Amplified
banner
amplified.bsky.social
Amplified
@amplified.bsky.social
78 followers 290 following 82 posts
Hi, I make models in blender! They/She | Neurodivergent | 💛 @soda.theneolanders.com This is my main account where I post and interact with whatever. Art only and professional contact: @amplified.theneolanders.com
Posts Media Videos Starter Packs
Reposted by Amplified
Thirteenth attack of #artfight2025 is for @amplified.bsky.social!

An animated attack featuring their character, Memento!

A bit rusty on the 2D animation front but I wanted to stretch my legs a bit for this attack!
Deltarune modding is surprisingly easy. @mentalish.theneolanders.com
Been working on a new avatar for myself.
Reposted by Amplified
Hi! Been a minute, was doing a lot of different things. One of those things was making some assets for @theneolanders.com MMC project, unfortunately for various reasons that project was cancelled, but I still made some stuff for it! Here's a short thread showing some of that stuff off.
1/6
Working on a lot of assets for @theneolanders.com #MMC25 project, gonna hold off on posting anything now, but gonna have a lot of stuff to show off later in the month.
Custom corner normal data goes kindof hard ngl
This group will always mean the world to me. Can't wait for another year of memories. ❤️
Using the older controllers that break a lot and are of inferior build quality to valve's new hardware standards (which are really good) would not be ideal. But yeah, I hope when it comes out, ambidextrous VR control schemes will be a thing they at least thought of a little bit.
Nothing I have seen implies it acts like a touch pad, it has binary capacitive sensors like every other button on the controller. So basically the same as the other face buttons
I love the amount of buttons, my problem is that a physically connected d-pad physically changes the application and feel of that button group, when it could just be like the switch, where it's a d-pad by name, but it can do either because it's a mirror of the other controller.
It's an issue with how the hardware effects reasonable existing VR game design, I don't want to control the mag release and such for my gun using the opposite hand, completely unintuitive and immersion breaking.
But the d-pad will be used in VR, what do you mean. Even if you consider that every game has a control scheme built around the quest controllers which only have two face buttons, the d-pad will *have* to be used, at least partially, to represent the mirrored control scheme of most games.
If I play Half Life Alyx, an official VR game from Valve, and therefore a model for VR games according to them, in left handed mode, the same controls for ejecting a mag, changing fire modes, etc, will now be mapped to buttons that are physically different from what they were mainly tested with.
Every other controller doesn't map to represent my hand in virtual space, the issue here is it is antithetical to every VR game control scheme before this point, and if they wanted to simulate a d-pad they could just do it like a Nintendo switch joy-con.
everyone except for left handed people clearly.
Wish my brain would work correctly so that I could make more things and actually finish things and get better at making things so that I could make finished things that are actually good.
This is really cool, the node scripting combined with the funky rendering method reminds me a lot of Dreams. Always wanted to have that kind of experience on the PC with exporting options.
As someone on the spectrum I can't stand when terms drift away from their objective definitions over time. Like sure language is meant to change over time based on what is the most convenient and useful for the people speaking it, but language so often just becomes less and less precise and it sucks
Also annoying that it has soiled the name of all machine learning even though gen ""AI"" is a small subset of machine learning applications. I wish more people would properly understand why they should dislike things instead of just telephoning reasons they don't understand.
Haha, that's funny. *looks at comically large pile of half finished things*
Reposted by Amplified
Today was @theneolanders.com Resonite Secret Santa! I made @holoheckate.bsky.social a shapeshifting animal familiar and @me.scrapsavage.dev made me a playable Animal Crossing inspired game.
Reposted by Amplified
New avatar model I have been working on, wanted to get out of my comfort zone and try some more complicated details, this is the first avatar that uses baked normals from a sculpt.