@allcitykitty.bsky.social
460 followers 210 following 230 posts
Hobby game dev and bike enthusiast 🕹️ https://allcitykitty.itch.io
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The funniest comment I had on this when I posted it on the bird site originally, was someone being like: „this should not work. It’s only a handful of colors! Why does this work!?“ 😸
Would love to revisit this one day. The car physics and car AI became frustrating at some point. I still think the style is nice.
I wanted to revisit this shader and make it look nicer.
The old version had all these extra lines that came from changes in the normals. Now I use vertex colors to force the normals so I can control which faces should form an area that does not get broken up.
Because I‘m lazy, I usually just turn the time scale to 0 for pausing. Today I changed some things how my game states work and used the opportunity to add an actual pause function. Was easiert than expected and gives some nice subtile movement in the background when paused.
Prototype for a little feature inspired by Kelly Slater‘s Pro Surfer (best combo system ever). When you do tricks without crashing, you get into a flow state where you can spin faster. Could be nice for micro progression inside a level.
Reposted
making some little guys walk around
Did they say why they demand AI? Like to cut the budget or is this just the thing that everyone uses now and they don’t want to be left out?
Reposted
The Rogue can use their bow and arrow more and move a little more agile.
The Rogue can use their bow and arrow more and move a little more agile.
Reposted
Added a little class selection screen, traps and reworked a few things so I can build for WebGL, which I think would be a good environment for this one.
Reposted
#FallingBlockJam
OUT NOW!!
You can download and playtest CAI CAI on itch
bum-bum-bum.itch.io/cai-cai
🍎 Mac & 🪟 Windows

🐛 Let me know if you find any bugs or have any other feedback.

🔝 Looking for your highest height reached too

🔁 RTs are welcome to reach more people!

#gamedev #indiegame #godot
Added a little class selection screen, traps and reworked a few things so I can build for WebGL, which I think would be a good environment for this one.
Needs a printer is out of ink mechanic.
Reposted
Looking to pick up a bit more work—if you're looking for stylistic, atmospheric art direction I'd be happy to chat!
Hey friends, I just lost my job—I’m looking for new work!

See a thread of work below 🧵, or visit oldmanofthefire.com

I’m an artist and programmer. As an art director I’ve lead art teams on projects for Netflix, Apple, Sony, and more.

If you’d be so kind, please share this to get the word out!
Finally we can move on from the metaverse where we spend the last few years.
Reposted
Made some good progress today.
Cleaned up some code and added a simple progression and shop system. You can heal and buy stats or new cards now.
Next is to add some more layouts and try to come up with more interesting things to do. Maybe traps or something like that.
Made some good progress today.
Cleaned up some code and added a simple progression and shop system. You can heal and buy stats or new cards now.
Next is to add some more layouts and try to come up with more interesting things to do. Maybe traps or something like that.
Made a little chess thingy. ⚔️🏁
(In my quest of making something super simple, so there‘s a chance it will become a game at some point in time)
Finally figured out how to use Physics.Simulate to predict where my character will land so I can make some calculations ahead of time.
This is a great trip so far. Ended up in this lovely village for the night, where locals had a super cute event where you could taste 200 types of tomatos and take home seeds to grow them yourself.