sylvie
@sylviefluff.bsky.social
2.2K followers 150 following 2.4K posts
game designer @ sylvie.website 🐈 sylvieish half of love ❤ game @ https://love-game.net
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sylviefluff.bsky.social
i donut want to sleep....
sylviefluff.bsky.social
can't believe i added an OPTIONS MENU to my VIDEO GAME....
sylviefluff.bsky.social
augh, writing these desogn notes is going to take forever....
sylviefluff.bsky.social
not sure that maintaining a web version and using electron to export it to mac/linux is actually easier than maintaining native mac and linux versions, on the other hand sylvie rpg had a linux-exclusive sound driver crash that i gave up on figuring out soo....
sylviefluff.bsky.social
What the Electron is going on... I successfully got game maker to resize my electron window
sylviefluff.bsky.social
"openai will allow erotica" i hope they get into a fight with payment processors and they both destroy each other
sylviefluff.bsky.social
problem: no way to quit back to the title screen and access the options menu if you want to adjust options mid-game
solution: "I'm the options fairy, type 'fairy' to summon me"
sylviefluff.bsky.social
(realizing i have to write a key config menu) i think you're on to something
sylviefluff.bsky.social
having a lot of spare time until your game release makes you lose your mind and start thinking deranged things like "i should add an options menu"
sylviefluff.bsky.social
Kitten has the same letters as Sylvie, but in a different order, and some letters are changed.
sylviefluff.bsky.social
I can't add a demo of my game to steam next fest because all of the music is taken from different Castlevania games, which is said by some to be copyright infringement.
sylviefluff.bsky.social
i don't normally watch reaction videos but i would watch one that's like "gundam 79 fan who knows nothing about gquuux and hasn't watched any of it reacts to the final episode of gquuux"
Reposted by sylvie
catsofyore.bsky.social
“Sauve qui peut”. This is a French phrase that translates literally to something like "save yourself who's able/can" and roughly equates to “run for your life!” or “every man for himself!”, indicating a chaotic or dangerous situation/stampede. Postcard from my collection, no date/info.
Black and white photo of a shorthaired tabby kitten appearing to burst through a sheet of white paper in a dark frame. Text at the bottom reads “sauve qui peut”.
Reposted by sylvie
ysbryd.net
🔴 DEMO NOW LIVE 🔴

After wowing players, critics, and award juries at conventions, our psychological horror platformer LOVE ETERNAL by @brlka.com is now playable in Steam Next Fest!

Download it now, and be taken away.

Away awaits love.

#LOVEETERNAL

store.steampowered.com/app/3973960/...
sylviefluff.bsky.social
ohh i think part of what i didn't know is that "play" can mean "include in your deck" and not just "physically put on the playing field during a game"
sylviefluff.bsky.social
can you explain the simian spirit guide thing i'm curious.... like what does it do and why would it be strange to play one in this context
Reposted by sylvie
crowlines.net
Extra fluffy Sylveon :]
drawing of sylveon from pokemon with extra fluff
sylviefluff.bsky.social
i'm glad i wasn't super invested because that was sillay
sylviefluff.bsky.social
it's not even that i dislike it exactly it's just overwriting my thoughts in real time with "man the original mobile suit gundam was really good"
sylviefluff.bsky.social
watching the final episode of gquuux

man the original mobile suit gundam was really good
sylviefluff.bsky.social
whoa the moon looks cool tonight is it one of those super gay wolf moon events or whatever
sylviefluff.bsky.social
eating honey roasted brussel sprouts on the train
Person doing an exaggerated pose with text "Hold up!! His writing is this fire???"
sylviefluff.bsky.social
i liked this post, i skimmed it at first but i was thinking about similar stuff while writing my rpg game design notes so i read it properly just now. a lot of my early design goals were about battles having more "choices" and "variety" but the final design is about more than just choicemaxxing
mokkograd.net
New Blog Post!

Anything Can Be A Battle (If you want it to be!)

2300 words about how game design talk often too prescriptive, musing on the nature of abstract turn based battle systems and the various ways how you might make your fights more exciting.

mokkograd.net/posts/2025-1...
Blog Post
mokkograd.net