⛓Bound Dev Boi 🔞💦
@bounddev.bsky.social
1.8K followers 370 following 270 posts
super secret AD🔞🤫 | 3D artist/Gamedev | BDSM, Latex, CBT, Watersports and much more c: | My assets: http://nikodevr.gumroad.com 🇳🇱 Other stuff: https://linktr.ee/bounddev
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bounddev.bsky.social
🎉HYPNOGEN OUT NOW!🎉

HypnoGen is an Hypnotic spiral generator created for VR and Desktop!

With the extremely easy and flexible editor you can easily create any spirals you wish and share them with anyone!

Get it for free on Itch 👉 bounddevvr.itch.io/hypnogen
bounddev.bsky.social
Get a scene you really like and try and replicate it! try and utilize shadows and rimlights to add detail

Feel free to suggest tutorial subjects! I'm interested in what ya'll would like to learn!
bounddev.bsky.social
Sorry if this tutorial wasn't as technical and more just me rambling but i hope it was at least a bit helpful xd. In truth lighting is just a lot of regular practice AND KEEPING REFERENCE CLOSE AT HAND. study and breakdown art/media you like and see how they do it.
bounddev.bsky.social
i add some vignette to add additional interest on the mainly plain areas of the image and keep the focus on the character.

The vignette is just a blend texture set to spherical
bounddev.bsky.social
Next i add a glare with super low threshold to make a wet, blurry lens effect.
the contrast on this scene is very low to give it a overcast and soft feeling.
bounddev.bsky.social
First thing i do after setting up the HDRI is to adjust color management. not much to say here just messing with values to make it more blueish, wet and dark feeling.
bounddev.bsky.social
The second render is much simpler but i use the compositor way more and utilize HDRI's for lighting.
bounddev.bsky.social
Finally i go into the compositor and make my final adjustments, depending on the mood of the scene i change the saturation and brightness of the of the overall scene. comfy homey tend to have lower contrast then more intense situations. it depends on what you think might fit best
bounddev.bsky.social
I like to make most of my adjustments with the color management tab. I use the AgX color space and i mess around with the options until i get something that pleases me. there isn't really any big tips i can give just keep adjusting stuff to try and get it closer to what you want.
bounddev.bsky.social
Next is rimlights!

These are lights that are directly behind the subject and illuminate the edges of it brightly, adding more definition to the silhouette and making your focus of the scene pop out of the background. I tend to really overuse this tbh but it looks good soooooo :3
bounddev.bsky.social
Next i fill in the dark spots with area lights. always keep the value of your shot in mind. you want to minimize pure black and pure white pixels so no information is lost.
bounddev.bsky.social
First i block out the simple lights. using the bars on a cell for additional shadow details.

always keep the lights at an angle from the camera. for this i put the main blue light at a 90 angle from the camera and the orange light behind the object.
bounddev.bsky.social
The first thing I do is get the general vibe, emotion and colors of the scene. for this one i wanted a dark prison/dungeon kinda thing. a lot of cold blues, contrasting with more warmer orange.

your color choices matter A LOT when doing lighting. learning color theory is crucial
bounddev.bsky.social
TUTORIAL: My process on lighting and color.

This tutorial won't be as technical and more explaining my general process.
bounddev.bsky.social
This technique SHOULD work in unity as well if you export it as long as you import the normals instead of recalculating them.
bounddev.bsky.social
Now finally use a data transfer modifier with the vertex group you've created on the sphere and copy the normals from the hood. Best to use "Nearest Face Interpolated" to have the smoothest transition.
bounddev.bsky.social
Now to solve the weird hard shading where the sphere intersects the hood

create a new vertex group and draw along the seams of the sphere. smooth out the weights for a better result
bounddev.bsky.social
Next we'll have to make sure the ball uses the same material and UV coordinates of the hood so the roughness and color are the same as the hood.

The best way to do this is to use the project from view UV unwrapping method. then align the UVs of the ball with the mouth.
bounddev.bsky.social
Next we'll add a sphere and scale it into place, the higher the resolution of the sphere the better the effect works

It's best to think logically how the ball would fit in the mouth. keep in mind the nasal cavity and the jaw bone.
bounddev.bsky.social
First you'll need to get your hood to be in a kind of "mouth open" position. Some hood assets already have it but most you'll have to use the grab tool in sculpt mode to create your own blendshape for it.
bounddev.bsky.social
TUTORIAL: Inflatable gag under hood

I was just messing around thinking about this specific look and i found a method that's actually really easy to achieve without any type of modeling. so let's get started!
bounddev.bsky.social
HYPNOGEN V0.2 IS OUT NOW!!! 🚨

In this release I've added different spiral shapes, an audio tone creator, post processing effects, text effect improvements, and much more!

Check out the update on Itch!

#hypno #hypnosis #hypnosiskink
bounddev.bsky.social
Lowering in c:

Can you imagine being abused and tortured for hours and then back into the hole you go for days to repeat it over all again with another client 😳♥️

the taste of piss and cum still in your mouth. your balls , dick and prostate shocked...
bounddev.bsky.social
Taking a month off to put myself in a company that'll rent me out to wealthy sadistic clients as a sex toy c:

Here's me inbetween clients, lowered into a storage hole in a slave storage warehouse. I'll be down there for a few days struggling ^^
bounddev.bsky.social
🚨New Jinxxy storefront + New Drone visor package release for Rexouium, Nardo, Fara, Wolfman, Hyenid and Murdoc!!!!
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︀︀No more itch or gumroad censorship. Finally a good fucking site.
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︀︀I released the first 2 volumes of my new drone visor packs!
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jinxxy.com/BoundDev/pro...
BoundDev (/BoundDev) on Jinxxy
BoundDev's digital storefront on Jinxxy – a marketplace for avatars and VR assets.
jinxxy.com
Reposted by ⛓Bound Dev Boi 🔞💦
deglazed.bsky.social
You wake up to find yourself whisked away to some strange facility, wrapped tightly in a latex restraining suit...
(inspired by @shanher2003.bsky.social 's amazing works!)