AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
@alexwc.bsky.social
1.2K followers 2.5K following 840 posts
(He/Him) 21 y/o university student and game developer. Obsessed with art and tech. Mega gay. IF I BLOCKED U, you didn’t do anything wrong, just removing accounts from my feed. (especially nsfw and spoilers) ❌👑, 🟦, 🇵🇸, 🌹, ⬛️, 🏳️‍🌈🏳️‍⚧️✊ #donottrain
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Opening up TF2 loadout render commissions!
I make these in Blender (HisAnimations TF2-trifecta plugin🔥) and do paintovers/adjustments in Krita. DM me!

$25, might be a bit more or less depending on complexity.
Typically takes around 3-6 days (I have to balance this with coursework o_o)
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
Implemented a weather system.
Each level has its own weather cycle and probabilities (it's less likely to rain in an arid level).
Allows specifying a random duration, particle effects, status effects, sfx, volumetrics, logic, animations and instantiating random decals.
#gamedev #indiedev #godot
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
Added a basic Item Wheel with mouse and controller support.
#gamedev #indiedev #godot
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
There is something so peaceful about the #pixelart Windows aesthetic.

I miss it.
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
I am still mindblown that #cave is still visited daily by dozens of people on bitbrain.itch.io/cave although this version is more than 3 years old.

Still gotta get FMOD for web working somehow to update the build.
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
You vs the guy she tells you not to worry about 💎⛏️

#godot #gamedev #cave
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
I think it should remain possible to work professionally on video games and getting to move back home to Scandinavia

(please?)
Norman Rockwell's "Free Speech"
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
We did it! 🥳🎉

Thanks to you, we achieved all the objectives of the crowdfunding campaign for the #PeerTube mobile app!

Thank you so much for your support during the campaign! 🥰

To mark the occasion, we've written a final article: https://joinpeertube.org/news/crowdfunding-app-end
The application crowdfunding was a success! | JoinPeerTube
We did it! Thanks to your support, we achieved all three of our fundraising goals for developing features in the PeerTube application! We now have the...
joinpeertube.org
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
🥳 #PeerTube v7.3 is out! 🥳

Email translations, config wizard, instance color/logo customization, playlists management redesign... This release includes really nice features!

Discover all of them in the blog post on joinpeertube.org/news/release...
PeerTube v7.3 is out! | JoinPeerTube
Facilitating the adoption of software is a long-term endeavour involving several stages. We are proud to present to you few of them that PeerTube has ...
joinpeertube.org
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
Você está livre para uma corrida?

Com a feature de vídeo vindo por aí, vai dar para explorar mais as mecânicas e o que estamos pensando...

@hugoi.bsky.social

#gamedev #indiedev #indiebr
A picture of my game, with some vehicles driving around
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
Meu irmão @hugoi.bsky.social está trabalhando nos modelos dos carros e no mapa em geral. Estamos bem focados em passar a vibe do Rio de Janeiro.

#gamedev #indiedev #indiebr
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
normalMagic now available on Superhive! 🐝
Link in thread 👇
#b3d #normalMagic
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
Stylized falloffs from "height maps"
🧪
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
New to the blue, hello! 💙

I'm a tech artist trying to make life easier for people what do 3D things.
Stuff I'm doing:
- Creating/supporting Blender addons for pros and newbies
- Making slow progress on a third-person detective game
- Sometimes 2D art and LEGO

Ask me things about tech art!
"autoConstraints" square icon 4 Images showing automatic constraints in Blender "uvProject" square icon mesh showing UV grid
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
this is what success looks like for me
#GodotEngine #gamedev
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Miner surrounded by spiders
#indiedev #gamedev #madewithgodot #indiegame #gaming #spiders #gameart #digitalart
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
Godot 4.5 reception has been inspiring, with the massive adoption providing a rapidfire discovery of bugs and regressions since 4.4

This first maintenance release, #GodotEngine 4.5.1, features nearly 100 fixes to ensure a safe and seamless experience!

godotengine.org/article/main...
Maintenance release: Godot 4.5.1 – Godot Engine
4.5's first maintenance release arrives!
godotengine.org
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
The Boys - Enemies for my game.

Oh and the player is there too ig.

#GameDev #IndieDev #Godot #PixelArt
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
hey #portfolioday and #gamedev!
i'm a programmer with >7 years of commercial+hobby gamedev experience, across many disciplines. recently a commercial game i worked on shipped! but now i'm looking for other work to cover my bases. check out my site for other projects+contact info foreverwip.github.io
In late 2022 I was hired by GalaxyTrail under contract to work on various projects, with work centered around prototyping core game systems, integration of assets, and implementation of certain graphical effects. The first project out of this to release is Chrono Gear: Warden of Time, a hololive game published under the holo Indie label, released in September 2025. Shown here is one of my contributions, the "Stasis" ability which was adapted from a variable-timescale prototype I designed for another project. The technical design of this ability was used throughout the game for similar time-control effects. In late 2023 I started working with STUDIO//LYNFLO offering general development assistance with their upcoming game DRAGONFRUIT: a mother's love, powered by Godot Engine. Here is just one example of what I've worked on: a dynamic shadow system that switches between realtime shadow casting and a static "directionless" shadow sprite based on distance and intensity of surrounding lights. This is a work-in-progress full port of Sonic the Hedgehog (revision 1) for the Mega Drive to C, designed and built over the course of roughly 19 months as of April 2025.

The intent of this project is to provide a base from which the game and its mechanics can be experienced and ported to a variety of platforms, without any compromise to how the gameplay handed in the original. The version of Sonic 1 currently promoted by Sega is not a port but a remake of the original, made with a completely different game engine (in fact, it's the same Retro Engine that I've hacked on in my other hobby projects, go figure). Unlike that version, this project is built off of the original Mega Drive game's machine code, with as few changes made as possible.

All game code has been successfully converted (barring some inaccuracies my testing might not have picked up), so now all current work is centered on cleaning up the generated code, further decoupling the drawing code from the VDP, and adding additional features. In this screenshot, I demonstrate the additional features such as widescreen support and custom shaders (blurring the background to make the foreground more readable). Screenshot of work on Sonic the Hedgehog 2 HD, a fan remake of the original game, showing a full 3D rendition of the special stage. What was once a 2D background with perspective tricks is now a full 3D scene, with objects positioned in three axes instead of two. When I first joined the team, there was already some work done on a procedural 3D renderer that generated polygons on the fly based on the original game's data, but it was very simple and offered a very limited view of the stage.

One of the main goals I wanted to achieve with the new renderer was for the player to be able to see the twists and turns of the rest of the track in the distance as they went through the stage; The main draw of the stages in the original was their 3D look and being able to look ahead of you, so it felt like a natural step forward. At the time though, the renderer was only designed to generate the track relative to where you were in it.

I ended up doing an almost complete rewrite of the renderer; I wrote my own spatial hash implementation and camera class in order to cull geometry, and rewrote our geometry generator to calculate all vertices only once at load time. Along with some extra shaders I integrated into the renderer, it provided an incomplete, but still more engaging visual demonstration of what the game could do to give a classic scene a modern coat of paint.
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
OK I re-wrote my battle system from the ground up AGAIN, but this time.... this is the ONE!
BEHOLD IT.

#gamedev #pixelart #indiegame #godot
Reposted by AlexWC🏳️‍🌈🇵🇸 (1 Comm Slot Open!)
Hi #PortfolioDay I'm Pete.

I'm a Senior Environment Artist working on stuff like SE:R at Rebellion. Last year, I also started a YouTube channel with game dev educational videos and some Blender and UE5 tutorials.
www.youtube.com/@PeteDimitrov

Here's some of my art:
Game screenshot from environment in Sniper Elite: Resistance by Rebellion. Depicts muddy banks and bunkers in 3D that I worked on. Everything is grassy and wet and muddy. Another Sniper Elite: Resistance screenshot. This one shows a dam that has been damaged. An UE5 screenshot of a scene of a ruined interior. Light spills inside from the daylight outside. There is a rock orb in the middle of the composition and it floats. On its ends there are blue crystals. A Japanese shrine depicted in 3D with fantasy twists. Showcases early morning scene with lots of wooden structures and orange bamboo candles. Unreal Engine 4 artwork. Artist signature in the corner says the art was made 2018.