Artur Ganszyniec
@agansz.bsky.social
260 followers 880 following 98 posts
Consulting Narrative Designer Poland based game designer, writer, and educator Co-author of https://howandwhywemake.games Masterclasses, workshops, mentoring https://narrativedesign.online Writing about narrative design https://the-narrative-designer.com
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Short introduction:
- Witcher 1 & 2 Lead Narrative Designer for CDPR
- text-based journalistic indies for Different Tales
- cute mobile puzzle-based games for ATGames
- AA and Tripple-I prototypes for 11 bit studios, Anshar Studios, and BLANK.
- teaching story design at Lodz University of Technology
I stumbled upon a real treasure (well... my mom did, while cleaning, and she let me know about the finding) – a 2007 publication by CD Projekt advertising an upcoming game called The Witcher. #thewitcher

What a fascinating piece of video game history!

www.the-narrative-designer.com/the-witcher-...
In another episode of our "The Witcher" adventure, we are trying to solve the investigation in Vyzima, only to realise that we must go back to the swamp forest. Again.

www.youtube.com/watch?v=Wwim...

#witcher #thewitcher #geralt #gamedesign #narrativesedign
Ep. 7 –The Witcher with a designer's commentary: Chapter 2 (part 4)
YouTube video by Artur Ganszyniec
www.youtube.com
Continuing our The Witcher play-through with a designer's commentary we dip our finger in the Temple Quarter of Vizima, meet two the-witcher-team lookalikes and help some working girls. Enjoy :)

youtu.be/AO-zY0dGY8U

#witcher #thewitcher #gamedesign #narrativedesign
Wersja polska najlepsza, się wie :)
In the third episode of playing The Witcher 18 years after the release, we uncover dark secrets, continue romancing in suspicious circumstances and finish our adventure in the Outskirts of Vizima.

www.youtube.com/watch?v=RQiV...

#thewitcher #witcher #gamedesign #narrativedesign
Today, on the Witcher playthrough with a designer’s commentary, Chapter 1 (part one).
youtu.be/_9lANHosFk0

#thewitcher #witcher #gamedesign #narrativedesign
Glad you liked it! The next instalment (Chapter 1, part 1) airs this Friday at www.youtube.com/@artur-gansz...
Eighteen years after the release, I play The Witcher, a game I worked on as the Lead Story Designer. Come and watch for designer’s commentary and anecdotes from behind the scenes.

The plan is to post new episodes once a week🤞
www.youtube.com/watch?v=epJH...

#thewitcher #narrativedesign
Today’s post on The Narrative Designer was triggered by an old photograph, and digs into some ancient gamedev history.

I muse about what happened to the team who made the first Witcher game, and how game studios are like the Ship of Theseus.

www.the-narrative-designer.com/the-question...
In the newest issue of The Narrative Designer, I write about curiosity-based stories. the-narrative-designer.com
#narrativedesign #gamedesign
My, narrative designerzy, jesteśmy zwykle samoukami. Przy braku formalnej edukacji i platformy do wymiany doświadczeń, wyważamy często drzwi, które inni już nie raz otwarli.

Zapraszam na warsztaty z narrative designu przygotowane przez zawodowca dla zawodowców.

Więcej na narrativedesign.online
What keeps us on the edge of our seats is the tension between hope and fear. To feel it, we must understand what the protagonist wants to achieve and what’s at stake if they fail. This is especially true when, as players, we are responsible for carrying out the plan.
the-narrative-designer.com
So far, on the-narrative-designer.com we’ve discussed the big picture: goals, conflicts, protagonists, story structures, and nonlinearity.

This week we zoom in on the basic building block of any interactive experience, the triad of crisis, struggle, and resolution...

#narrativedesign #gamedesign
Bardzo się cieszę, że okazały się inspirujące! :)
Wydaje mi się, że tak, prowadziłem wtedy zajęcia w Krakowie :)
Te bieżące warsztaty są bardziej nastawione zawodowo, dla osób już pracujących w branży lub chcących się do niej dołączyć.
Zwolniło mi się parę miejsc na warsztaty z narrative designu, które prowadzę w ten i przyszły weekend.

Nie jestem pewien, kiedy będzie kolejna edycja, więc to świetna okazja, żeby rzutem na taśmę dołączyć się do kameralnej grupy i w miłym towarzystwie popracować nad designerskim fachem.
Projektowanie dobrych historii w grach to fach, którego można się nauczyć.

Warsztaty z narrative designu: 1-2 i 8-9 marca, od 10:00 do 14:30, piguła wiedzy i praktyki z dwudziestu lat doświadczenia, case studies, dyskusje i czas na przećwiczenie narzędzi.

Więcej na narrativedesign.online
Home - Polski - Narrative Design Workshop
Czego sie nauczysz? My, narrative designerzy, bywamy samoukami. Trudno o formalną edukację w naszej specjalności.We własnej praktyce zawodowej często intuicyjnie czułem, które rozwiązania działają, al...
narrativedesign.online
Today on the-narrative-designer.com I share some thoughts on how we can structure nonlinear stories.
#narrativedesign #gamedesign
Reposted by Artur Ganszyniec
I wish we had different terms for the different play experiences games offer. not to be a gatekeeper (though inevitably they'd show up) but to genuinely help differentiate EVEN A LITTLE between infinite-rabbithole-sandbox vs two-hour-melt-your-heart-story vs collection-of-little-distractions etc
Reposted by Artur Ganszyniec
All games we make represent some viewpoint on reality, show through text or systems some stance on politics. Pretending that it isn’t so is cowardly. We cannot avoid it so we should be at least make a conscious decision about what we want to say.
We are standing on the shoulders of giants. When it comes to shaping stories it’s giants all the way down to Aristotle, who—of course—was standing on top of his own pyramid.

More on story structures in the new article on the-narrative-designer.com

#narrativedesign #gamedesign #gamewriting
Reposted by Artur Ganszyniec
Jane Ng @janeng.com · Feb 1
In gamedev, we joke about how we shouldn't care so much because "we ain't curing cancer" so chill, right?

But you know what? These last few weeks reminded me that the Arts, esp accessible Art like videogames is incredibly important because games have a big place in sculpting cultural norms.
Reposted by Artur Ganszyniec
Thinking a lot lately about the idea of “authorial voice” and “system rhetoric” in game design. What are we saying about the world (however indirectly) through our mechanics and systems? (From: How and Why We Make Games, Marta Fijak and Artur Ganszyniec)