Alkemion
@alkemion.bsky.social
170 followers 640 following 200 posts
Father and son. Creators of Alkemion Studio, a free creative tool to design, organize, and share your TTRPG worlds and adventures: https://alkemion.com
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alkemion.bsky.social
We hear there's an influx of new users. Welcome!

We are a father and son duo of indie developers, and the creators of Alkemion Studio, a free visual brainstorming and writing application for the #TTRPG community.

We hope you'll give it a try on alkemion.com!
#writing #indiedev #dnd #osr
Screenshot of Alkemion Studio featuring the visual board with a module called "The Lost Melodies", set in 19th century Montmartre. Screenshot of Alkemion Studio featuring the visual board and the text editor, with a module called "The Lost Melodies", set in 19th century Montmartre. Screenshot of Alkemion Studio featuring the rich text editor, with a module called "The Lost Melodies", set in 19th century Montmartre. Screenshot of Alkemion Studio featuring the visual board with a module called "The Lost Melodies", set in 19th century Montmartre. Two information windows are open on the board, showing details about content nodes.
alkemion.bsky.social
Game Masters often over-explain their worlds.

But players don’t need all the backstory. They just need to believe the world makes sense and runs on its own logic.

When they start asking questions, that’s your cue to reveal more.

#dnd #dungeonsanddragons #ttrpg #fantasy #rpg
Painting “Cloister of San Lorenzo Fuori le Mura di Roma” by Jørgen Roed (1837). A lone monk in a brown robe stands beneath the sunlit arches of a monastery cloister, holding a small bouquet, with soft light illuminating the stone columns and garden beyond. Overlay text: “Players don’t need every piece of lore. They just need a world that feels like it existed before they got there.”
alkemion.bsky.social
Every scribble, every campaign log, is part of your creative history.

Don’t start from zero each time.

The best prep often comes from something you’ve already written. There’s no shame in recycling brilliance.

#dnd #dungeonsanddragons #ttrpg #fantasy #rpg
“Bookshelves” by Giuseppe Maria Crespi (c. 1725). A painting with tall, wooden bookshelves stacked with old books. The shelves are crowded and uneven, some books leaning or piled horizontally. A few loose papers and objects rest among the volumes, giving the impression of a well-used study or library. The overall mood is quiet and contemplative, suggesting a place of knowledge, imagination, and long hours of reading or note-taking. Overlay quote: “Every GM builds a secret library of forgotten ideas. Open it before every session and see what can be brought back to life.”
alkemion.bsky.social
Every game has its own rhythm of tension and calm.
You do not need to control it, only notice when energy slips.

When the table feels flat, cut a scene short, raise the stakes, or shift the focus to a new choice.

#dnd #dungeonsanddragons #ttrpg #fantasy #rpg
“At the Helm” by Edward Dale Toland (c. 1926). A painting of a ship captain at the helm during rough weather. He wears a dark coat and a sailor’s cap, gripping the wooden wheel firmly as waves churn behind him. The sky is gray, and the ropes of the ship stretch diagonally into the distance, suggesting movement and control amid the storm. Overlay text: “Most of the time, pacing takes care of itself. The art is knowing when to grab the wheel.”
alkemion.bsky.social
Don’t worry about making your maps realistic. Worry about making them inspiring.

Let strange coastlines, forgotten roads, and odd names push you to create the stories that explain them.

#dnd #dungeonsanddragons #ttrpg #fantasy #rpg
Colorful 15th-century world map known as the Genoese World Map (1457), filled with hand-drawn coastlines, seas, mountains, and fantastical creatures. The map blends real geography with myth and imagination, illustrating how early cartographers invented the unknown as they charted it. Overlay text: “A good map doesn’t describe the world. It invites you to invent it.”
alkemion.bsky.social
Political intrigue only works when it’s personal. A faction becomes real through the faces that represent it.

Give your players someone to argue with, plead with, or betray, and the politics will take care of itself.

#dnd #dungeonsanddragons #ttrpg #fantasy #rpg
Painting “Reception of le Grand Condé by Louis XIV at Versailles” by Jean-Léon Gérôme (1878). A grand ceremonial scene inside the Palace of Versailles. King Louis XIV stands midway up a broad marble staircase, richly dressed in gold and white, surrounded by courtiers, nobles, and ladies in elaborate gowns. Below him, the Grand Condé bows deeply in red and white attire, offering a laurel wreath. Rows of soldiers line the steps, holding colorful banners that fill the foreground, while ornate architecture, statues, and paintings frame the scene. The atmosphere is regal, formal, and filled with pageantry. Overlay text: “Players don’t deal with factions. They deal with people. Make every faction personal.”.
alkemion.bsky.social
Prep for where the players are, not where you want them to go.

If you plan too far ahead, you start shaping the story to protect your prep.

When you only plan one session ahead, you keep their agency alive and your story honest.

#dnd #dungeonsanddragons #ttrpg #fantasy #rpg
Painting “Field Track” by Jozef Chelmonski (1889). A quiet countryside scene showing a dirt track winding through wide, flat fields under a pale, overcast sky. Wild grasses and small flowers line the path, and the horizon stretches far into the distance, giving a sense of open space and stillness. Overlay text: “Only prep one session ahead. Let the next one grow from what your players did, not what you planned.”
alkemion.bsky.social
Towers do not just appear. Someone paid for them, someone designed them, someone guards them now.

When you know why a bridge has three towers instead of two, you know the history that shaped it. The world starts feeling real.

#dnd #dungeonsanddragons #ttrpg
“Pont Valentré, Cahors, France”, a painting by Joseph Edward Southall (1936). A medieval stone bridge with three tall defensive towers spans across a calm river at dusk. The bridge features multiple Gothic arches reflected in the dark blue water below. Small houses and trees line the distant shore, while a few small figures can be seen on the near riverbank. The scene is painted in warm golden tones against a dusky sky.
alkemion.bsky.social
Good prep means understanding your world deeply while keeping your notes simple.

Know why the villain acts, what the factions want, how the locations connect. But write it down light. A few nodes with clear connections will serve you better than pages of prose.

#dnd #dungeonsanddragons #ttrpg
“Heemskerck and Barents Planning Their Second Expedition to the Far North” by Christoffel Bisschop (1862). A painting showing two men in a modest room planning an expedition. One man sits at a cloth-covered table, writing or drawing on documents. The other stands beside him, consulting a large map or chart. A globe rests on the table between them. On the wall behind them hangs another map, and a model ship sits on a shelf above. The scene conveys careful preparation and collaborative planning for a voyage to unknown waters. Overlay text: “Your prep should be a map, not a novel. Know the territory well, but write it down light.”
alkemion.bsky.social
Start with a place that feels alive.

Let the walls, the paths, and the silence hold the first questions.

The story will come when the players start to wonder who built it, who left, and what still lingers there.

#dnd #dungeonsanddragons #ttrpg #fantasy #rpg
The painting "Burg Eltz" by Friedrich August de Leuw. A snow-covered mountain road leads to a medieval castle perched high on a cliff. Mist and pale winter light surround the fortress, creating a quiet and mysterious atmosphere. Overlay text: “Some ideas don’t begin with heroes or quests. They begin with a place that calls to be explored, waiting in the mist for someone curious enough to climb the road.”
alkemion.bsky.social
A memorable NPC has three layers.

The surface the players see first.
The details they notice when they pay attention.
The truth they uncover when they dig deeper.

The best characters reveal themselves slowly.

#dnd #dungeonsanddragons #ttrpg #fantasy #rpg
Painting “Ambassador David Jayne Hill” by Anders Zorn (1911). Portrait of a distinguished elderly gentleman with gray hair and beard, seated at a green desk in a dark study. He wears a formal dark suit with a white collar and small red lapel pin. His right hand holds a pen over papers while his left hand rests on the desk. An ornate gold inkwell sits on the desk beside the papers. Behind him are bookshelves filled with volumes, suggesting a scholarly or professional setting. Overlay text: “Build every meaningful NPC with three layers: what they show, what they hide, and what surprises everyone.”
alkemion.bsky.social
Timelapse showing how a small situation module created in Alkemion Studio.

The module is a simple illustration (three islands, rival factions, and a missing relic), designed to demonstrate how Alkemion Studio can map out situations with nodes, links, and visual customization.
#ttrpg #dnd #fantasy
alkemion.bsky.social
Crossing a map is just logistics.
Crossing a world is a story when something changes along the way.

Weather turns harsh, supplies run low, or alliances crack. The road is another stage for tension and story.

#dnd #dungeonsanddragons #ttrpg #fantasy
Painting of travelers on a rocky forest path with towering trees and snow-covered mountains in the distance. “The Forest of Valdoniello, Corsica” by Edward Lear (1869). Overlay text: “Travel scenes aren’t about distance. They’re about what changes along the way.”
alkemion.bsky.social
Absolutely!
A mystery works better when you have some sense of what’s behind it. And sometimes the best explanation is the one the players come up with during play.
alkemion.bsky.social
Gold spends, magic items break, but mystery lingers. Show the them something impossible, like a creature no one can name, or a ruin that should not exist. Curiosity keeps players coming back for more.

#dnd #dungeonsanddragons #ttrpg #fantasy
Medieval illustration from The Travels of Marco Polo. On the left, a group of men in robes and hats gesture in conversation near a castle. In the center, unusual animals are shown, including a bird with large wings and two white beasts with long, trunk-like snouts. On the right, two men in red and white hats watch from behind a hill, with another castle in the background. Overlay text: “The unknown is the best treasure. Give players something they can’t explain, and they’ll chase it further than gold.”
alkemion.bsky.social
A shipwreck, a lost battle, a failed ritual. Dead ends in play are often turning points.

When everything goes wrong, players focus harder. Survival, recovery, revenge: this is where campaigns grow teeth.

Disaster can be used as the doorway to the next chapter.

#dnd #dungeonsanddragons #ttrpg
“The wreck of the H.M.S. Deal Castle off Puerto Rico during the great hurricane of 1780”, a painting by John Thomas Serres. An 18th century shipwreck in a violent storm, with broken masts and sailors struggling against huge waves, lit by jagged lightning tearing through dark clouds. Overlay text: “Disaster is not the end of the story. It’s often the moment the real adventure begins.”.
alkemion.bsky.social
You don’t always need to plan dramatic twists.

Give your world moving parts that react to each other, and let the players push them. A debt unpaid, a secret kept, a favor owed.

When these pieces collide through play, cause and effect will do the heavy lifting.

#dnd #dungeonsanddragons #ttrpg
“Blasted Tree” by Jasper Francis Cropsey (1850). A dark, dramatic landscape showing a gnarled tree blasted and broken, leaning over a rocky cliff under a stormy sky with swirling clouds. Overlay text: “Drama grows from cause and effect. Give the world moving parts and let players push them.”
alkemion.bsky.social
I also really like the descriptions. Feels like the right amount of details to my taste.
alkemion.bsky.social
Been playing around with a new adventure board in Alkemion Studio.

This one uses maps from the excellent watabou fantasy region generator, another free gem for the TTRPG community.

Really fun seeing how the pieces fit together.

alkemion.com
#dnd #dungeonsanddragons #ttrpg #fantasy #rpg
A screenshot of an Alkemion Studio board titled The Lost Compass. On the left sidebar is a list of nodes including Isle of Blackpine, Isle of Silvercross, Isle of Blacksands, Warlord of Blackpine, Merchant Council, Cult of the Drowned Star, The Moonstone Compass, and The Broken Pact. On the main board is a stylized fantasy region map showing three islands with forests, mountains, villages, and coastline. Text boxes describe each node, such as the Broken Pact between the islands, the factions vying for control, and the Moonstone Compass at the center. The interface shows the top and left toolbars of Alkemion Studio, along with the list of nodes to the left.
alkemion.bsky.social
It’s easy for encounters to fall back on combat.

But they can start in other ways. A sentry may raise an alarm. A rival might parley. Even wolves can be hungry but wary.

Options beyond "attack” can provide great story opportunities.

#dnd #dungeonsanddragons #ttrpg #fantasy #rpg
“The Master of the House”: a 19th-century painting by Carl Reichert shows a tense standoff between two small dogs and a black-and-white cat perched on a wicker basket. The dogs bark and approach curiously, while the cat arches its back and hisses in defiance, surrounded by fallen leaves on a rustic floor. Overlay text: “Not every monster wants a fight. Some want to run, trade, or talk.”
alkemion.bsky.social
The strength of any obstacle lies in the choice it forces.

Not every challenge needs a dozen options, but a good challenge should make players decide something that matters.

#dnd #dungeonsanddragons #ttrpg #fantasy #rpg
“Alchemist with Scale” by Johannes Weiland. Seated gray-bearded man three-quarter view facing right, in black coat with fur collar and cuff, black hat on head, sits at red carpet covered table of books, papers, copper pitcher and dark ceramic jar, holds in left hand a gold scale. Resting on a bench in front of table, a large book and jug with blue glaze marks and glass. Overlay text: “Players forget complicated plots. They remember making hard choices that changed everything.”
alkemion.bsky.social
A quick look at styling your story elements in Alkemion Studio.

alkemion.com
alkemion.bsky.social
New update bringing more styling options for designing your TTRPG adventures with Alkemion Studio!

We've added two new token layouts that let you display your content directly on the board. You can now show rich text descriptions with complete visual customization.
blog.alkemion.com/alkemion-stu...
Alkemion Studio v0.14.0
Hey everyone! New update today, with some new handy Token customization options for Nodes, as well as some quality of life improvements and fixes. Hope you enjoy!
blog.alkemion.com
alkemion.bsky.social
When things go wrong, let them go wrong in interesting ways.

A failed roll can mean smoke, explosions, or new dangers instead of shutting the scene down.

#dnd #dungeonsanddragons #ttrpg #fantasy #rpg
A startled alchemist in a cluttered workshop recoils in fear as smoke rises from an experiment gone wrong. Glass vessels and tools surround him, and an open book lies on a table draped in red cloth. In the background, a woman and child peek through an archway, watching the chaos unfold. Overlay text: “A bad roll should reveal something new, not erase progress.”
alkemion.bsky.social
Think about what the important NPCs want and what they do when the players are away.

When the party comes back, show how things changed because of it. This makes the world feel real.

#dnd #dungeonsanddragons #ttrpg #fantasy #rpg
A busy Copenhagen street in 1899, painted by Paul Fischer. People in late 19th-century dress walk on wet cobblestones among bicycles, prams, and horse-drawn vehicles. At the left, a small crowd gathers around a carriage, watching the driver. To the right, a woman pushes a pram and another walks past in a striped cape, while omnibuses and carriages line the boulevard under a cloudy sky. Overlay text: "NPCs are the gears that keep the world moving when the PCs aren’t looking. Track what they do offscreen and show the results.”
alkemion.bsky.social
No matter how much you plan, players will surprise you.

Keep your prep light and focus on reacting in the moment.

When you improvise instead of scripting every detail, the story stays exciting and alive.

#dnd #dungeonsanddragons #ttrpg #fantasy #rpg
Oil painting from 1886 by Axel Jungstedt depicting Aron Johansson seated on a wooden chair, wearing a dark suit, red tie, and wide-brimmed hat that shades his eyes. He smokes a cigar while playing a mandolin, with his legs crossed and his head slightly bowed in concentration. Overlay text: “A single inspired idea at the table can beat a week of planning. Practice improvising more than scripting.”