Andreas
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anpd.bsky.social
Andreas
@anpd.bsky.social
130 followers 130 following 130 posts
Game Director for ISLANDERS: New Shores and SteamWorld Build, now looking for new opportunities. Loves coffee, history, and strategy games. Plays too many card games.
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My JRPG in Development

• Classic turn-based combat
• Dungeon exploration inspired by Zelda
• HD2D inspired pixel art and lighting

#JRPG #IndieDev #ゲーム制作
Do you have respawning monsters outside of view from the player? Otherwise the whole map could be shown once its "complete".
Yes, saw you play Brogue, think they handle it quite well.
I like the rts style where youu have two levels of fog of war. Completely unknown and explored but can only see the dungeon outline.
Reposted by Andreas
My JRPG in Development

• Classic turn-based combat
• Dungeon exploration inspired by Zelda
• HD2D inspired pixel art and lighting

#JRPG #IndieDev #ゲーム制作
Thank you! Nothing that is up to date visually unfortunately. Still needs to be updated
My JRPG in Development

• Classic turn-based combat
• Dungeon exploration inspired by Zelda
• HD2D inspired pixel art and lighting

#JRPG #IndieDev #ゲーム制作
Panzer Dragoon is probably the closest you get. Larian made Divinity: Dragon Commander which allows you to fly on dragons as well.
Reposted by Andreas
Went with dither fade for the dungeon walls closest to the camera. Think it works quite well. #gamedev #indiedev #ゲーム制作
Went with dither fade for the dungeon walls closest to the camera. Think it works quite well. #gamedev #indiedev #ゲーム制作
2.5 HD jrpg I am working on. bsky.app/profile/anpd...
Dungeons and visibility testing, how are we feeling about this? Moving walls down when entering a room. Fog to limit visibility to nearby rooms, might need to look at some sort of volumetric fog solution for that later.

#screenshotsaturday #gamedev #indiedev #ゲーム制作
Dungeons and visibility testing, how are we feeling about this? Moving walls down when entering a room. Fog to limit visibility to nearby rooms, might need to look at some sort of volumetric fog solution for that later.

#screenshotsaturday #gamedev #indiedev #ゲーム制作
Some new assets to improve the look of the church interior. Now with added arches #gamedev #indiedev #ゲーム制作 #jrpg
Created a new Church building with interiors. Getting faster working in Blockbench :)
#gamedev #indiedev #ゲーム制作
An audience with the King, first steps towards making a castle interior. Needs a lot more detail, and indoor lighting is a lot harder than I thought.
#gamedev #indiedev #ゲーム制作 #madewithunity
If you need testers I would be glad to help 😇
Some of the abilities the player can use, lifting and throwing objects, bombs and a grappling hook.
#gamedev #indiedev #ゲーム制作 #madewithunity
Couldn't tell :D yes the CRT shader is spot on.
Looks super cool!
Oh and Stonehenge, and A Migthy Wind from the A Mighty Wind movie!