Rinaldo Wirz / Momo-Pi Studio
@ryofougere.bsky.social
41 followers 74 following 73 posts
Game creator living in Japan since 2014. Creating a Tactical RPG with timed action and the wind as the main enemy. Worked on DQ11, Star Fox Zero before to start as Indie game creator as Momo-Pi Studio. Game design, pixel art, animation, etc.
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My friend Adrian and I are creating a new game called "The Push". A fast paced turn based Tactical RPG where the player is always active, and we've been working on it since 2023 now.

#IndieGameDev #tacticalRPG
maybe you can start trying fresh. I think I will try that, clear the channel I follow first and keep the good ones. Then do what AI found for me.
it is hard to change the algorithm though
Can't we have an option in social media and YouTube to 100% cut the algorithm and need to search all manually what we want to see, old style ?
That's my personal dream right now
then, follow the good channels, cut the rope with the complaining ones
😉 You're welcome 🤗
For example a simple little light that shines on top of interactive objects. Could be also just the button input showing when nearby enough, or an icon.
the thing is, your palette is already really colourful so, maybe better use the colours you want and add some particles on the interactive elements à, and then be free with whatever colour you like. Probably each environment might have different tints and major colors...
question though, do you have any interaction with any objects in this scene ?
might be wise to keep a tint or colour for these
hehe excellent ! arf, je vais devoir acheter un jeu et du temps maintenant !
A.
The red colors are making the scene really to heavy in the B version. I feel you could uses some blues as well somewhere to balance the general colors.
I like the red on the wheel though.
Reposted by Rinaldo Wirz / Momo-Pi Studio
IP Reward Screen
The Intel Points rewards screen (alternative to XP, the IP are linked with defined enemy types) has its first iteration. No fancy animation yet, I am trying to find a way to retain the IP somewhere without breaking the existing system.
more coming soon
#indiedev
#inidegame
#ThePush
uuh, I can almost see the clear crackling sound coming out of this
thanks a lot !
we still have so much to do!! Glad it feels already great to you though !
And yeah, the mix is still not here, but sounds will be of much importance in this game.
Controlled Chaos
A lot of things happening here, the wind, the rocks coming up from the ground, the abominations trying to get you. It is an actually quite interesting and challenging level. Happy with the latest update I did, the game really starts to have it's own uniqueness.
#ThePush
#Indiedev
Stealth Algae
First iteration of a tile that hides you from the enemy, as long as they didn't had detected you yet, with animation movement linked with the wind. Not only it gives life to the battles but it can be really useful!
#ThePush
#indiedev
#tacticRPG
mérité ! ce jeu m'a remis dans le droit chemin en tant que joueur ET développeur !
❤️🎉❤️
The Pushにもちろんポジショニング も大事です。
タイミングは敵のターンの時にも必要なのであまり落ち着かないタクティカルRPGです。
もちろん自分のターンの時は考えれる時間あります。
#indiegame
#ThePush
#Tactic
#RPG
このタクティカルRPGにはタイミングはすごく大事です
気を付けないと一瞬で死んじゃう
(一応パブリッシャー探し中ですー)
#indiegame
#ThePush
#Tactic
#RPG
溶岩が徐々に上昇するシステムを作ってみた

#indiegame
#ThePush
#Tactic
#RPG
Positionnement
Le Crystal Claw est invincible de face, et demande au joueur de le contourner afin de pouvoir lui infliger des dégâts. Il a aussi une chance de lancer un second coup, qui si non bloqué, verra le Defender se faire pousser en arrière.
#indiedev
#ThePush
#tactic #RPG
Did some new assets for The Push, adding a slightly more otherworldly feel. Still on the UI reward system meanwhile, but it takes much more time. Stay tuned !
#indiedev
#ThePush