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bsky.rayspace.xyz
Shocker
@bsky.rayspace.xyz
Computer Graphics、特にMonte Carlo Ray Tracingに興味があります。 Dynamics Simulationもちょっとやっていました。
- https://rayspace.xyz
- https://github.com/shocker-0x15
- https://twitter.com/Shocker_0x15
Reposted by Shocker
レイトレアドベントカレンダー2025に投稿しました
k-ishiyama.github.io/gpn/blog/202...
Volume Rendering 方程式の背景を調べる
k-ishiyama.github.io
January 15, 2026 at 3:07 PM
AO
December 31, 2025 at 3:03 PM
December 27, 2025 at 3:51 PM
Minkowski Sum (Difference)
December 27, 2025 at 6:33 AM
HDR PNG Test
December 27, 2025 at 5:18 AM
December 27, 2025 at 5:12 AM
Triangle Strip
December 18, 2025 at 1:09 AM
Effect of products of inertia
December 18, 2025 at 1:06 AM
Reposted by Shocker
My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
No Graphics API — Sebastian Aaltonen
Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...
www.sebastianaaltonen.com
December 16, 2025 at 6:52 PM
Hazy
December 3, 2025 at 12:10 PM
Mt. Fuji
December 3, 2025 at 12:04 PM
November 18, 2025 at 11:55 AM
土鍋に目止めとかいう初期化を施している
November 9, 2025 at 3:53 AM
save point
November 5, 2025 at 2:55 PM
XNOR
November 5, 2025 at 2:47 PM
フォー
November 5, 2025 at 2:46 PM
ひたち海浜公園
October 19, 2025 at 12:03 PM
rgl.epfl.ch/publications...
"Many-Worlds Inverse Rendering"

多世界インバースレンダリング🙄
Many-Worlds Inverse Rendering | RGL
Discontinuous visibility changes remain a major bottleneck when optimizing surfaces within a physically based inverse renderer. Many previous works have proposed sophisticated algorithms and data stru...
rgl.epfl.ch
October 7, 2025 at 6:06 AM
ヌマベバー
October 5, 2025 at 8:45 AM
ピクニック
September 30, 2025 at 8:39 AM
TGSよく歩く
September 25, 2025 at 11:51 AM
きびだんごおいしい
September 24, 2025 at 2:05 PM
Defeating Nondeterminism in LLM Inference - Thinking Machines Lab

float + AtomicじゃないLLMの非決定性のハナシ

thinkingmachines.ai/blog/defeati...
Defeating Nondeterminism in LLM Inference
Reproducibility is a bedrock of scientific progress. However, it’s remarkably difficult to get reproducible results out of large language models. For example, you might observe that asking ChatGPT the...
thinkingmachines.ai
September 21, 2025 at 12:18 PM
日差しが強い
September 17, 2025 at 5:05 AM
普通の居酒屋なのにやたら高階層にあった。
何か発射されそう。
September 11, 2025 at 2:23 PM