Adrian Gomar
@adriangomar.bsky.social
79 followers 120 following 150 posts
Composer | Audio designer My favorite musical instrument is a game controller 🎵🎮 ! Games: Malkyrs, Drift into Eternity, Roots of Tomorrow, Mission: Apocalypse https://linktr.ee/adriangomarmusic
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The jump from linear music to interactive music is the same as the jump from silent films to sounding films
No matter how much tech evolves, the emotional power of music is what we keep looking for.
That's why we keep listening to things recorded with 1 bad microphone on a magnetic tape 75 years ago.
Having an absolute blast turning an Xbox game controller into a fully playable musical instrument 🎵
In this third video I'm playing a hybrid track using hangs, piano and kalimba among several synths, all triggered and manipulated through the controller
Link 👇
www.youtube.com/watch?v=pKO1...
We need an AI to replace audio automatically on middlewares, so that you don't need to spend 2 hours editing and replacing the freshly mixed tracks with the older ones
The trouble is, great music doesn’t need to explain itself. When you hear it, you just feel it. You say, ‘Wow, I love this.’ And explanations, if any, come later.
Contemporary music often feels like an ideology trying to convince you that squares are round and triangles have four sides. And then giving you a three-page essay to justify it
Music and music design are not the same. But if you consider them both a part of the gaming experience, then that shifts the way you create music for the better
Replace all your VSTs with real instruments and tell me which version is better
Don't believe guys on social media telling you how to write music. Just write the music you want to write. That's all.
Deadlines are a godsend. They give you everything you need : discipline, time, and focus.
The days I'm inspired I make about 1 minute of music.
The days I'm not inspired I make about 1 minute of music.
The days I'm sad I make about 3 minutes of music.
If you work on games, judge the success of your music by what gamers say about it. The rest doesn't matter
Creating good music is about being authentic. About giving your unadulterated point of view.
Honest question: until now, our way to create music has been having an idea and then adding things to it until sounds finished. Is gen AI going to change that?
That moment when music isn't playing... and you realize you forgot to rebuild the soundbanks. Again
Saying to yourself that you have a 2 minute track to make is such a bad starting point.
It's not about filling time.
Start by having a great idea you love and then you'll see your track growing so much you'll have to decide what do you take out.
AI isn’t going anywhere. While we must protect creators and ensure fair pay, we should also be exploring how it can help us create better music.
Not instead of us but with us. At the end of the day it’s just another tool.
Music design is so deeply tied to the feeling of a game that it should be considered as a separate discipline. It's truly special how much you can achieve with it
It's telling to see how bad sample libraries are aging. Like in the past someone thought it would replace real musicians. Same thing will happen with AI
Composers, don't fear academia's rejection.
It's the best thing that could happen to your music.
It's the start of your real career.
Level 42 today!
Thanks to all of you that make it possible for me to make a living working on my passion.
Love you all 🙏🙏🙏
A good game soundtrack is not the one you don't notice because everything runs so smooth.

It's the one you notice *despite* everything running smooth because it adds that much by itself to the whole experience
Indie devs, don't sleep on the placeholder phase. Having great music in your game is the same as having great game design and great art: it takes many iterations to achieve something unique