Made Tessera, a Unity plugin for #wavefunctioncollapse
https://discord.gg/Enzu2rrJFD
http://www.boristhebrave.com
www.boristhebrave.com/projects/
I was trying to get a partition that feels a bit like how fields are laid out in the English countryside, it's not too far off.
I was trying to get a partition that feels a bit like how fields are laid out in the English countryside, it's not too far off.
It's an extremely handy global control over the generation's luck/creativity/variance.
Article with interactive demo: www.boristhebrave.com/2025/05/07/f...
It's an extremely handy global control over the generation's luck/creativity/variance.
Article with interactive demo: www.boristhebrave.com/2025/05/07/f...
www.boristhebrave.com/2025/05/03/e...
www.boristhebrave.com/2025/05/03/e...
www.boristhebrave.com/2025/03/08/t...
www.boristhebrave.com/2025/03/08/t...
- fast
- does things sensibly (defaults to npm style .lock files)
- not dogmatic
- fast
- does things sensibly (defaults to npm style .lock files)
- not dogmatic
The trick is to generate all the tiles in parallel, so they can share edge information from each other.
www.boristhebrave.com/2025/02/04/g...
The trick is to generate all the tiles in parallel, so they can share edge information from each other.
www.boristhebrave.com/2025/02/04/g...
www.boristhebrave.com/2024/12/24/b...
www.boristhebrave.com/2024/12/24/b...
www.boristhebrave.com/2023/12/03/g...
www.boristhebrave.com/2023/12/03/g...
Let me know what tilings you'd like to see.
Let me know what tilings you'd like to see.
www.boristhebrave.com/2024/11/30/s...
www.boristhebrave.com/2024/11/30/s...
I'm still tickled by the top note in my filing system, which describes the filing system, including itself.
I'm still tickled by the top note in my filing system, which describes the filing system, including itself.
It turns out I was the placebo.
It turns out I was the placebo.
www.boristhebrave.com/projects/
www.boristhebrave.com/projects/
Sadly, it seems to have gone down a year ago, so I've rehosted it on my own site so dead links can live on.
Check it out, it's got many useful details and fun bits.
www.boristhebrave.com/permanent/24...
Sadly, it seems to have gone down a year ago, so I've rehosted it on my own site so dead links can live on.
Check it out, it's got many useful details and fun bits.
www.boristhebrave.com/permanent/24...
It's a Unity addon for generating levels. Basically, that means you create some tile assets that are designed to fit together like jigsaw pieces, and my algorithm intelligently assembles them into full levels.
www.youtube.com/watch?v=VkhR...
It's a Unity addon for generating levels. Basically, that means you create some tile assets that are designed to fit together like jigsaw pieces, and my algorithm intelligently assembles them into full levels.
www.youtube.com/watch?v=VkhR...
There's a n-dimensional tile that aperiodically covers space via translations. But can't do it periodically.
For 2d, there's no such tile. Low dimensions are still an open question.
www.quantamagazine.org/nasty-geomet...
There's a n-dimensional tile that aperiodically covers space via translations. But can't do it periodically.
For 2d, there's no such tile. Low dimensions are still an open question.
www.quantamagazine.org/nasty-geomet...
www.boristhebrave.com/2024/11/03/q...
www.boristhebrave.com/2024/11/03/q...
www.boristhebrave.com/2024/10/30/i...
www.boristhebrave.com/2024/10/30/i...
I'm a maths and procedural generation guy, making tools and tutorials for game dev.
I'll be posting some of my past popular articles, projects and experiments here, so you can get an idea what I'm about.
I'm a maths and procedural generation guy, making tools and tutorials for game dev.
I'll be posting some of my past popular articles, projects and experiments here, so you can get an idea what I'm about.