Cotton Hammer
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cottonhammer.com
Cotton Hammer
@cottonhammer.com
If you'd like to see some of Miguel's prior work, he has an ArtStation page here: www.artstation.com/mdgz
Miguel Dominguez
Texture Artist and UI/UX Designer
www.artstation.com
October 29, 2025 at 5:34 PM
We'd like to share a concept image of what our match screens will look like.

Miguel D has joined as our UI Designer, and he's been hard at work crafting our menu experience, as well as our upcoming in-game HUD.

We hope you're as excited as we are to see this come to life.

#IndieDev #IndieFPS #FPS
October 29, 2025 at 5:33 PM
Movement takes practice...

...but it's late. And I'll have to figure out where I can take this route another time.

#IndieDev #IndieFPS #FPS
October 23, 2025 at 5:20 AM
A small announcement: We now have a RINGFALL server tag available on our Discord!

Invite link in replies!
October 23, 2025 at 3:53 AM
You'll be able to disable sprint within match options in RINGFALL.

If players enjoy this style of play, we'll be sure to offer support in whatever ways make sense.

It's your game, not ours. (I'll still kick your ass.)

Our goal is to create a game for you to call home.

#FPS #IndieFPS #IndieDev
October 22, 2025 at 5:27 AM
Our Steam Store page is LIVE!

store.steampowered.com/app/1359380/...

We hope you'll consider adding our game to your Wishlist. This helps us a lot! (Really!)

Thank you guys for all of your care and support. We couldn't do this without you!!

#FPS #IndieFPS #IndieDev
October 9, 2025 at 4:28 PM
Reposted by Cotton Hammer
we've come such a long way in a short time!
We tested out a loadout shotgun in our test earlier today... and it looks like it's here to stay.

#FPS #IndieFPS #IndieDev
October 2, 2025 at 10:56 PM
A quick confirmation that we'll be using team colors for RINGFALL!

The colors themselves will change a little bit, but you can safely expect us to deliver the classic Red vs Blue FPS experience.

Well, plus the other colors in multi-team... More on that later!

#FPS #IndieFPS #IndieDev
October 2, 2025 at 11:29 PM
We tested out a loadout shotgun in our test earlier today... and it looks like it's here to stay.

#FPS #IndieFPS #IndieDev
September 29, 2025 at 8:14 AM
Reposted by Cotton Hammer
ATTENTION INDIEDEVS
Show off your art style
_______________________
code has massively outpaced art for us so here's a bit of our mood board
@cottonhammer.com
March 26, 2025 at 7:09 PM
March 24, 2025 at 9:29 PM
🚨 we have rocket jumping in ringfall 🚨

#FPS #IndieFPS #IndieDev
March 13, 2025 at 4:37 AM
As always, if you have any questions regarding this thread, or anything within RINGFALL, please don't hesitate to reply! We'll be opening up our public Discord very soon!
March 12, 2025 at 5:25 PM
However, we are looking at ways that skill rating can help to enhance the player experience. This includes things like player onboarding and sorting teams after a match is found.

Also... we just want our matchmaking to be good.
March 12, 2025 at 5:25 PM
We are being extremely careful regarding player skill rating. Our overall objective with matchmaking is to help players meet new friends.

Forcing a 50% win rate doesn't help us reach that goal. Realistically, it's pretty stressful having to give 100% effort every single match.
March 12, 2025 at 5:25 PM
In our view, the perfect match isn't just about player skill. Sometimes you just want to goof around, other times you need to give it 100%. Every player is different, and the same player is going to have different goals over time.
March 12, 2025 at 5:25 PM
The elephant in the room: Skill-Based Matchmaking (SBMM)

tl;dr We are currently focused on finding matches using match tagging and good connection. We are not currently focusing on SBMM as a means to find matches.
March 12, 2025 at 5:25 PM
For example: A Polite Social lobby is focused on having fun and being nice to each other.
A Rowdy Competitive lobby will likely feel familiar to those of us that played FPS in the late 2000's/early 2010's.

You'll be able to update these preferences anytime!
March 12, 2025 at 5:25 PM
Matches will primarily be sorted by two key tags:
- TEMPERAMENT describes the overall politeness of your experience.
- ETHOS determines the level of competition in your lobby.
March 12, 2025 at 5:25 PM
We have new details on finding matches in RINGFALL!

Match Tagging is how we'll find compelling matches for you, allowing you to find players of a similar mindset and temperament to your own.

We are prioritizing preference above all else.

More details in replies!

#IndieDev #IndieFPS #FPS
March 12, 2025 at 5:25 PM
HUGE player character reveal!!!
March 5, 2025 at 2:12 AM
Finally hit this jump in a gunfight... only to immediately throw.

Raging and shaking rn

#Indiedev #gamedev #fps #Indiefps
March 3, 2025 at 8:24 PM
am i hashtagging right? i feel old.
February 22, 2025 at 10:47 PM