Craig McNaughton
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chromestag.bsky.social
Craig McNaughton
@chromestag.bsky.social
1.2K followers 850 following 80 posts
Unreal Engine Generalist at Halon Entertainment | Lead Concept Artist on Project Borealis | Concept Artist on Dark Souls: Archthrones | prev: Build A Rocket Boy | 🏴󠁧󠁢󠁳󠁣󠁴󠁿 https://chromestag.artstation.com/
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Was surprised to see some of my PB concept art show up in Eurogamer’s latest video! 👀
Reposted by Craig McNaughton
Reposted by Craig McNaughton
Reposted by Craig McNaughton
H.M.S Belfast
The Queen's Walk, London SE1

Electrical wiring and junction boxes

#reference #buildingreference #propreference #materialreference
Reposted by Craig McNaughton
Eurofighter Typhoon HMSS
(Helmet Mounted Symbology System)
Reposted by Craig McNaughton
Barbican Centre, London EC2Y

St Giles-without-Cripplegate church cut stone widow frame blocked and with stain glass

#reference #materialreference #buildingreference
Reposted by Craig McNaughton
Reposted by Craig McNaughton
Reposted by Craig McNaughton
Just popped a new game prototype demo I'm working on called Bug Chain on itch!

ianzell.itch.io/bug-chain

Its a sandboxy management simulation sort of game where you direct little bugs to build their houses and try and balance a food chain/ecosystem.

hope some people find it interesting!
Bug Chain by IanZell
Manage and balance a complicated bug ecosystem
ianzell.itch.io
Reposted by Craig McNaughton
Reposted by Craig McNaughton
The East Anglia Transport Museum

Old UK road signs

#reference #materialreference
Reposted by Craig McNaughton
The Ghronkuz
translates to the hungry rock back. This giant geovore first munches on trees and slowly replaces it with rock and stone!
Reposted by Craig McNaughton
detailed the hull some, doin the ol bevel n' bool workflow. been so deep in the subd trenches recently, this workflow feels like R&R, just so simple.

uhh anyways, added a folding davit for reloading the weapons in the field and a hard kill aps. and other things.
Thank you! I rarely get to work on medieval-themed concepts so helping on this mod has definitely been scratching that creative itch
Some environment + prop concepts for Dark Souls: Archthrones

#conceptart #gamedev #darksouls
Various pieces of marketing artwork and infographics I produced at Build A Rocket Boy for the studio's first title, MindsEye.
Spent most of my time during development working on other projects, but was brought over to work on a few promotional bits and pieces.

#gamedev #marketingart
Reposted by Craig McNaughton
Hopefully not too late for #PortfolioDay!

I’m Craig, Lead Concept Artist at Icebreaker Industries working on Project Borealis, and also a Marketing Artist at Build A Rocket Boy.

Currently at risk of redundancy at BARB and looking for new roles in the industry 👀

#gameart #conceptart #gamedev
Reposted by Craig McNaughton
Hopefully not too late for #PortfolioDay!

I’m Craig, Lead Concept Artist at Icebreaker Industries working on Project Borealis, and also a Marketing Artist at Build A Rocket Boy.

Currently at risk of redundancy at BARB and looking for new roles in the industry 👀

#gameart #conceptart #gamedev
Reposted by Craig McNaughton