0xC0DE
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0xc0de.bsky.social
0xC0DE
@0xc0de.bsky.social
Acorn Electron fanboy | 6502 coder
https://0xc0de6502.github.io
Pinned
I finally got around to creating a simple static website with most of my free games and tools. Play my games online by clicking on the game's image, or visit the corresponding GitHub page. It also lists most of the places you may find me online 😎 0xc0de6502.github.io
On to the next experiment with physics simulation on my Acorn Electron, creatively named Sand!
December 6, 2025 at 10:19 PM
Couldn't help myself... my name fits exactly in those 36 bouncing balls 😎
December 6, 2025 at 12:05 PM
Pushed my Acorn Electron a little further from 27 to 36 bouncing balls (9x9 pixels each, 50fps flicker-free, MODE4) 🤓
December 5, 2025 at 4:22 PM
There is something very pleasing about arranging 6502 math code in such a way that most CLC/SEC instructions become unnecessary because the value of the carry flag is known in every possible execution path. It is also an excellent way to shoot yourself in the foot! 🤣
December 4, 2025 at 12:52 PM
26
I can push this to 25 flicker-free bouncing balls (9x9 pixels each) at 50fps in MODE4 on an unexpanded Acorn Electron 😎 Can you do better? Might be fun to do much smaller balls/particles next... 🧐
December 3, 2025 at 10:50 AM
I can push this to 25 flicker-free bouncing balls (9x9 pixels each) at 50fps in MODE4 on an unexpanded Acorn Electron 😎 Can you do better? Might be fun to do much smaller balls/particles next... 🧐
December 2, 2025 at 6:29 PM
Double the fun with double screen buffers, flicker-free 50fps #acornelectron
December 1, 2025 at 10:08 PM
Always enjoy a little physics simulation, especially having stuff bounce around randomly, very mesmerising 😎 #acornelectron
November 30, 2025 at 9:40 PM
* BLACK FRIDAY DEAL * 100% discount on all of my games and tools 0xc0de6502.github.io 😉
0xC0DE
Games, demos, tools and other projects by 0xC0DE
0xc0de6502.github.io
November 28, 2025 at 11:55 AM
Reposted by 0xC0DE
Excellent video from @bigcar2.bsky.social about the Atom

youtu.be/UvNi0vkZQo0?...
From tiny acorns… The Acorn Atom Story
YouTube video by Little Car
youtu.be
November 22, 2025 at 12:08 AM
Reposted by 0xC0DE
November 22, 2025 at 2:21 PM
For fun I created a CRACKME for the Acorn Electron. With some neat tricks, like traps for all known emulators. The idea/challenge is to try to crack the protection code on a real Electron, using no modern tools. Unfortunately, while playing the hacker myself, I managed to crack it pretty quickly 🤣
November 16, 2025 at 8:11 PM
Another great conversion of a classic game to the Acorn Electron! Very polished, well done!
Atari Missile Command for the Acorn Electron

Is now available on Stardot, please follow the link, log in, read the post, download the file(s) and get playing.

www.stardot.org.uk/forums/viewt...
November 16, 2025 at 10:25 AM
Disassembly (+ comments) of tape protection of Repton (Acorn Electron). Interesting protection measures. Hidden data in tape block headers is my favourite trick github.com/0xC0DE6502/t...
November 2, 2025 at 4:36 PM
I'm sure this has been done before, but I'm having fun disassembling the layers of protection code in Repton for the Acorn Electron. I may publish a commented disassembly later. There is fake code, many undocumented NOPs, hidden BRK handler, decryption, hidden data in tape header blocks, and more
November 1, 2025 at 11:21 AM
Revisiting one of my older demos for the Acorn Electron. Creatively called "MODE2 Demo". Fixed an issue that made it glitch every so often. Runs flawlessly in Electroniq (and on a real Electron of course). If someone says the Elk is slow and lacking colours, show them this 😎
October 26, 2025 at 2:15 PM
While coding Electroniq (Acorn Electron emulator) I got into the habit of writing down ideas, research, tech info, etc etc in a simple notes.txt file. This is now a 4300+ lines document and I'm very happy with it, considering my degrading memory and sparse comments in my source code 🤣
October 25, 2025 at 4:24 PM
From tape protection rabbithole to disk protection rabbithole. This Acornsoft "Plus 3 Games" disc (stairwaytohell.com/electron/adf...) appears to contain only 2 small files, but upon boot you can still play 3 different games! The code in the !BOOT file is no match for modern emulators though 1/2
October 25, 2025 at 3:04 PM
My custom tape loaders now confirmed working on a real Acorn Electron, including some lost bytes due to crippled MODE 1 🤣 I had trouble connecting my laptop (playuef, audacity) to my Electron, until I bought a cheap usb audio device aka "external soundcard". Loading/saving data works perfectly 😎
And here's a Speccy-inspired custom tape loader for the Acorn Electron (MODE 1, one continuous data stream)
October 22, 2025 at 6:00 PM
Anyone who has (or can make!) *original format* tape images (HQ UEF, WAV, etc) of Acorn Electron games that have tape protection and/or custom tape loaders, please get in touch 😎
Examples of games I am looking for in next post...
October 21, 2025 at 1:19 PM
I was curious how game devs made custom tape loaders back in the day. Here is my disassembly (+comments) of the tape loader of Way of the Exploding Fist (Acorn Electron). It loads "encrypted" continuous streams, which are still made up of blocks so you can rewind & retry github.com/0xC0DE6502/c...
October 19, 2025 at 5:31 PM
And here's a Speccy-inspired custom tape loader for the Acorn Electron (MODE 1, one continuous data stream)
October 15, 2025 at 10:32 PM
I got sidetracked by custom tape loaders on the Acorn Electron and decided to try creating a few of my own. Here's one that loads a continuous data stream to the screen (MODE 0), scanline by scanline. Beware, this is the perfect world of emulators and must really be tested on actual hardware!
October 15, 2025 at 3:22 PM
[email protected] it was decided on X that the Elk game 'The Hacker' would really benefit from your Blagger treatment 😉 (but not before you release Chuckulus of course!)
October 11, 2025 at 7:50 PM
This looks awesome! Do we need something like this for the Acorn Electron? 🤔
October 11, 2025 at 8:25 AM