School of Video Game Audio
@sovga.bsky.social
1.2K followers 2.4K following 970 posts
🎓 http://SoVGA.com 🎮 -Since 2012- "Learn #gameaudio online" - #Wwise, #FMODStudio, #Unity3D, #UE5 & #PureData ✏️Sign-ups: The 19th of Feb, Apr, Jun, Aug, Oct + Dec #gamejobs
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Our current #Wwise 2024.1.8 game audio course overview for September 2025, new material added as new features added 😀! All courses routinely use middleware updated within last two months. More details at School.VideoGameAudio.com #gamedev
SoVGA.com Wwise Sep 2025 #gameaudio course - page 1:

Wwise Demo Reel 500
Dashboard / Courses
Sep2025

WwiseSep2025
Use Wwise 2024.1.8 using the Wwise New Version (do not use Wwise 2025)
Class Forum
Add a month of enrolment
SoVGA Code of Conduct
Instructor Dialogue
TA Dialogue
Week
Complete Profile
Getting started
Required: Wwise School of Video Game Audio Educational License
File Naming Convention for Video Games
Upload a short video introduction
Open Wwise Online Manual
Add a course add-on for coding, music, sound design or dialogue
Week 1
Introduction to Wwise & Version 2024 Updates
Wwise Course Basics
Wwise Videos FAQ
Wwise Videos:
Integrating a Sound
Source Editor
Randomization
Sequencing
Quiz: Videos 1-4
Switches
Game Parameters (RTPCs)
States
Quiz: Videos 5-8
Attenuations
3D Position Automation
Balance-Fade Speaker Panning
Effects
Quiz: Videos 9-12
Hierarchy
Soundcaster
Mixing Desk
SoVGA.com Wwise Sep 2025 game audio course - page 2:

Mixing Desk
Optimizing Memory Usage
Processor Optimization
Quiz: Videos 13-16
Wwise Profiler - Game & Soundcaster
Mini Project Week 1 : Footsteps
Optional: Mini-Project : Footsteps (Part 2 & 3)
Course Add-ons: Coding, Music, Dialogue and Sound Design
Example: Add-On - Coding
Optional: Introduction to C# Coding with UnitY+Wwise
Example: Add-On - Music Composition
Optional Add-on: Composing: Interactive Music - Project 1
Example: Add-On - Dialogue
Optional Add-on: Dynamic Dialogue - Project 1
O Optional Add-On - Sound Design
Optional Add-On: Sound Design - Project 1
Week 2
10 Game Audio Recording Tijps
Audio Delivery Format
Recording Audio from Your Computer
Week 2 Readings
Optional: Wwise Music (201)
Dynamic Mixing Techniques
Synthesis and Effects
Crossfade Looping to Create Smooth Loops
Profiling Events and RTPCs with Wwise
Game Reverbs
RTPC scope
Optional: Wwise + Unity Integration Video 3DGK Lite
Optional: Wwise + Unreal Integration - FPS Tutorial
Optional: Unity + Wwise Reverb Areas
Optional: Unity + Wwise Reverb Portals
Optional: Reaper+Wwise Linear Video Event System
Mini Project Week 2 : Effects
Week 3
> Currently the Wwise Adventure Game (WAG) requires 2024.1.4
Choosing Your Demo Reel
Wwise Signal Flow
Copying Data Between Wwise Projects
Optional: Wwise Performance Optimization (251)
Mini Project Week 3 : Monster Sounds
check Wwise SoVGA.com Wwise Sep 2025 game audio course - page 3:

Week 4
Creating Your Asset List
Limiting Voice Instance Playback
Optional: Music branching based on an RTPC
Randomizing RTPC Parameters
Optional: Dynamic Dialogue
Mini Project Week 4 : Weapon Sounds
Week 5
Final Project Overview
Demo Reel Recording and Editing
Wwise Adventure Game: Project Download
WAG: SoundBanks
WAG: Optional - Adding Your Music
3D Game Kit: Project Start
3DGK: Adding Custom Ambience, Music & Reverb Areas
3DGK: Advanced Subtractive Ambiences
Generating the AkCube Sound Banks
Editing AkCube Maps
Cube online documentation link
Optional: Mac - Compiling the AkCube Demo Reel Project
Optional: PC Compiling the AkCube Demo Reel Project
Week 6
Audio Level of Detail
Optional: Working with AkCube
AkCube: Reverb, Ambience and Music Areas
AkCube: Doors
Doppler in Wwise
Demo Reel Audio: First Pass
Optimizing Voice Usage
Week 7
Demo Reel: Review #2
Week 8
Demo Reel: Final Review
Demo Reel Postmortem
Final Week
End of course - Enrolments end on last day of the month (ex. February 29th at 11 :59pm PST)
Freelance Technical Sound Designer at www.climaxstudios.com (UK – remote, 🇬🇧) "..join our award-winning development team for a short term contract starting in November" www.climaxstudios.com/join-our-tea... #gamejobs
Dialogue Audio Designer at thatsnomoon.co (Los Angeles, 🇺🇸) "Professional understanding of game voice-over development, from paper to localization" thatsnomoon.co/careers/5676... #gamejobs
🕹️ 🔊 Looking to improve your game audio skills? Less than one week (October 19) to sign-up for SoVGA.com online courses in FMOD, UE5, Wwise, Unity & Pd - can be completed over 4 months @ 1+ hour / weekday 🎓 Info+contact: School.VideoGameAudio.com #gamedevelopment
Lead Audio Designer on Monopoly World at reality.co (Kraków, 🇵🇱) "be responsible for creating the soundtrack of an entire world" careers.reality.co/o/lead-audio... #gamejobs
Lead Audio Designer at www.linkedin.com/company/enha... (Tokyo, 🇯🇵) "creating the total audio soundscape (sound effects, music) for new studio projects" enhance-experience.com/jobs#lead-au... #gamejobs
Hope you've been enjoying our latest community update this weekend, feel free to subscribe on SoVGA.com 😀 for our 6 updates a year! bsky.app/profile/sovg...
Just sent out a fresh SoVGA.com #gameaudio community update for your weekend reading with plenty of helpful updates 😊 !
SoVGA.com community update, sign up on our site :)
Just sent out a fresh SoVGA.com #gameaudio community update for your weekend reading with plenty of helpful updates 😊 !
SoVGA.com community update, sign up on our site :)
Senior Sound Designer at www.arrowheadgamestudios.com (Stockholm, 🇸🇪) "lead the design and implementation of a wide range of sound effects for the game, taking ownership of key audio features" jobs.arrowheadgamestudios.com/jobs/6465772... #gamejobs
Dialogue Designer at cloudimperiumgames.com (Manchester, 🇬🇧) "creatively designing dialogue processing, capturing new dialogue, and working with our world-class inspirational audio team" cloudimperiumgames.wd503.myworkdayjobs.com/en-US/CIG_Gl... #gamejobs
Reposted by School of Video Game Audio
#GameAudio, here's an update on the #MusicDesign system for my thesis using @audiokinetic.bsky.social #Wwise!
The description of how the system works is in the comments 👌🏽
Wwise - Music Design Update
YouTube video by Guido Fazzito
youtu.be
Reposted by School of Video Game Audio
The India Game Developer Conference is right around the corner. Apply to become a speaker, or secure your tickets to the event now. More details are available on the website: indiagdc.com

#gamedev #igdc #conference #India #gameaudio
indiagdc.com
Reposted by School of Video Game Audio
//TEASER_EP.001//

Christopher Fox, audio director at @compulsiongames.bsky.social talks about the development of @southofmidnight.bsky.social.

Full episode drops Tuesday @ 12pm ET.
Subscribe to get notified, links in thread below!

youtube.com/shorts/001GA...
#gameaudio #gamedev #podcast #gaming
YouTube
Share your videos with friends, family, and the world
youtube.com
Audio Director at www.giantskull.com (Encino, 🇺🇸) "set the creative vision for audio and lead the team responsible for bringing it to life, from thrilling combat to immersive exploration" jobs.lever.co/giantskull/3... #gamejobs
A couple of grads from the school, Daniel & Dominic, have just started a new game audio podcast 🎙️ ☺️ !
Introducing Audio Logs, our brand new #gameaudio podcast created and hosted by Dan Richer (@daaaaaaaan.bsky.social) and Dom Caterina (@domcaterina.bsky.social). More to come very soon!

youtu.be/vGtVZIv5B38
000 - Introducing Audio Logs
YouTube video by Audio Logs
youtu.be
Our current #FMOD Studio 2.03.09 game audio course overview for September 2025, new material added as new features added 😀! All courses routinely use middleware updated within last two months. More details at School.VideoGameAudio.com
FMOD Demo Reel 500 - Sep 2025
Dashboard / Courses / Sep2025 / FMODSep2025
Use FMOD Studio 2.03.09 with this course Class Forums
 Addamonthofenrolment SoVGA Code of Conduct Instructor Dialogue
TA Dialogue
Week 0
Getting started with FMOD Studio
Complete Profile
FMOD Studio Online Manual Reference Upload a short video introduction
 Addacourseadd-onforcoding,music,sounddesignordialogue Week 1
FMOD Studio Tutorial Videos: Basics Events and Sheets
Instruments
Logic Tracks
Parameters
Banks
Non-destructive Audio Editing
File Naming Convention for Video Games Mini-Project : Footsteps
Course Add-ons: Coding, Music ♩, Dialogue and Sound Design  Optional Add-On - Music Composition 
Optional: Composing: Interactive Music - Project 1
 Optional Add-On - Dialogue 
Optional: Dynamic Dialogue - Project 1
 Optional Add-On - Coding 
Optional: Coding: Intro to C++ Coding - Project 1
Optional: Introduction to C# Coding with Unity+FMOD - Project 1 Optional: FMOD Visual Scripting Advantages
 Optional Add-On - Sound Design  Optional: Sound Design - Project 1
Week 2
10 Game Audio Recording Tips
Recording Audio from Your Computer
Audio Delivery Format Convention
Mini-project : Week 1 : Sample Solution - Footsteps
Video Tutorial for Week 1 Mini-Project : Part 1 Video Tutorial for Week 1 Mini-Project : Part 2 Video Tutorial for Week 1 Mini-Project : Part 3
FMOD Studio Tutorial
Celeste Indie Game FMOD Studio Project Mini Project - Week 2 : Effects
Smart Presets
Send Effects
Snapshots
Seamless looping
 Optional Add-On - Dialogue 
 Optional Add-On - Music Composition   Optional Add-On - Sound Design 
 Optional Add-On - Coding 
Week 3
FMOD Studio Example Project Explained
Introduction 2D Events
Multi Instruments, Randomization Types, Parameter Randomization, Spatializer
Snapshots, Persistent Events, Sandbox, Health Implementation Snapshot ADSR Fade In/Out
Sidechain Parameter, Async Loop Region
Scatterer Instruments, Seek Speed
Parameter Labels
Crossfades Using AHDSR
Parameter Value Editing
Event Submix Ducking, LFOs
Parameter Seek Speed
Interactibles, Start Offset Randomize Start Offset, Master Track Randomization, Distance Parameter (LOD) Parameter Hold on Play
Autostop Parameter AHDSR, Sequenced Sound, Automatic Weapon
Vehicles
Engine Load Music
Unquantized Stingers Layered Music Branching Music Music Transitions Mixer VCAs
Reverb Effects Return
Mixer Group Snapshot Nested Events
Crossfade Looping
Music: Magnet Regions
Music: Transition Regions
Introduction to Interactive Music with FMOD Studio Adding FMOD to Unity
Adding FMOD to Unreal
Sidechaining
Optimization: Instances
Mini Project - Week 3 - Enemy Sounds
Week 4
Choosing Your Demo Reel
Old: Sauerbraten: Adding Map Sounds
Sauerbraten: Editing Maps
Seek Speed and Bypass Optimization Making Transitions Smoother
Multiband Dynamics
Demo Reel Recording and Editing
Copying Between Projects
Testing Sounds Using the Sandbox
Live Update Mixing and "Hot Swap" Content Mini Project - Week 4 - Weapon Sounds Week 5
Starting Your Demo Reel Project
Profiling in FMOD
Creating Your Asset List
Final Project Overview
Using Real-time Game Connect with FMOD Studio 3D Game Kit: Project Start
3DGK: Snapshots and Parameters
3DGK: Adding Custom Ambience, Music & Reverb Areas 3DGK: Interactive Music
Cropout: Project Start
Old: Sauerbraten Game Parameters
Sauerbraten: Adding Adaptive Music
Sauerbraten game documentation (link) Adaptive Music in FMOD
FMOD Case Study: Cult of the Lamb
FMOD Case Study: Mecha Ball
Optional: FMOD Studio C++ Coding Week 6
Platform Optimization
FMOD Studio Integration with Unity Optional: FMOD Studio + VR Audio Demo Reel Audio: First Pass
Week 7
Demo Reel: Review #2
Demo Reel Editing
Old: Sauerbraten: Adding Positional Reverb and Music Old: Sauerbraten: Adding Rectangular Snapshot Areas
Week 8
Final Demo Reel Review Postmortem
End of Course
End of course - Enrolments end on last day of the month (ex. February 29th at 11:59pm PST)
Audio Design QA Analyst at www.cdprojektred.com/en (remote, 🗺️) "strong focus on audio design in video games, and are excited about collaborating with cross-functional teams to deliver high-quality audio" jobs.smartrecruiters.com/CDPROJEKTRED... #gamejobs
Lead Sound Designer at www.black-shamrock.com (Dublin, 🇮🇪 ) "defining and executing the audio direction, acting as the main point of contact for a project’s creative audio design and technical implementation" fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/Candid... #gamejobs
👀 Looking to improve your game audio skills? Less than two weeks (October 19) to sign-up for new SoVGA.com online courses in Unity, UE5, FMOD, Wwise & Pd - can be completed over 4 months @ 1+ hour / weekday 😀🎓
📝 Info+contact: School.VideoGameAudio.com #gamedev
Principal Sound Designer at Lightspeed L.A. (Bellevue, Irvine, 🇺🇸) "collaborating with sound and other disciplinary teams, creating sonically rich, high-quality AAA audio" tencent.wd1.myworkdayjobs.com/en-US/Tencen... #gamejobs
Eclipse: Noise Suppressor by Chaos Audio is a free VST3, AU, AAX for Windows, macOS "noise suppression effect that allows you to either reduce or eliminate noise to clean up your sound" chaosaudio.com/products/ecl...
Our new #UE5.6.1 Nov 2025 game audio course includes Stack O Bot updates & more: School.VideoGameAudio.com
Master Tone PRO by Yuri Semenov is a free VST, VST3, AU for Windows, macOS "a free channel strip plug-in" pseudostereo.blogspot.com/2022/03/blog...