Andromeda Flow ☀️🌑
@andromedaflow.bsky.social
270 followers 100 following 20 posts
** Development unfortunately cancelled. ** ☀️an N64-style 3D platformer about a parkouring shapeshifter in a fantasy world! 🌗Created by @senaminbunne.bsky.social, @knairda.bsky.social & @pattikakes.bsky.social 🌑 Account managed by @knairda.bsky.social
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Reposted by Andromeda Flow ☀️🌑
In our platformer game, you can now take a break to walk around and decorate your 3D room! 🖼️ Who knows what secrets for the game the merch will contain..?

#cocoboy #screenshotsaturday #gamedev #indiegame #unity3d #blender3d #aseprite + inspired by #tunic #animalwell #FEZ
Reposted by Andromeda Flow ☀️🌑
GO! GO! Beetle Roller! is coming to Steam - May 15th, for FREE!

I worked extra on our student project to add polish, full controller support, rumble, achievements, and tons of upgrades to make it the best it can be.

Link in reply!!

#indiegame #gamedev #katamari #monkeyball #kamenrider #pizzatower
Reposted by Andromeda Flow ☀️🌑
Announcing... COCOBOY!

🥥 A 2D puzzle platformer within a 3D retro gaming simulation.

🥥 Hack your way through with modded abilities.

🥥 Scour a 2000s gaming forum for hints and rumors & collect rare merch online.

Wishlist Now!

store.steampowered.com/app/3589190/...

#gamedev #indiegame #unity3d
Reposted by Andromeda Flow ☀️🌑
Reposted by Andromeda Flow ☀️🌑
The shiny bodysuit/armor works by slapping on a black/white gradient texture and applying it based off of mesh normal reflection from the camera. You can change its scale and values from a remap node to fine-tune the effects intensity.

Shoutout to @benjigamedev.bsky.social for helping me find this!
Reposted by Andromeda Flow ☀️🌑
Here's a thread breaking down the shader effects for the player model (Flo) in @andromedaflow.bsky.social! 🧵

#lowpoly #blender #godot #indiegame #gamedev #techart
Hey, long time no see! 🌞 Progress for the past month was slow, but we've started to ramp up a bit.

Here's a look at an updated model for Flo with some fancy shaders, plus some new jump particles. I was also goofing off with our new camera debug features 😛

#indiegame #gamedev #godot
Made Flo's arms beefier, and oh boy does the older version look cursed now

#indiegame #gamedev #blender #godotengine #n64 #psx
Reposted by Andromeda Flow ☀️🌑
Hello Bluesky!! 💛

We've been working on this N64 style 3D platformer for a couple months now. Here's the first level so far... the Awakening Room. 🛌

More updates and behind the scenes stuff to come!

#indiegame #gamedev #godotengine
So, we hope you understand that progress will be slow – but we’re excited to share anything interesting during the process! We’ve come a long way since we started in July. Check out the timeline! (3/3)
We’re a team of friends working on this as a hobby project together! So between work and college, and with no financial incentive, we’re only able to work on this as time allows. Games take a lot of time to make, especially with other responsibilities. (2/3)
Hey! 🌞🌚 We’re making an N64-style 3D platformer about a shapeshifter in a fantasy world.

Our current goal is to have a FREE demo on itch.io by the end of the year, consisting of the tutorial level. From there, we’ll see where the project goes!

(🧵 1/3)
More coinposting... look at em go

Any pre-rendered sprite enjoyers?

#indiegame #gamedev #blender #aseprite
Thank you everyone so much for your support!! 💛

Here's a look at our protagonist, Flo, and their... 26 animation tracks so far. o.O

A lot of movements are composed of several tracks combined together in-engine, so they look rather silly out of context.

#indiegame #gamedev #godotengine #blender
I believe in you! Most of our skills were self taught over less than a year
Gliding sections could be awesome, tho for most of the gameplay we’re going for a more grounded parkour vibe. I’m curious what elements you noticed need work? (I noticed a couple animation bugs already…)
Thanks! I’ve seen all those resources before :] I’ll point ya towards this reply. I’ll definitely keep experimenting with that stuff and see how it goes!! 💛
bsky.app/profile/andr...
Ye, it’s definitely been higher poly so far. We’ve been trying to find a good balance between “looks like a classic game” and “still looks impressive by modern standards.” We’ve been inspired a lot by Kaze’s Mario 64 romhacks for example, which are really pushing the boundaries of what the 64 can do
Ye, it’s definitely been higher poly so far. We’ve been trying to find a good balance between “looks like a classic game” and “still looks impressive by modern standards.” We’ve been inspired a lot by Kaze’s Mario 64 romhacks for example, which are really pushing the boundaries of what the 64 can do