bromanguy | Wishlist SOULGRAVE
@bromanguy0.bsky.social
170 followers 440 following 63 posts
Solo dev working on SOULGRAVE - an action roguelike with bosses that fight like puzzles. Wishlist now on Steam. Wishlist here: http://s.team/a/3544430
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My action roguelike SOULGRAVE is finally on Steam!

Bosses fight like puzzles.
Build chaos. Dodge death. Save the world or break it apart!

Wishlist here: s.team/a/3544430

#indiedev #indiegame
Finished animations for the big guy: heavy swing, explosive skulls, and hook attack. I design enemies in SOULGRAVE to create specific experiences and to encourage you to constantly adapt and pay attention, especially for multi-enemy encounters.
#gamedev #indiegame
Thank you. I am still torn. I have a special hit sound effect for every enemy. I may just use one for all and make it super crunchy.
I added a bunch of new crispy VFX and SFX for combat and movement #gamedev #indiegame
Nice, thanks for the feedback. I'll probably use that pony tail for the final design
Work in progress on the new boss: Lady Aevira, The Riftbound Warden. Tall, elegant, commanding, and... fractured by centuries of grief.

Which design speaks to you most?
#pixelart #gamedev #indiegame #ドット絵
Silenceborne enemy animations, you'll see this guy in the demo as well!
#pixelart #gamedev #indiegame #ドット絵
one day i'll replace the placeholder red square attack indicator, but today is not the day. also, i finally came around to adding new enemies to the game
#gamedev #indiegame
Jill's Plunge Attack Animation
(please, wishlist my game SOULGRAVE)
#pixelart #gamedev #indiegame #ドット絵
babe wake up, new enemy design just dropped. Which one do you like the most?
#pixelart #gamedev #indiegame #ドット絵
it doesn't have to be any more complicated than that, really
MAJOR ANNOUNCEMENT: you can now die (ingame™)
It's a game I am developing! It's called SOULGRAVE. You can wishlist on Steam :)
ayyy thank you so much! mixing and refining the sounds took me most of sunday so I really appreciate you noticing it!
Thanks! I like it too, I might make it a bit slower though to give it a bit more weight in the future