Aezzy (Phoenix)
aezzy.bsky.social
Aezzy (Phoenix)
@aezzy.bsky.social
She/Her | Art & Engineering
The video machine project has grown so much since then! I have a special idea planned regarding it...
October 30, 2025 at 4:40 PM
Made a logo for my video art project.
March 9, 2025 at 11:38 PM
An ending screen from a recent stream
March 5, 2025 at 12:13 AM
Since this supports videos now, I can actually share assorted continued work on the video machine. This is an intro screen for the stream of Dolls (a horror movie).
September 15, 2024 at 10:51 PM
Space Worm On A String How Did He Get There
February 28, 2024 at 3:04 AM
Images from a test stream I did for my friends in VRChat, after improving the feedback loop.
February 25, 2024 at 8:30 AM
Working more on the feedback loop part of the video machine. It uses a wacom tablet as a video buffer.
February 23, 2024 at 9:22 PM
Here are some additional pictures from this session of the video machine. It shows Aviancer's retro 486 computer booting up, my oscilloscope and a couple patterns I generated with the video machine.
February 22, 2024 at 10:56 PM
I have been working on a video machine - a collection of hardware and software that produces pretty visualizations, and streams to VRChat.

We collaborated with Aviancer ( www.twitch.tv/aviancer ) on connecting her retro 486 and retro synthesizers setup to the video machine, results shown below.
February 22, 2024 at 10:49 PM
Some more oscilloscope pictures from today. I have improved both the vector code and the raster code - they give cleaner results, and much faster than before
January 19, 2024 at 5:34 AM
More oscilloscope art, now with a bit of HDR to make the photos more glowy and fun. Still experimenting with different ways to do photography. This uses my custom program code for generating the waveforms.
January 7, 2024 at 2:28 AM
I have obtained a sillyscope, to use it with my analog computer (to be featured in a post later)
January 4, 2024 at 1:42 AM
Have been working more on blocking out the port area for my synth game.
November 30, 2023 at 6:02 AM
Another gift for a friend. Character belongs to Kanashimi
October 24, 2023 at 11:58 PM
Still confused on what this characters name is (maybe "Yung Yagili"), but I just wanted to practice on some toothy snout, so I made it based off a random picture I saw.
October 17, 2023 at 4:11 AM
A constructivist-style dialog screen for my game about synths. It uses placeholder dialog from Fallout: New Vegas.
October 17, 2023 at 4:08 AM
A 3D model I made as a gift to somebody I met
October 6, 2023 at 1:04 AM
A constructivist-style HUD notification for the synth game that I've drawn up a while ago. I wanted the art style of the game to reflect the vibe of the era when the synths were created, and I also just really like this kind of an art style.
October 5, 2023 at 5:30 PM
Drawing No. 10105 (18.11.2753)
Project: Cera / Visor Module
Title: Field of view (optical, radar)

A technical blueprint of the main sensors to provide information about the world around, part of worldbuilding and engineering exploration for the project I've been working on.
October 5, 2023 at 7:04 AM
So in a sense, it is a living creature whose body is a micro-universe, with its own energy and structure inside, separated from the multi-dimensional superuniverse.
October 3, 2023 at 2:28 AM
Rye's true body is made up of pure energy confined inside mostly 1D brane strings. She is a living creature, sustaining herself on energy from the surrounding multidimensional superuniverse.

The strings of energy are limited by the branes similar to the one confining our 3D universe.
October 3, 2023 at 2:17 AM
A picture of my quetzalcoatl character Rye in her full form. Technically a grayscale 3D image showing a 4D cross-section of her multi-dimensional form, with third axis of the image mapped to color.

Sun (Sol) is shown for scale reference.
October 3, 2023 at 2:11 AM
Just an older picture. Been working on the main storyline quests today in the 2nd of three chapters (but I'm only actually planning to implement chapter 1 in the prototype).
September 22, 2023 at 10:49 PM
Some screenshots from a block-out of a port area for the synth game
September 21, 2023 at 9:50 PM
Re-entry visual effect I made for my synth game. A little ambient detail to illustrate progressive Kessler syndrome that the world is experiencing, as well as a special effect for one of the side quests.
September 21, 2023 at 7:35 PM