Alphine | 🏳️‍⚧️ She/Her
@alphinespl.bsky.social
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Cooler Bot & Captain for @floureggpanko.bsky.social Head of Moderation for @splstrong.com ----------------------------------- sendou.ink/u/alph -Div 9a Luti S16 -21 years old
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alphinespl.bsky.social
Do you want to start your competitive splatoon journey, but don't know where to start? Are you interested in the #s3nal but unsure of where to look first to find teammates? Do you feel lost in the sauce?

Well, do I have the guide for you! (Engagement appreciated!)

docs.google.com/document/d/1...
Making a Competitive Splatoon Team from Scratch
Preface; this guide is meant to help those forming competitive, organized teams with the goal of practicing regularly and striving to improve at the funny squid game: if you are looking for a guide to...
docs.google.com
alphinespl.bsky.social
You can literally see it in replays/spec cam which is the crazy part
Reposted by Alphine | 🏳️‍⚧️ She/Her
drawingdudelen.art
We as a community should take Series/Weapon power more seriously.

#CompSplatoon
alphinespl.bsky.social
Would be nice, I currently see it as close to but not quite an equivalent to x rank
Reposted by Alphine | 🏳️‍⚧️ She/Her
sendou.ink
Thanks just checked my code and I can see the bug now. Will get this fixed. It's related to the deduplication logic to prevent people spamming notifs but it's not working correctly here.
alphinespl.bsky.social
I'm just going to agree to disagree I can see where ur coming from but I respectfully do not see the difference between what I'm saying and what ur saying
alphinespl.bsky.social
You can see theres 3 requests in the screenshot (4 now) but I only got a notif for 2 of them
alphinespl.bsky.social
Sendou notifs are weird for scrims specifically I only got a notif for 1 of these scrim requests
alphinespl.bsky.social
Even something as simple as "wait wait get ur special first" can be game winning in a lot of cases at these lower levels, but the higher you get the less needed these comms will be bc the base assumption becomes "I am assuming my teammates will do this anyway so I have no need to spell it out"
alphinespl.bsky.social
Again the major caveat here is I'm NOT saying comms are more important then general mechanics and striving to be a good player - amazing comms mean jack shit if you can't make the plays you need to mechanically - but I think they're disproportionately more useful for beginner players
alphinespl.bsky.social
In that same sense, I think theres a lot of things that can be intuitive for experience/veteran players(especially high/top lvl players) but is something that would never cross the mind of a new player, and you have to spell it out for them in the moment for them to get it
alphinespl.bsky.social
Like there was a time period when I was playing vsplash that it never occured to me that "oh I should paint spawn to get crab the same way I would for cooler" is something I should be doing - I had to have a gem video spell it out for me before I started to internalize it
alphinespl.bsky.social
So, in that sense, the newer you are, ideally more relavent info being fed to you is a good thing (heavy emphasis on this being a CRUTCH though and something that shouldn't stay a habit) since you may not be able to recognize what you should be doing and what info you have avaliable to you otherwise
alphinespl.bsky.social
See I think our logic is the same which is why I'm not sure why we're disagreeing on the conclusion

The better you are = the more easily you can play off info being fed to you
Inversly, the newer you are = the more likely you simply won't be able to process the info you need to
alphinespl.bsky.social
Essentially I think mechanical skill will pay off more in the long run but communication is still important enough that you can't overlook it + it can cover for bad mechs up to a point which is something some groups genuinly need as a temp crutch
alphinespl.bsky.social
But if I had to rank, I'd say like

Entry lvl/beginners: 9/10(the only more important thing is game sense, IMHO)

Low lvl(around ftiu banned skill): 6-7/10(mechanics and being good individual players starts to matter more and game throwing plays are less common)

Low Ink lvl: probs 4-5/10
Reposted by Alphine | 🏳️‍⚧️ She/Her
1nfa.bsky.social
taking a small break from studying so I feel like asking

On a scale of 1-10 how important do you think callouts are? Asking cause my team is working on em and I'm curious how much people value em and work on em. I rank it a 9 to a 5 depending on how you play

Anyways hi #compsplatoon
alphinespl.bsky.social
Like my team knows on tc inkblot "okay we're riding tower someone go bats right now before it gets check" w/o needing to say anything but a brand new group of players WILL NOT KNOW THAT unless you communicate (and I've seen teams I manage struggle with that b4)

Can't speak on mid/high lvl ofc
alphinespl.bsky.social
I lowk think its relative to your current skill/average skill of your team

As a brand new player you 100% NEED to get your teammates on the same page as to where to go and callouts are the only efficent in game way to do that
Inversly the better you get the more it becomes social default
Reposted by Alphine | 🏳️‍⚧️ She/Her
tailblazer.bsky.social
Guys I need new music can yall some some songs you like :3