cabanier.bsky.social
@cabanier.bsky.social
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I updated cityslingvr.arvr.social so it works on Galaxy XR.
Give it a try!
It works with hands but I'm unsure if it works with a controller
City Sling VR Experience
City Sling VR, WebXR game maintained by Rik Cabanier
cityslingvr.arvr.social
Reposted
I've seen multiple tech journalists who received packages with them included, but I'm haven't heard about anyone who ordered normally receiving them.

Also, chrome on the headset isn't reporting the right input profile string just yet.
Is there anyone who has them? We should be able to see reports from the input profiles cdn.
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I ordered a Galaxy XR w/ controllers on the day it became available. Already got the headset, controllers said they were delayed till Nov 3rd. Then Nov 6th. Then today I got notified that they're delayed till JANUARY 8th!

They really thought nobody was gonna buy these, huh?
Samsung Galaxy XR's Optional Controllers Are Already Sold Out
BREAKING: Samsung Galaxy XR's optional tracked controllers are sold out already, meaning new buyers will have to wait to get them.
www.uploadvr.com
I got a message that the controllers will ship on January 8 😕
Do you place on pc with mouse and keyboard?
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Just published WebXR Input Profiles assets v1.0.20, which includes Galaxy XR's controllers.

www.npmjs.com/package/@web...
It worked but it was very slow. I'll make a recording later
I have one. What would you like me to try?
The controllers cost almost as much as a whole Quest 3s :-\
Any mention of WebXR in this presentation?
I ordered one with the controllers. Will you update the WebXR profiles repo?
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Meta's web browser now uses depth sensing for WebXR Hit Testing on Quest 3 & 3S, enabling instant mixed reality object placement without a Scene Mesh.

Details here: www.uploadvr.com/quest-browse...
That is your problem. Browser requires v79
40.4 is at 100% so you should have the update. Did you ever install the browser as an apk?
#Quest Browser 40.4 was released with support for real time hit testing on Quest 3 and 3s. You no longer have to scan the room if you want to use the #WebXR hit test API since we will measure the room while doing hit testing.
I used immersive-web.github.io/webxr-sample... for the recording
Quest Browser 40.2 now has support by default for WebXR Body tracking. Example here: cabanier.github.io/webxr-sample...
It works on every Quest headset and will fall back to emulation if hand tracking is disabled.
WebXR body tracking
cabanier.github.io
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I'll be at Meta Connect in SF from Sept 16-20 talking #WebXR to anyone who'll listen, hope to see you there
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"AI" is a brown paper bag in your fridge with a sticky note saying "statistical noise, do not trust" on it
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The PWA in-app purchases discussed here is a step in the right direction, but very glad @uploadvr.com captured this perspective. Meta Quest and its browser needs a trusted OS-level wallet for it to move beyond niche gaming console status
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The WebXR Input Profiles assets package has been updated to v1.0.19, which includes the themed version of the Quest controller from the Quest 3S XBox Edition.

www.npmjs.com/package/@web...
We just posted the #WebXR profiles for the new XBox branded #Meta #Quest controllers. Select in `meta-quest-touch-plus-v2' in immersive-web.github.io/webxr-input-...