ChippedSim
banner
chippedsim.bsky.social
ChippedSim
@chippedsim.bsky.social
660 followers 52 following 35 posts
Chip | She/ Her| TS4 Modder and CC Creator | TS4 Gameplay & Builds https://chippeds-creation-corner.super.site/
Posts Media Videos Starter Packs
Pinned
Ghastly Ghosts is unaffected by the patch but I've uploaded a little fix for a tuning error.

And now for the more exiting news: I've uploaded a first version of Happy Haunts!

Make sure to check both out here:
chippeds-creation-corner.super.site/mods
Ghastly Ghosts V2.1.0 (Feature Update)
This update brings you a new overhaul to the ghost reactions!

Read more about it here:
chippeds-creation-corner.super.site/mods/ghastly...
I'm working on a new feature update for Ghastly Ghosts that will add new reactions to Sims interacting with ghosts. Sims who can't see ghosts will get new unique reactions that are influenced by their personalities.
Names & Icons are not final but these are the 12 preferences I came up with
I'm working on another new feature for the remastered version of Paws & Claws that will integrate with the animal shelter system in the future. It works similar to the sim characteristics. There will be a system to auto assign these preferences based on your Sims personality as well.
Ghastly Ghosts V2.0.4 (Pack & Patch Updates)

Little surprise update (yes I'm still alive 😅).
No news about the other mods yet so please don't ask. I'll share news about them once I have something to share.

Learn more here:
chippeds-creation-corner.super.site/mods/ghastly...
Ghastly Ghosts
Ghastly Ghosts is an overhaul mod for the ghost occult state with the goal of making the occult state feel more unique.
chippeds-creation-corner.super.site
It's been a while since I had time to work on my mods but the Paws & Claws Remaster is making progress and I added a feature that I wanted to add for a long time - the ability to gain/ lose preferences dynamically! I'll share more details on how it works in the future.
It can do that the TDESC is just not up to date because I used that in my mod. My website works too you just can’t use a direct link to the mod because it’s archived. Feel free to message me via Discord I think that makes communication a bit easier
There should be a TDESC for it on the TDESC browser but I think it doesn’t show all features. Feel free to dig through the code of my lively towns for reference though (it’s in the archived mods on my website). It should be pretty close to what you’re trying to make
PS if you use the purchase picker tuning from Lot51's core library you don't need the loot tuning and do some other neat stuff. I understand the pain of setting up the purchase lists though it's one of the reasons why I haven't remade my mod yet 😅
Interesting that they’re broken 🤔 that’s what I used for my lively towns mod. Life & Death added some new code for that object component that seems to work though. I use that in my graveyard mod but it requires an injection to the zone director too so probably not working off lot either 😕
Little sneak peek for the remastered Paws & Claws mod 👀 I stumbled upon some very old code I wrote and decided to integrate it in the remaster. The animal preferences are currently in testing and flower pets has been merged with "A Sim's best friend" into a new module called "Lifelong Companions"
I went for very similar vibes as you when I rebuild it a while ago 😂 I hated the strictly black and red theme two and tried to base it more on their TS2 house
I already meant to post this yesterday but I wrote a dev log that goes a bit more into detail about what changed in the remastered verison of Happy Haunts and the features included so far.
medium.com/@chippedsim/...
Happy Haunts Remastered — Dev Log
December 2024
medium.com
Ghastly Ghosts is unaffected by the patch but I've uploaded a little fix for a tuning error.

And now for the more exiting news: I've uploaded a first version of Happy Haunts!

Make sure to check both out here:
chippeds-creation-corner.super.site/mods
There is one last issue with my tooltip that's driving me crazy and that is that it's getting messed up if you rename the object until the lot is reloaded the next time. I'm still trying to find a solution for this issue 😭
The happy haunts overhaul has a ton of features so I’m currently working on a roadmap and am debating on releasing them in parts so you can already enjoy the features that are finished like the new visitor schedule, venue moodlets and witching hour effects! Would you be interested in that?
Got it to finally work with the amazing help from @lot51.cc and @frankkulak.bsky.social 🥰
I'm working on new tooltips for the urns/ tombstones utilizing the style of the new heirlooms. There are still some tweaks I want to make but the basic system is working now
No it just means that venue NPCs like doctors won't be ghosts anymore. Without this change hospital were run by ghosts if you played in a save for a while which caused problems if you couldn't see them
Ghastly Ghosts - V2.0.1
I just released a small update based on some user feedback and made sim picker interactions work correctly with the visibility restrictions now.
Read the full change log here:
chippeds-creation-corner.super.site/mods/ghastly...
Some interior sneak peeks 👀
Took a little break from modding after the release of ghastly ghosts and started building something with the new pack!
Ghastly Ghosts V2.0.0 (Remastered Version)
It's finally here! The first public version of the remastered edition has been uploaded. It's now fully integrated with the new pack.
Check out the full change log on the mod page!

chippeds-creation-corner.super.site/mods/ghastly...
I brought back even more stuff that I was working on before - the option to quickly see who’s buried at the cemetery! If you click on a Sim it will focus the camera on their grave so it’s easier to find 😊
Thank you! I want to try to change it so the ghost actually spawn from the tombstones as well instead of walking onto the lot but I’ll look into that in the next few days