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"Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]"
The Vigormortis kills their own Minions, but those Minions keep their ability.
Type: Demon
Script: Sects & Violets
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"Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]"
The Vigormortis kills their own Minions, but those Minions keep their ability.
Type: Demon
Script: Sects & Violets
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"If you were the player most responsible for your team losing, you change alignment & win, even if dead."
The Politician changes teams if they are losing.
Type: Outsider
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"If you were the player most responsible for your team losing, you change alignment & win, even if dead."
The Politician changes teams if they are losing.
Type: Outsider
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"If you die at night, you are woken to choose a player: you learn their character."
If the Ravenkeeper dies at night, they get to learn one player's character.
Type: Townsfolk
Script: Trouble Brewing
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"If you die at night, you are woken to choose a player: you learn their character."
If the Ravenkeeper dies at night, they get to learn one player's character.
Type: Townsfolk
Script: Trouble Brewing
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"Each day, you may make a public statement. Tonight, if it was true, a player dies."
The Gossip deliberately speaks lies, in the hope of uncovering the truth.
Type: Townsfolk
Script: Bad Moon Rising
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"Each day, you may make a public statement. Tonight, if it was true, a player dies."
The Gossip deliberately speaks lies, in the hope of uncovering the truth.
Type: Townsfolk
Script: Bad Moon Rising
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"Whoever wins, loses & whoever loses, wins, even if you are dead."
The Heretic turns a win into a loss, and a loss into a win.
Type: Outsider
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"Whoever wins, loses & whoever loses, wins, even if you are dead."
The Heretic turns a win into a loss, and a loss into a win.
Type: Outsider
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"Only the Storyteller can nominate. At least 1 opposing player must be nominated each day."
The Bishop prevents players from nominating at all. Instead, the Storyteller does all nominating.
Type: Traveller
Script: Bad Moon Rising
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"Only the Storyteller can nominate. At least 1 opposing player must be nominated each day."
The Bishop prevents players from nominating at all. Instead, the Storyteller does all nominating.
Type: Traveller
Script: Bad Moon Rising
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"On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct."
The Juggler takes the risk of convincing people to reveal their characters on the 1st day, in the hope of guessing as many as possible that are telling the truth.
Type: Townsf...
"On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct."
The Juggler takes the risk of convincing people to reveal their characters on the 1st day, in the hope of guessing as many as possible that are telling the truth.
Type: Townsf...
"Each night*, you learn if a Minion nominated today."
The Town Crier knows when Minions nominate.
Type: Townsfolk
Script: Sects & Violets
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"Each night*, you learn if a Minion nominated today."
The Town Crier knows when Minions nominate.
Type: Townsfolk
Script: Sects & Violets
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"Once per game, during the day, publicly choose a player: if they are the Demon, they die."
The Slayer can kill the Demon by guessing who they are.
Type: Townsfolk
Script: Trouble Brewing
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"Once per game, during the day, publicly choose a player: if they are the Demon, they die."
The Slayer can kill the Demon by guessing who they are.
Type: Townsfolk
Script: Trouble Brewing
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"Once per game, if another player nominated, you may choose to force the current execution to pass or fail."
The Judge can determine if an execution succeeds or not, regardless of who voted.
Type: Traveller
Script: Bad Moon Rising
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"Once per game, if another player nominated, you may choose to force the current execution to pass or fail."
The Judge can determine if an execution succeeds or not, regardless of who voted.
Type: Traveller
Script: Bad Moon Rising
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"If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters."
The Barber allows the Demon to swap any 2 player's characters.
Type: Outsider
Script: Sects & Violets
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"If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters."
The Barber allows the Demon to swap any 2 player's characters.
Type: Outsider
Script: Sects & Violets
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"Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment."
The Goon is immune to other characters at night, but keeps changing allegiances.
Type: Outsider
Script: Bad Moon Rising
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"Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment."
The Goon is immune to other characters at night, but keeps changing allegiances.
Type: Outsider
Script: Bad Moon Rising
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"You might register as evil & as a Minion or Demon, even if dead."
The Recluse might appear to be an evil character, but is actually good.
Type: Outsider
Script: Trouble Brewing
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"You might register as evil & as a Minion or Demon, even if dead."
The Recluse might appear to be an evil character, but is actually good.
Type: Outsider
Script: Trouble Brewing
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"All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses."
The Damsel needs to avoid being found by the Minions.
Type: Outsider
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"All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses."
The Damsel needs to avoid being found by the Minions.
Type: Outsider
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"Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment."
The Seamstress learns whether 2 players are on the same team as each other.
Type: Townsfolk
Script: Sects & Violets
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"Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment."
The Seamstress learns whether 2 players are on the same team as each other.
Type: Townsfolk
Script: Sects & Violets
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"Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]"
The Huntsman saves the Damsel before the Minions find her... hopefully.
Type: Townsfolk
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"Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]"
The Huntsman saves the Damsel before the Minions find her... hopefully.
Type: Townsfolk
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"You start knowing how many steps from the Demon to its nearest Minion."
The Clockmaker learns the distance from the Demon to their nearest Minion.
Type: Townsfolk
Script: Sects & Violets
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"You start knowing how many steps from the Demon to its nearest Minion."
The Clockmaker learns the distance from the Demon to their nearest Minion.
Type: Townsfolk
Script: Sects & Violets
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"You may only nominate once per game. When you do, if the nominee is not the Demon, they die."
The Golem kills the player they nominate.
Type: Outsider
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"You may only nominate once per game. When you do, if the nominee is not the Demon, they die."
The Golem kills the player they nominate.
Type: Outsider
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"Once per game, during the day, publicly choose a player: if they are the Demon, they die."
The Slayer can kill the Demon by guessing who they are.
Type: Townsfolk
Script: Trouble Brewing
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"Once per game, during the day, publicly choose a player: if they are the Demon, they die."
The Slayer can kill the Demon by guessing who they are.
Type: Townsfolk
Script: Trouble Brewing
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"Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]"
Legion is many Demons.
Type: Demon
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"Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]"
Legion is many Demons.
Type: Demon
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"If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters."
The Barber allows the Demon to swap any 2 player's characters.
Type: Outsider
Script: Sects & Violets
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"If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters."
The Barber allows the Demon to swap any 2 player's characters.
Type: Outsider
Script: Sects & Violets
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"There are extra Outsiders in play. [+2 Outsiders]"
The Baron changes the number of Outsiders present in the game.
Type: Minion
Script: Trouble Brewing
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"There are extra Outsiders in play. [+2 Outsiders]"
The Baron changes the number of Outsiders present in the game.
Type: Minion
Script: Trouble Brewing
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"Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]"
The Balloonist learns players of different character types.
Type: Townsfolk
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"Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]"
The Balloonist learns players of different character types.
Type: Townsfolk
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"Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment."
The Seamstress learns whether 2 players are on the same team as each other.
Type: Townsfolk
Script: Sects & Violets
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"Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment."
The Seamstress learns whether 2 players are on the same team as each other.
Type: Townsfolk
Script: Sects & Violets
Wiki page