wrong Reasons
YouTube video by SimonDev
youtu.be
June 17, 2025 at 4:38 PM
This link takes you directly to the tag list: accessiblegames.com/accessibilit...
March 25, 2025 at 6:01 AM
I haven't used this yet, but I always wanted to try out some matrix client(s). matrix.org
Matrix.org
Matrix, the open protocol for secure decentralised communications
matrix.org
March 5, 2025 at 11:24 PM
Looking for the individual meanings of those characters I'd guess that whatever you (or the program) were looking for disappeared without a trace.
February 25, 2025 at 9:48 AM
Reposted by Crisp Clover
New dithering method dropped

I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.

Explainer video:
www.youtube.com/watch?v=HPqG...

Source repository:
github.com/runevision/D...

#gamedev #vfx
January 23, 2025 at 3:28 PM
You underestimate your power!
:P
October 22, 2024 at 7:25 AM
Yes, that's what I was trying to say. :)
October 17, 2024 at 11:22 PM
f/l/u and f/r/u represent right and left handedness perfectly if I'm not mistaken. Using "backward" would flip x, but keep order intact. And they're all in alphabetical order. Now... If people start flipping the vertical axis we are in a bit of trouble. *Silently judges flight dynamics conventions*
October 17, 2024 at 11:11 PM
I don't see the issue, my apologies.
IMO: Ideally they're a_1 through a_n, for n-dimensional calculations. Mathematically there is no issue ditching xyz, flipping axes, or even changing the order compared to a conventional handedness. As long as your calculations are consistent. Am I missing sth?
October 17, 2024 at 10:52 PM
I presume you mean clearly defining an order? It would probably be prudent to stick with the alphabetical order.
October 17, 2024 at 10:37 PM
October 17, 2024 at 10:25 PM
Video!
Gonna post some of the old stuff for now, since I haven't had much time making new shaders.
You can find my shaders on my website, including shader graphs and pastebin links for the bigger ones: www.crispclover.com/learning/sha...
#gamedev #techart
September 14, 2024 at 12:24 PM
Updated my Seven Segment Material. It's more versatile and uses between 100 and 116 instructions. (down from 141)
www.crispclover.com/learning/sha...
#gamedev
February 19, 2024 at 5:03 PM
That left me speechless.
September 30, 2023 at 5:05 PM
I have migrated my shader posts to my website. Some shaders aren't there yet, because I will post updated versions.
www.crispclover.com/learning/sha...
#gamedev
September 28, 2023 at 4:41 PM
Here is a ring material.
#gamedev #indiedev #UnrealEngine
September 10, 2023 at 2:49 PM
Correct (outer) world position for two-sided translucency on spheres. To get the inner positions, multiply the TwoSidedSign with -1.
#gamedev #UnrealEngine
August 16, 2023 at 11:51 AM
I'd like to follow people who (will) post game dev and computer graphics R&D stuff.
Does someone have a collection?
If you're one of those people feel free to let me know you exist as well!
August 6, 2023 at 3:06 PM
Accessibility features / assistive technologies.
They're not solely for ppl with disabilities; and if they make the game "too easy" players can just leave them turned off.

"But I just want to make fun stuff"
Ppl want to enjoy your fun stuff. Make it more accessible, make more ppl happy. ¯\_(ツ)_/¯
July 12, 2023 at 1:15 PM
Most of my Unreal Engine material posts from "that other site" rely on videos. So here is one of the few ones that don't.
July 8, 2023 at 3:23 PM