Unomelon
@unomelon.bsky.social
1.3K followers 130 following 450 posts
Wishlist Allumeria! - https://store.steampowered.com/app/3516590/Allumeria/ Discord: https://discord.gg/Ddh3acCtVx I like making low-fidelity first person games. I use #OpenTK, #Unity #Godot and #Raylib
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been doing some work on the daylight cycle, I fixed the star shader and made time based on ticks elapsed instead of seconds elapsed. Also got this nice screenshot :D #gamedev #indiedev #opengl #opentk #graphics #voxels
That sounds pretty awesome. I will add this to my wishlist i think
Ah, it has an NPC village system? That's cool. Thats an aspect I want to explore in my own game, having NPC's with comfort requirements and stuff. I really like what necesse does with it's npcs and i think that would be cool in 3d. Better than making 1x1 prison boxes for mc villagers
I've heard about that game, I gotta try it out sometime. It might have some good ideas
Exactly. I feel like theres also this awkward period where you are working on the engine, so you cant *show* the gameplay yet, so they just assume that you are just going to make a 1:1 minecraft clone with all the same gameplay elements
Currently working on signs and text rendering. I wanna make my sign system really flexible and customisable. Different sign shapes, font sizes, colours etc. Just got the text positioning working correctly, going to work on colour and light. #gamedev #indiedev
No matter where i post about my game I will always get people making minecraft clone comments. Somehow people can't get it through their head that games other than minecraft are allowed to exist. They down own 1^3 meter cubes
Everyone check out this other block game that has popped up recently. Looks really cool and I love the direction it's going in!
couple days late but, happy 1 month birthday block game! what a difference a month of development makes

#EniBlockGame #GameDev #ProcGen #PixelArt 🎮
This looks so good, I am genuinely excited for this. Really, really interested to see what it becomes, and excited to play it in the future
Accidentally broke my renderer yesterday, but it ended up producing some really cool glitch art. #gamedev #indiedev
The game is also DRM free, so you are welcome to hold onto your copy and continue playing even after it goes paid
Hey, thank you for playing! The game is going to enter early access next year which means it will cost money. I'm gonna charge $12 USD, but will apply regional pricing, so for example the price in brazilian real will be much cheaper (basically a permanent 50% discount)
The vibes are amazing!
Finally implemented better support for community translation in 0.9.5. People have been making translations for a while so I wanted to make sure they could see their hard work in the game. Still a lot of work to go before it is perfect, but it's a start :) #gamedev #indiedev
I think that is kind of what destiny hailstorm is doing for Voxel Eras, another indie voxel game. She has voxel lighting with shadows and it seems to work similarly, building a lightmap over time.
This is incredibly cool O:
How did you do the octagonal lighting? Is it 32 discrete levels instead of 16?
Incredible artwork of the forest spirit by Gen'ural in the Allumeria discord. Thanks so much! It's amazing to see people already making fan art for my janky little game :)
#gamedev #indiedev #art
0.9 is out RIGHT NOW!!! This time around I didn't get to edit a trailer in time, but will hopefully make one soon :) unobtainablemelon.itch.io/allumeria
#gamedev #indiedev #majorupdate
unobtainablemelon.itch.io
I'm on track to releasing Allumeria 0.9 on the weekend! This will be the last major version of the alpha available for free on itch, so don't miss your chance to grab it :) Will be moving to Steam playtesting for 0.10. Here's a sneak peek at all the new items! #gamedev #indiedev #solodev
My sincere noob experience with mint wasn't great, the biggest selling point people kept telling me was that you can install everything through the package manager and how simple it is, but when I got mint, all the software in the package manager was several years out of date ):
ooo that sounds great! I love procgen worlds. That description reminds me of cube world, but cube world had static terrain. A procedural RPG like that but with actual blocks sounds amazing
Do you have an idea where you are going to take this project? People are absolutely aching for more voxel games like this, especially since hytale got cancelled a few months back. I'm looking forward to seeing gameplay when you get to it :D
I feel the same way, all my lighting is linear and I have designed the game's aesthetic around it. For torches and point lights it actually helps a lot because it makes light feel like it reaches further, even if its not physically accurate.
ONE OF US ONE OF US