Chase Johnson - VA / Audiobook Narrator / Video game reviewer
ardailec.bsky.social
Chase Johnson - VA / Audiobook Narrator / Video game reviewer
@ardailec.bsky.social
99 followers 120 following 190 posts
I am a Narrator with 15+ Years of experience producing audiobooks and offering voice work for indie animations and video games. I have worked in genres including Romances, Mystery, Horror, Science Fiction and Fantasy. Ask me for promo codes to my work!
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It's either that or it's TTS. It sounds similar to the youtube auto-translate.
Reposted by Chase Johnson - VA / Audiobook Narrator / Video game reviewer
The wow-killer paradox is a bit different though since people have a large attachment to the game from all of the mounts and achievements (tm). Tarkov regularly resets you every season, so in theory jumping to a new one should be pretty simple.
Is Zangar Marsh going to be in Midnight because between this and the striders I don't see how else they'd be involved.
If this is what I think it is, I only remember two things: A scene where the hero was afraid of burning his friends alive because his armor absorbed heat, and a villain who shouted "QUAKE WITH FEAR!!!".
Every now and then I remember that the reason why Isabeau never fell into law or chaos was because she enjoyed Rose of Versailles and it just makes perfect sense.
You ever look back on something you wrote and then just ask "Why the heck did I use this word so much?"

somehow I just kept writing bevy for some reason.
This is the best Megaman Zero game to ever be released. I highly encourage you to check it out.
Oh Blizzard is pruning some of the excess mechanics for Midnight, say what about Death Knights and....yep, still gotta stand in DnD. Ughhhhh....
Reposted by Chase Johnson - VA / Audiobook Narrator / Video game reviewer
0 chance in hell but come on Etrian Odyssey. It's been 7 years since Nexus.
Fantastic for any fan of Battle Network, only thing I'd say is that this game's combat is *fast*. Way faster than BN got except for like Bass Omega. So be ready to just get rolled when you start it.
Overall, I enjoyed my time with the story and narrative and combat. But I just...I hate the menus. It feels like one of the worst I've dealt with since Persona 2; Eternal Punishment . It's not as clunky or slow, but just quickly parsing information from it gets harder and harder as you go 15/15.
Great because it allows for the whole playable cast to feel both useful and contributing. It handles this problem far better, than say P3:FES's stamina mechanic that tried to force you to use other characters as they got tired and left Tartarus. I just wish it wasn't done with *this* inventory. 14/X
And while you might say "Well just pick a core team of four and stick to it"...to the games credit, it WANTS you to swap party members regularly. Thanks to varied encounter design calling for different archetypes to handle specific threats, you can't afford to leave people benched. Which is- 13/X
Seven different characters, who are going to change what they can and cannot equip fairly regularly. And while the game does help a lot by auto-swapping to whatever has the highest Attack and Defense values...that doesn't help with accessories, especially with little annoyances like the Dancer.12/X
I'd argue this menu is the result of having too many equipment systems at once. Most Atlus games are actually basic when it comes to inventory: You'd either only manage equipment for one character, or it's just one set of armor and a weapon for 4. But with Metaphor, you have to manage SEVEN. 11/X
This sounds like I'm making a mountain out of a mole hill, but no, when you spend 100+ hours of a video game, most of that is going to be in menus. And it gets frustrating trying to find something and not remembering if it was a Staff, or a food, or an accessory that you can't equip arbitrarily.10/X
For comparison: SMT 5's is easy to parse just at a glance. Metaphor constantly requires you to check the descriptive text of everything because there is no uniformity aside from the monochrome icons. But what makes this more infurating is that Metaphor's item menu changes in and out of combat. 9/X
There is a good reason why Mainline SMT tends to keep it's item names simple (I.E, Everything is a Rock, Chakra, Elemental Sutra with etc) It's that when you have a metric shit-load of them, finding what you need in a massive list becomes really hard. Especially when they all have bespoke names. 8/X
The Accessories have it the worst: They all use a pendant icon and a rarity color, but most of their effects aren't necessarily accurate. When the Utilitarian Manual, arguably *the* best item in the game hands down is just a purple, it becomes obnoxious trying to find it in the sea text 7/X
Because every Archetype has a unique weapon type and a certain armor type (Robes/Light/Heavy) and certain Accessory restrictions, it leads to you having this massive pile of armor and gear that, aside from just using the highest Attack/Armor stat becomes a massive PITA to sift through. 6/X
But my biggest issue with the game is that the menu just...sucks. Atlus is known for their stylish menus, but they'd never sacrificed form over function to my knowledge before Metaphor. I think part of this just has to do with the Archetype system and the weapon and armor restrictions. 5/X
Once you acquire the Charge/Concentrate equivalent, the combat becomes utterly warped around it. By Altabury, it felt like everything boiled down to: One person buffs, One person debuffs, A float to either enable weaknesses or cover healing, and the DPS who cycles Concentrate/The nuke of choice. 4/X