Ryan / Autumn Pioneer
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autumnpioneer.bsky.social
Ryan / Autumn Pioneer
@autumnpioneer.bsky.social
1.4K followers 51 following 60 posts
Game Developer. Made Shashingo: Learn Japanese with Photography https://store.steampowered.com/app/1632490/Shashingo_Learn_Japanese_with_Photography/
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It's definitely the one that gets the most social media traction usually!
Have several projects I started but idk which one I truly want to work on...
And yes, the "Snow Cone" reflections are wrong :P
Is anyone hungry for a food-themed, retro-inspired action RPG? 😋
Reposted by Ryan / Autumn Pioneer
ATTENTION: 📢📢📢
Grab your B.I.T Devices, Net Detectives! 📱
It's time to save the internet!

⭐️Berserk B.I.T.S is releasing November 20th!⭐️

With a Brand New Trailer!!

(shares appreciated 😄)

+Try the demo and wishlist wishlist wishlist today!
Off on an adventure! ⚔️

Made some stuff using pictures I took IRL and turned them into textures :)
Ain't that an understatement 😂
I guess i should look into that game!
A bit of a cave I've been working on too! Trying to go for PS2 era graphics in 4:3
Love his work, had three of them up on the wall for a long time :D
This is lovely! The negative space is really well done and leaves a lot of room for imagination (and typographical elements!)
Like, I get that it's open source and that's great, but some of the features godot DOES have are crazy, yet.. super niche. While more useful features just are not there
Godot..
Paint vertex colours? NOPE
Replace selected placeholder meshes in scene? NOPE
Separate random X and Y scale for particles? NOPE
Rotate particles on X or Z axis? NOPE
Bake vertex lighting? NOPE

Every little thing I try to do.. 😩
Finally got some energy to work on something :')
Reposted by Ryan / Autumn Pioneer
The post got removed so I'm sharing the screenshots here for reference
Thank you! It'll take time but there's no rush for now! Hopefully other devs don't do the same mistakes I did haha
Something like it starting as a 3 month solo university project then developed into a full game over a further 3 years (had a break of around 6-8 months in the middle iirc)
I'm sure there were many other mistakes I forgot! 😅
Anyway, after just over a year, it reached 500 Steam reviews at 94% positive, so you can probably consider Shashingo a success! I do!
Now, I'm just incredibly burnt out..!
(Sorry for the grifter style post! 😂)
🎮 Didn't do multi platform launch!

Many Kickstarter backers wanted a Switch key, but I couldn't meet the same release date as I was spread too thin and did the porting by myself. It took half a year and eventually launched on the eShop, but didn't show up for a few days in EU..
🗣️Launched with no localisation!

For a game about language learning, you'd expect multi-language support, but Shashingo launched with only English -> Japanese. This meant that potential customers were narrowed down to English speakers only!
(More coming in the next update!)