AdamCYounis ➡️ GCAP
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adamcyounis.bsky.social
AdamCYounis ➡️ GCAP
@adamcyounis.bsky.social
930 followers 7 following 16 posts
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MIGW was amazing! I get so much energy meeting new people and reconnecting with old friends that by the end of it I'm itching to fly home and get back to work!
Set up a new dedicated YouTube channel just for streaming! Catch me live at YouTube.com/@IndieTalesL...
IndieTales Live
YouTube.com
To everyone who introduced themselves to me this week at #GDC, I'm so grateful to you. It was a surreal honour and absurd privilege to feel like I was at home in a place I've never been, among friends I've never met.

Seriously, thank you all so much.
I’m excited to be part of ALT: GAMES—Sydney’s brand new festival celebrating the Australian games community! Join me for ALT: Play, plus hands-on games, industry talks, and interactive experiences.

12-13 April

Parramatta Square, PHIVE, Parramatta Town Hall

#ALTGAMES #PowerhouseMuseum
I'm taking your efforts in good faith but I have to say, I think Bluesky is a poor platform to share such a message. I really think that most readers would see the graphs and these posts and come away more confused.
In your own graphic, the only image that has a tick against "pixel perfect" is functionally identical to what I would describe as pixel perfect, so by your own standard we're just talking about dolphins.

If there are under-the-hood differences, your graphic isn't sufficient to explain them.
You can always contribute to the conversation in a more permanent format and in more depth. That way your definition doesn't have to die.
Reading your other post, I wonder if you might be confused about the content of my video.

Our definitions are the same for pixel perfect, as far as I can tell, and as far as I communicated in the video.
I trust your voice in this topic but when it comes to pixel art games in off-the-shelf engines like Godot and Unity, this is how the terminology is used. The Unity engine itself has a component called "pixel perfect camera" that scales and snaps content to a low res texture.
I gave up microblogging (is that still what we call it?) a while ago but I'll have much to say about my projects soon, so you may get your wish :)