Binary Impact
@binaryimpact.de
GameDev Studio from Germany | Wishlist now our new game: http://bit.ly/parkingworld | All our UnityTips can be found here: http://binaryimpact.de/unitytip/
#UnityTips
Debug.Assert expects you to enter a condition and lets you print an error message to the console if the condition you entered returns false.
Assertions are often a better choice than a Debug.Log call.
#gamedev #indiedev
Debug.Assert expects you to enter a condition and lets you print an error message to the console if the condition you entered returns false.
Assertions are often a better choice than a Debug.Log call.
#gamedev #indiedev
November 26, 2024 at 10:54 AM
#UnityTips
Debug.Assert expects you to enter a condition and lets you print an error message to the console if the condition you entered returns false.
Assertions are often a better choice than a Debug.Log call.
#gamedev #indiedev
Debug.Assert expects you to enter a condition and lets you print an error message to the console if the condition you entered returns false.
Assertions are often a better choice than a Debug.Log call.
#gamedev #indiedev
#UnityTips
Remember occlusion culling? Boost performance trough a spatial structure to determine visibility?
It became a lot easier in Unity 6 with GPU occlusion culling.
Set up the GPU resident drawer and enable GPU occlusion culling in the URP renderer!
#indiedev #gamedev
Remember occlusion culling? Boost performance trough a spatial structure to determine visibility?
It became a lot easier in Unity 6 with GPU occlusion culling.
Set up the GPU resident drawer and enable GPU occlusion culling in the URP renderer!
#indiedev #gamedev
November 19, 2024 at 11:45 AM
#UnityTips
Remember occlusion culling? Boost performance trough a spatial structure to determine visibility?
It became a lot easier in Unity 6 with GPU occlusion culling.
Set up the GPU resident drawer and enable GPU occlusion culling in the URP renderer!
#indiedev #gamedev
Remember occlusion culling? Boost performance trough a spatial structure to determine visibility?
It became a lot easier in Unity 6 with GPU occlusion culling.
Set up the GPU resident drawer and enable GPU occlusion culling in the URP renderer!
#indiedev #gamedev
#UnityTips
Free performance trough upscaling? DLSS2, FSR2 and XeSS sound intimidating?
WIth #Unity6 the introduced their very own take: Spatial Temporal Upscaling, STP in short.
Enable it in your URP Asset. Check the image for render scale comparisons.
#indiedev #gamedev
Free performance trough upscaling? DLSS2, FSR2 and XeSS sound intimidating?
WIth #Unity6 the introduced their very own take: Spatial Temporal Upscaling, STP in short.
Enable it in your URP Asset. Check the image for render scale comparisons.
#indiedev #gamedev
November 12, 2024 at 12:06 PM
#UnityTips
Free performance trough upscaling? DLSS2, FSR2 and XeSS sound intimidating?
WIth #Unity6 the introduced their very own take: Spatial Temporal Upscaling, STP in short.
Enable it in your URP Asset. Check the image for render scale comparisons.
#indiedev #gamedev
Free performance trough upscaling? DLSS2, FSR2 and XeSS sound intimidating?
WIth #Unity6 the introduced their very own take: Spatial Temporal Upscaling, STP in short.
Enable it in your URP Asset. Check the image for render scale comparisons.
#indiedev #gamedev
#UnityTips
Unity 6 now includes Enhanced Multiplayer Networking!
With lower latency and built-in server hosting options, creating seamless multiplayer experiences is easier than ever.
Just use the new tools in the Networking package to get started fast!
#gamedev #indiedev #Unity6
Unity 6 now includes Enhanced Multiplayer Networking!
With lower latency and built-in server hosting options, creating seamless multiplayer experiences is easier than ever.
Just use the new tools in the Networking package to get started fast!
#gamedev #indiedev #Unity6
November 5, 2024 at 10:03 AM
#UnityTips
Unity 6 now includes Enhanced Multiplayer Networking!
With lower latency and built-in server hosting options, creating seamless multiplayer experiences is easier than ever.
Just use the new tools in the Networking package to get started fast!
#gamedev #indiedev #Unity6
Unity 6 now includes Enhanced Multiplayer Networking!
With lower latency and built-in server hosting options, creating seamless multiplayer experiences is easier than ever.
Just use the new tools in the Networking package to get started fast!
#gamedev #indiedev #Unity6
#UnityTips
LOD Bias helps balance between visual quality and performance by shifting the distances at which different LODs are used:
Higher Bias = more detail at a distance
(better visuals, more processing)
Lower Bias = less detail closer up
(better performance)
#gamedev
LOD Bias helps balance between visual quality and performance by shifting the distances at which different LODs are used:
Higher Bias = more detail at a distance
(better visuals, more processing)
Lower Bias = less detail closer up
(better performance)
#gamedev
October 29, 2024 at 9:31 AM
#UnityTips
LOD Bias helps balance between visual quality and performance by shifting the distances at which different LODs are used:
Higher Bias = more detail at a distance
(better visuals, more processing)
Lower Bias = less detail closer up
(better performance)
#gamedev
LOD Bias helps balance between visual quality and performance by shifting the distances at which different LODs are used:
Higher Bias = more detail at a distance
(better visuals, more processing)
Lower Bias = less detail closer up
(better performance)
#gamedev
#UnityTips
GPU Resident Drawer is the built in cheat code for faster rendering in #Unity6!
It enables GPU Instancing in the Forward+ rendering path for MeshRenderers without the need for manual optimization.
The setup is done in a few clicks, check the attached image!
GPU Resident Drawer is the built in cheat code for faster rendering in #Unity6!
It enables GPU Instancing in the Forward+ rendering path for MeshRenderers without the need for manual optimization.
The setup is done in a few clicks, check the attached image!
October 23, 2024 at 10:33 AM
#UnityTips
GPU Resident Drawer is the built in cheat code for faster rendering in #Unity6!
It enables GPU Instancing in the Forward+ rendering path for MeshRenderers without the need for manual optimization.
The setup is done in a few clicks, check the attached image!
GPU Resident Drawer is the built in cheat code for faster rendering in #Unity6!
It enables GPU Instancing in the Forward+ rendering path for MeshRenderers without the need for manual optimization.
The setup is done in a few clicks, check the attached image!
#UnityTips
Manage shader variants!
Keywords like "multi_compile" are always included in your build.
Use "shader_feature" instead, as it's only included when referenced by materials!
Reduce build size & time.
Check keywords in the shader’s Inspector!
#gamedev #indiedev
Manage shader variants!
Keywords like "multi_compile" are always included in your build.
Use "shader_feature" instead, as it's only included when referenced by materials!
Reduce build size & time.
Check keywords in the shader’s Inspector!
#gamedev #indiedev
October 8, 2024 at 9:34 AM
#UnityTips
Manage shader variants!
Keywords like "multi_compile" are always included in your build.
Use "shader_feature" instead, as it's only included when referenced by materials!
Reduce build size & time.
Check keywords in the shader’s Inspector!
#gamedev #indiedev
Manage shader variants!
Keywords like "multi_compile" are always included in your build.
Use "shader_feature" instead, as it's only included when referenced by materials!
Reduce build size & time.
Check keywords in the shader’s Inspector!
#gamedev #indiedev
#Unitytips
Cleaning up your projects with Assembly Definitions and now Unity tries to put your Editor scripts into your builds?
Create an Assembly Definition in your Editor folder and set it to include only the Editor Platform.
#indiedev #gamedev
Cleaning up your projects with Assembly Definitions and now Unity tries to put your Editor scripts into your builds?
Create an Assembly Definition in your Editor folder and set it to include only the Editor Platform.
#indiedev #gamedev
October 1, 2024 at 10:20 AM
#Unitytips
Cleaning up your projects with Assembly Definitions and now Unity tries to put your Editor scripts into your builds?
Create an Assembly Definition in your Editor folder and set it to include only the Editor Platform.
#indiedev #gamedev
Cleaning up your projects with Assembly Definitions and now Unity tries to put your Editor scripts into your builds?
Create an Assembly Definition in your Editor folder and set it to include only the Editor Platform.
#indiedev #gamedev
#UnityTips
You can check the UI Batching in the Profiler, it even states the reason why batching breaks.
Remember that the order of objects in the hierarchy is important, some batching breaks might be solvable by just reordering your objects
#gamedev #indiedev
You can check the UI Batching in the Profiler, it even states the reason why batching breaks.
Remember that the order of objects in the hierarchy is important, some batching breaks might be solvable by just reordering your objects
#gamedev #indiedev
September 24, 2024 at 9:41 AM
#UnityTips
You can check the UI Batching in the Profiler, it even states the reason why batching breaks.
Remember that the order of objects in the hierarchy is important, some batching breaks might be solvable by just reordering your objects
#gamedev #indiedev
You can check the UI Batching in the Profiler, it even states the reason why batching breaks.
Remember that the order of objects in the hierarchy is important, some batching breaks might be solvable by just reordering your objects
#gamedev #indiedev
#UnityTips
Custom Lerp for Values Beyond 0-1 for t?
By default, Mathf.Lerp clamps the interpolation factor t between 0 & 1.
Need an overshoot or extension? Use a custom Lerp to allow t to exceed 1 or go below 0 for full control! 🎮
#gamedev #indiedev
Custom Lerp for Values Beyond 0-1 for t?
By default, Mathf.Lerp clamps the interpolation factor t between 0 & 1.
Need an overshoot or extension? Use a custom Lerp to allow t to exceed 1 or go below 0 for full control! 🎮
#gamedev #indiedev
September 17, 2024 at 7:45 AM
#UnityTips
Custom Lerp for Values Beyond 0-1 for t?
By default, Mathf.Lerp clamps the interpolation factor t between 0 & 1.
Need an overshoot or extension? Use a custom Lerp to allow t to exceed 1 or go below 0 for full control! 🎮
#gamedev #indiedev
Custom Lerp for Values Beyond 0-1 for t?
By default, Mathf.Lerp clamps the interpolation factor t between 0 & 1.
Need an overshoot or extension? Use a custom Lerp to allow t to exceed 1 or go below 0 for full control! 🎮
#gamedev #indiedev
Reposted by Binary Impact
August 21, 2024 at 1:34 PM
#UnityTips
The Transform class implements IEnumerable. With that you could i.e.:
- Iterate through the children of the transform like foreach (Transform child in transform) {...}
- Iterate with direct cast via .OfType like transform.OfType()
Example👇
#gamedev
The Transform class implements IEnumerable. With that you could i.e.:
- Iterate through the children of the transform like foreach (Transform child in transform) {...}
- Iterate with direct cast via .OfType
Example👇
#gamedev
August 13, 2024 at 10:12 AM
#UnityTips
The Transform class implements IEnumerable. With that you could i.e.:
- Iterate through the children of the transform like foreach (Transform child in transform) {...}
- Iterate with direct cast via .OfType like transform.OfType()
Example👇
#gamedev
The Transform class implements IEnumerable. With that you could i.e.:
- Iterate through the children of the transform like foreach (Transform child in transform) {...}
- Iterate with direct cast via .OfType
Example👇
#gamedev
#UnityTips
Normalizing a zero vector is mathematically undefined and returning NaN within the Unity.Mathematics lib!
When normalizing i.e. a Unity.Mathematics float3 use the normalizesafe method to avoid NaN.
It works for Vector3 though!
#gamedev #indiedev
Normalizing a zero vector is mathematically undefined and returning NaN within the Unity.Mathematics lib!
When normalizing i.e. a Unity.Mathematics float3 use the normalizesafe method to avoid NaN.
It works for Vector3 though!
#gamedev #indiedev
August 6, 2024 at 7:53 AM
#UnityTips
Normalizing a zero vector is mathematically undefined and returning NaN within the Unity.Mathematics lib!
When normalizing i.e. a Unity.Mathematics float3 use the normalizesafe method to avoid NaN.
It works for Vector3 though!
#gamedev #indiedev
Normalizing a zero vector is mathematically undefined and returning NaN within the Unity.Mathematics lib!
When normalizing i.e. a Unity.Mathematics float3 use the normalizesafe method to avoid NaN.
It works for Vector3 though!
#gamedev #indiedev
The cat... err car 🚗 is out of the bag! Our new game 🅿️arking World is ready to wishlist on Steam.
In #ParkingWorld, you build your own lot, then manage your car park and play through challenging scenarios.
Check out our Teaser Trailer! ⬇️
youtu.be/2R8GmTJ9FUA
In #ParkingWorld, you build your own lot, then manage your car park and play through challenging scenarios.
Check out our Teaser Trailer! ⬇️
youtu.be/2R8GmTJ9FUA
Parking World | Official Teaser Trailer
The cat... err car is out of the bag! 🐈 Our new game Parking World is ready to wishlist on Steam. 🚗👉https://links.aerosoft.com/parkingworldBuild your own ...
youtu.be
July 18, 2024 at 10:05 AM
The cat... err car 🚗 is out of the bag! Our new game 🅿️arking World is ready to wishlist on Steam.
In #ParkingWorld, you build your own lot, then manage your car park and play through challenging scenarios.
Check out our Teaser Trailer! ⬇️
youtu.be/2R8GmTJ9FUA
In #ParkingWorld, you build your own lot, then manage your car park and play through challenging scenarios.
Check out our Teaser Trailer! ⬇️
youtu.be/2R8GmTJ9FUA
#UnityTips
Do you have a gradient that doesn't quite work well with your game style?
Why don't you apply some Noise with a simple #shadergraph? 🤯
This is especially handy to make transitions feel more natural (e.g. with Vertex Color transitions) 😎
#gamedev #indiedev
Do you have a gradient that doesn't quite work well with your game style?
Why don't you apply some Noise with a simple #shadergraph? 🤯
This is especially handy to make transitions feel more natural (e.g. with Vertex Color transitions) 😎
#gamedev #indiedev
July 16, 2024 at 9:18 AM
#UnityTips
Do you have a gradient that doesn't quite work well with your game style?
Why don't you apply some Noise with a simple #shadergraph? 🤯
This is especially handy to make transitions feel more natural (e.g. with Vertex Color transitions) 😎
#gamedev #indiedev
Do you have a gradient that doesn't quite work well with your game style?
Why don't you apply some Noise with a simple #shadergraph? 🤯
This is especially handy to make transitions feel more natural (e.g. with Vertex Color transitions) 😎
#gamedev #indiedev
#UnityTips
To create a nice sprinkler VFX with the #vfxgraph expose a property that changes the velocity and spawnrate.
A small script can feed in values.
Here is an example from our current #indiegame
@parkingworld.de
If you like our tips consider a follow and wishlist ♥️
To create a nice sprinkler VFX with the #vfxgraph expose a property that changes the velocity and spawnrate.
A small script can feed in values.
Here is an example from our current #indiegame
@parkingworld.de
If you like our tips consider a follow and wishlist ♥️
July 9, 2024 at 9:25 AM
#UnityTips
To create a nice sprinkler VFX with the #vfxgraph expose a property that changes the velocity and spawnrate.
A small script can feed in values.
Here is an example from our current #indiegame
@parkingworld.de
If you like our tips consider a follow and wishlist ♥️
To create a nice sprinkler VFX with the #vfxgraph expose a property that changes the velocity and spawnrate.
A small script can feed in values.
Here is an example from our current #indiegame
@parkingworld.de
If you like our tips consider a follow and wishlist ♥️
#UnityTips
You have heard about the formatting options of strings, but did you know these work for structs like Vector3?
Use them in your interpolated strings to get a nicer output! In our example the F2 formats the float components to two digits.
#gamedev #indiedev
You have heard about the formatting options of strings, but did you know these work for structs like Vector3?
Use them in your interpolated strings to get a nicer output! In our example the F2 formats the float components to two digits.
#gamedev #indiedev
July 2, 2024 at 9:49 AM
#UnityTips
You have heard about the formatting options of strings, but did you know these work for structs like Vector3?
Use them in your interpolated strings to get a nicer output! In our example the F2 formats the float components to two digits.
#gamedev #indiedev
You have heard about the formatting options of strings, but did you know these work for structs like Vector3?
Use them in your interpolated strings to get a nicer output! In our example the F2 formats the float components to two digits.
#gamedev #indiedev
Did you know that we also sell asset packs on the Unity store? They literally rock!
Check them out here 👉🏻
Rock' n ' Ground:
assetstore.unity.com/packages/3d/...
Wreck 'n' Ships:
assetstore.unity.com/packages/3d/...
Check them out here 👉🏻
Rock' n ' Ground:
assetstore.unity.com/packages/3d/...
Wreck 'n' Ships:
assetstore.unity.com/packages/3d/...
Rock 'n' Ground Package | 3D Landscapes | Unity Asset Store
Elevate your workflow with the Rock 'n' Ground Package asset from BinaryImpact. Find this & other Landscapes options on the Unity Asset Store.
assetstore.unity.com
June 26, 2024 at 1:37 PM
Did you know that we also sell asset packs on the Unity store? They literally rock!
Check them out here 👉🏻
Rock' n ' Ground:
assetstore.unity.com/packages/3d/...
Wreck 'n' Ships:
assetstore.unity.com/packages/3d/...
Check them out here 👉🏻
Rock' n ' Ground:
assetstore.unity.com/packages/3d/...
Wreck 'n' Ships:
assetstore.unity.com/packages/3d/...
#UnityTips
Avoid comparing GameObjects to null in Unity!
UnityObjects are C# objects loosely tied to C++ objects and destruction can lag due to the C# Garbage Collector.
This can lead to MissingReferenceException.
Instead check (gameObject) to avoid this!
#indiedev #gamedev
Avoid comparing GameObjects to null in Unity!
UnityObjects are C# objects loosely tied to C++ objects and destruction can lag due to the C# Garbage Collector.
This can lead to MissingReferenceException.
Instead check (gameObject) to avoid this!
#indiedev #gamedev
June 25, 2024 at 9:22 AM
#UnityTips
Avoid comparing GameObjects to null in Unity!
UnityObjects are C# objects loosely tied to C++ objects and destruction can lag due to the C# Garbage Collector.
This can lead to MissingReferenceException.
Instead check (gameObject) to avoid this!
#indiedev #gamedev
Avoid comparing GameObjects to null in Unity!
UnityObjects are C# objects loosely tied to C++ objects and destruction can lag due to the C# Garbage Collector.
This can lead to MissingReferenceException.
Instead check (gameObject) to avoid this!
#indiedev #gamedev
#UnityTips
Need to avoid real transparency? Try dithering! 😎
With just a handful of nodes you can create the effect to fake transparency or stylize the look of your project. Its also faster than real transparency. 🤯
Check the screenshot for an example setup!
#indiedev #gamedev
Need to avoid real transparency? Try dithering! 😎
With just a handful of nodes you can create the effect to fake transparency or stylize the look of your project. Its also faster than real transparency. 🤯
Check the screenshot for an example setup!
#indiedev #gamedev
June 18, 2024 at 8:29 AM
#UnityTips
Need to avoid real transparency? Try dithering! 😎
With just a handful of nodes you can create the effect to fake transparency or stylize the look of your project. Its also faster than real transparency. 🤯
Check the screenshot for an example setup!
#indiedev #gamedev
Need to avoid real transparency? Try dithering! 😎
With just a handful of nodes you can create the effect to fake transparency or stylize the look of your project. Its also faster than real transparency. 🤯
Check the screenshot for an example setup!
#indiedev #gamedev
Greetings from Berlin.
Today we are at the SME Innovation Day with a very small stand and are presenting @parkingworld.de
Many thanks to DLR for the invitation.
Today we are at the SME Innovation Day with a very small stand and are presenting @parkingworld.de
Many thanks to DLR for the invitation.
June 13, 2024 at 10:17 AM
Greetings from Berlin.
Today we are at the SME Innovation Day with a very small stand and are presenting @parkingworld.de
Many thanks to DLR for the invitation.
Today we are at the SME Innovation Day with a very small stand and are presenting @parkingworld.de
Many thanks to DLR for the invitation.
#UnityTips
Mismatched frametime and physics updates may introduce jitters.
Smooth it out with the interpolate property on your Rigidbody.
Interpolate may introduce lag but is smoother than Extrapolate.
Don't use it on everything, only where it counts!
#indiedev #gamedev
Mismatched frametime and physics updates may introduce jitters.
Smooth it out with the interpolate property on your Rigidbody.
Interpolate may introduce lag but is smoother than Extrapolate.
Don't use it on everything, only where it counts!
#indiedev #gamedev
June 11, 2024 at 10:04 AM
#UnityTips
Mismatched frametime and physics updates may introduce jitters.
Smooth it out with the interpolate property on your Rigidbody.
Interpolate may introduce lag but is smoother than Extrapolate.
Don't use it on everything, only where it counts!
#indiedev #gamedev
Mismatched frametime and physics updates may introduce jitters.
Smooth it out with the interpolate property on your Rigidbody.
Interpolate may introduce lag but is smoother than Extrapolate.
Don't use it on everything, only where it counts!
#indiedev #gamedev