Herbert
@xxgr1llmast3rxx.bsky.social
320 followers 430 following 1.4K posts
luv drawin, luv grillin, luv cathode-raytube televisions he/him https://www.backloggd.com/u/Herbert/
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xxgr1llmast3rxx.bsky.social
one of the realest to ever do it, RIP
retronauts.bsky.social
according to a notice on his Facebook page, Tomonobu Itagaki has passed away at the age of 58. No details were shared, but the statement expressed his misgivings about “failing to produce a new game for the fans”
www.facebook.com/share/p/17am...
Tomonobu Itagaki (from his final Facebook post)
Reposted by Herbert
boringkate.com
Seeing game devs take a "the customer is always right" approach to feedback is so sad because like I get it from a PR perspective, but...

1) The customer is always wrong

2) Your customers are gamers, so they're twice as wrong
xxgr1llmast3rxx.bsky.social
you will literally die if you don't have the same opinions as me, sorry you had to find out this way
xxgr1llmast3rxx.bsky.social
if you haven't read the Donald Duck comics in the original Swedish can you even claim to have read them?
xxgr1llmast3rxx.bsky.social
any reservations I might have about the indie scene aside, a healthy and diverse mainstream is where most people first develop their tastes, and provides common language for a culture- we're all sick of everything be compared to dark souls, but its the only touch point 99% of people understand
xxgr1llmast3rxx.bsky.social
that's all to say, staying on top of the new and hot is not a problem in a medium where the landscape is constantly and dramatically changing- which is pretty much every other medium (except hollywood film which is also ossified) with videogames... i think you need to look far back to see ahead
xxgr1llmast3rxx.bsky.social
mercifully they'll think it's a prank if I try to tell them that everyone said Bioshock was a masterpiece
xxgr1llmast3rxx.bsky.social
certainly there have been variations within a theme but let me put it another way- if I play to some teens music that was popular around when I was in high school, some 'stomp clap hey' they'll look at me like an alien, if i play some games they'll go 'hey gta V/Skyrim/Dark Souls! I play that!'
xxgr1llmast3rxx.bsky.social
the weird thing about videogames ever since they started taking 5+ years to make is it's not possible for them to actually be novel and current, you can't get ahead of trends and stay on top of popular ideas with a model like that so they're kinda stuck until dev cycles shorten substantially
xxgr1llmast3rxx.bsky.social
honestly I'm mostly just thinking about the idea that video games would have a sudden surge of creativity if not constrained by mean ol' publishers, mostly the 15 year long meta of open world action rpgs with a bog standard control scheme would continue as is
xxgr1llmast3rxx.bsky.social
so you're saying that english canonically sucks ass for analyzing fiction...
xxgr1llmast3rxx.bsky.social
'canon' is one of the funniest marketing schemes of all time "a corporation paid 6 billion dollars for this series so they get to decide which made up stories REALLY didn't happen."
xxgr1llmast3rxx.bsky.social
every single Sega of America interview with 90s era people makes the interviewee sound like a malignant narcissist it's insane
xxgr1llmast3rxx.bsky.social
I have met many AAA devs, extremely passionate and stupidly hardworking by and large, but they are, almost to the last, as averse to playing old games as the average gamer, and if offered creative freedom would largely keep making the same kinds of games they already make.
Reposted by Herbert
alexdz.bsky.social
"Why do people get upset with remakes? It's not like they replace the originals"

Capcom execs: We replaced the original games, why re-release them?
xxgr1llmast3rxx.bsky.social
cool, I suspect that SF2 example is the far more common story
xxgr1llmast3rxx.bsky.social
yeah, I strongly suspect it's mostly a consequence of guys making really arbitrary changes to 'suit' western tastes and therefore getting to take a share of credit if the game did well, which is a key motivation for a lit of other weird localization trends
xxgr1llmast3rxx.bsky.social
does anyone have a primary source about games being made harder in the west to combat rentals? I've never actually seen that confirmed in interviews and a reasonably large number of games are easier in western versions. I tend to think middle managers trying to claim credit are a more common cause
xxgr1llmast3rxx.bsky.social
I absolutely love those movies and still do, especially the first one, the third I think is the one that struggles the most to balance the qualities of the source against the needs of film making and has some goofy choices but it does the job of providing the emotional closure.
xxgr1llmast3rxx.bsky.social
I am a true intellectual I will rent it for 15 dollars + 30 dollars in late fees after playing it exactly once and forgetting I had it
xxgr1llmast3rxx.bsky.social
I don't give a shit about glorfindel but they should have had tom bombadil and the scouring of the shire, this is true adaptation radicalism
xxgr1llmast3rxx.bsky.social
pre-PJ lotr art is really interesting because it's so much more varied and even stuff that is distinctly not trying to evoke those movies today still seem caught in their gravity well