Randomised RPG suggestions
@rpgsuggestions.bsky.social
6 followers 4 following 420 posts
An automated TTRPG experiment by @periaptgames.bsky.social. Posts randomly-generated ideas. May misspell "lifepaths" due to technical reasons. Behind the scenes, this is a bunch of dice tables strung together using Tracery.
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I'm sorry to tell you that if your game has escalation AND a GM AND a set of marbles, it might be unplayable. Don't forget the tension!
Most foundational games don't have a fighter class. But you can make a theatrical game with a score-based balancing procedure and it works!
Here's a quick idea: Bumpy notepads for 'Wallace Wunkle's Tragedy Factory'
A tip: Your usual invading dreams model can just be replaced with a pregenerated enduring storytelling Tarot card (might need some modding)
A tip: The standard lore description can easily be replaced with a point crawling procedure. Enhances that sword-and-sorcery feeling.
A playbook which doesn't address narrative is like a table without a safety tool!
A deep game of Wanderhome involves nation building. (Make this)
In the end, the difference between a medieval-ish game and a survivalism-ish game is whether they have astronomy
Modifier-based game with a battery chess piece. Remember, friends are key!
My response to the Advancement Question: why not just playtest a hack from Honey Heist? Seems compelling.
Switch it up: make flow bumpy and critical successes sillier
Here's a quick idea: A space opera game inspired by (a) visiting family and (b) Warhammer Fantasy Roleplay.
Making a neo-ecological spycraft minigame hinging on a new clue-based class hack (just playing with the form)
Here goes today's idea for a playful game: Every time a player engages with a combat they note down another attack.
Endurance sketch for Electric Bastionland . Superb, or nah?
Positing a text-based paladin class for Mork Borg
I use records to track resources, especially in games that don't have backstory!
Dance-based wizard class for GURPS Supers
Giving up on making a specialised door-to-door sales mini-game and going all in on explanation chess pieces (might need some tweaking)
If you don't like games that are wide-ranging, maybe try out a consequential Enlightenment game.
In the end, the difference between an architecture game and a far-future game is whether they have foraging!!!
I'm sorry to tell you that if your game has counterfeiting AND warriors AND setting information, it might be unplayable!
Start creating a game inspired by (a) Shadowdark and (b) in-engine cutscenes. But instead of beads, use counters
I tried designing a template-based character point and immediately ran into the Wizard Class Problem!