BizarreOccult
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bizarreoccult.bsky.social
BizarreOccult
@bizarreoccult.bsky.social
Your favorite and most actively inactive gamedev.

Linktree: https://linktr.ee/BizarreOccult
Still alive!

I was having issues finding an enjoyable gameplay loop and ended up restarting.

I've since spent the past month (after wasting time) planning out my mechanics and this last week have made good progress.

Hoping to update more soon.
#gamedev #indiedev #blender #solodev #devroom
July 22, 2025 at 5:57 AM
Reposted by BizarreOccult
Check out my interview about the Museum of All Things on the Godot Engine blog!!!! Thank you so much @coppolaemilio.com for the opportunity :)
What if Wikipedia was a place you could visit? That’s the idea behind The Museum of All Things, a free and open-source procedurally-generated museum built on Wikipedia’s vast knowledge base 🖼️

godotengine.org/article/muse...
Godot Showcase - Museum of All Things
What if Wikipedia was a place you could visit? That’s the idea behind The Museum of All Things, a free and open-source procedurally-generated museum built on Wikipedia’s vast knowledge base.
godotengine.org
February 25, 2025 at 9:36 PM
Figured out an issue I was having with some gameplay, so I'll be posting more gameplay updates soon.

In the meantime, I've been working on some new NPCs. Not happy with the color scheme, yet. But besides that, they're almost done.

#gamedev #indiedev #blender #solodev
February 27, 2025 at 3:09 PM
If any game dev is looking for a good resource for model and asset ideas, I recommend getting your hands on a ULINE catalog. If you're unable to, they also have the catalog online for free.

Here are some good pages for various shipping labels.
catalog.uline.ca/Fall-Winter-...

#gamedev #indiedev
Uline Canada Catalog
Check out our interactive digital publication, powered by Dirxion
catalog.uline.ca
February 21, 2025 at 4:33 AM
I ran into some problems with how I have things set up. As well as some UE build issues. So, while I work on that gameplay, updates will be paused. In the meantime, I look forward to environment and character updates.
February 20, 2025 at 10:34 PM
I've added covers to these tower panels. But now I can't access the stuff behind them. Currently working on a solution.

#indiedev #gamedev #unrealengine #solodev
February 19, 2025 at 5:26 PM
- I can now switch these item in-between slots without issue.
- Added the ability to place them in these towers.

Getting closer to some actual gameplay now.

#indiedev #gamedev #unrealengine #solodev
February 18, 2025 at 4:31 PM
Adding some more functionality. Still a lot more to go.

#indiedev #gamedev #unrealengine #solodev
February 17, 2025 at 6:26 PM
Setting up some more controls. I've going to be moving the controls to the top of the door later with larger buttons.

#screenshotsaturday #indiedev #unrealengine #gamedev
February 15, 2025 at 5:01 PM
Some unused areas from an old project that I'm repurposing for my current one
#screenshotsaturday #indiedev #unrealengine #gamedev
February 15, 2025 at 7:48 AM
February 14, 2025 at 4:45 PM
Starting on gameplay now. Making quick progress.

#gamdev #indiedev #unrealengine5 #solodev
February 14, 2025 at 6:56 AM
More or less finished modelling my main gameplay mechanic. Will makes changes as needed. I'm moving onto the gameplay for the time being. Texturing will come later.

#indiedev #solodev #Blender #gamedev
February 13, 2025 at 6:17 PM
Finished a model I was working on before.... mostly. I've still been working on things and will have more updates soon.

#indiedev #solodev #UnrealEngine #gamedev
February 12, 2025 at 5:18 PM
I'm about 80% done modeling my main mechanic.

#ScreenshotSaturday #Indiedev #solodev #Indiegames
December 14, 2024 at 8:57 AM
Can't wait to pre-order the Brand Shield Funko Pop.
itch.io itch.io @itch.io · Dec 9
I kid you not, @itch.io has been taken down by Funko of "Funko Pop" because they use some trash "AI Powered" Brand Protection Software called Brand Shield that created some bogus Phishing report to our registrar, iwantmyname, who ignored our response and just disabled the domain
December 9, 2024 at 7:51 AM
Currently Iterating though layouts for my main gameplay mechanic.

#indiedev #blender #solodev #gamedevelopment
December 7, 2024 at 4:10 PM
Super early gameplay. Platform moves in X, Y and Z axis. More gameplay to be show soon...... Hopefully.

#indiedev #solodev #UnrealEngine #gamedev
December 5, 2024 at 4:15 PM
Bringing back an old unused map and working on a new one.

#indiedev #blender #solodev #gamedev
December 5, 2024 at 5:08 AM
Still doing some modeling. I'll start posting gameplay soon..... hopefully

#indiedev #blender #solodev #gamedev
December 5, 2024 at 1:15 AM
Starting to blockout a new area and working on controls.

#indiedev #blender #solodev #gamedev
November 30, 2024 at 5:19 AM
Working on some new models. Here's one of them which is almost finished.

I'll share more as I make them.
#indiedev #blender #solodev #gamedev
November 29, 2024 at 6:42 AM
Still actively making stuff in the background. Still hoping to update more often soon. In the meantime, here's a project I was working on a while I'm going to update from time to time.

#solodev #indiedevs #gamedevelopment
bizzareoccult.itch.io/tedium
TEDIUM by BizzareOccult
A game you don't want to beat.
bizzareoccult.itch.io
November 28, 2024 at 3:46 AM