Peter McDonald
@pdmcdonald.bsky.social
720 followers 280 following 200 posts
Assistant Professor of Design, Informal and Creative Education, UW-Madison. Game and play scholar, potter and dog friend.
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pdmcdonald.bsky.social
Dr. Krista-Lee Malone is live streaming with some of the finalists for the GEE! Learning Game Awards on twitch. Tune in here: www.twitch.tv/gameranthro
GamerAnthro - Twitch
PML Gee Awards Finalists!
www.twitch.tv
Reposted by Peter McDonald
labendz.bsky.social
A true horror; a choice to know, discover, and inspire less. A victory for the reaction. An assault on our youths and future.
returnstosender.bsky.social
A massive attack on several humanities units (Arabic Studies, Judaic Studies, Holocaust Studies, Classics, Religion, German & Scandinavian, Russian/East European/Eurasian Studies) *and* tenure now unfolding at the University of Oregon (a blue state!). Closure of units and faculty layoffs threatened.
I've now been allowed and asked to share more details about what's going down at the University of Oregon, which involves imminent announcement of firings, among others, of tenure-track and tenured faculty. Given the units impacted (see below), please  share this with your professional networks in related disciplines and start getting ready to put pressure (or begin putting pressure already) on the University of Oregon upper admin to abandon this alleged plan before they finalize it.

It appears that, with no prior consultations, the departments of Religion and Classics (two separate units), and the programs in Russian, East European, and Eurasian Studies, German & Scandinavian, Judaic Studies, Arabic Studies, and Holocaust Studies (the latter five all parts of a previously-consolidated mega unit called the Schnitzer School of Global Studies and Languages) are facing imminent announcement of elimination (expected the week of Sept 7), with layoffs of pre-tenure, tenured, and career faculty in these units. The reason given is "financial exigency" -- upper administrations of several universities across the country (and in blue states like Oregon also) appear to be giddy to use the context of Trump attacks on higher ed to dismantle the humanities.

Faculty at OU won a faculty union not long ago; this may be, in part, a retaliation for that, I've been told. The union is working with AAUP, etc.; my understanding is that the maximum spotlight is needed at this point.
Reposted by Peter McDonald
Reposted by Peter McDonald
kiennas.bsky.social
You can read my testimonial on the KS page, but I *loved* BFF! The Golden Years and I'm so excited to see it in this finely aged version 💖
Reposted by Peter McDonald
luna-storta.bsky.social
So Codenames (and thus CGE) has blocked me, a Trans developer and designer, because I had the nerves to send them the two replies you find below. Judge for yourself if these are worth a ban.

This is their way of dealing with empathy and care in this ongoing conversation.
pdmcdonald.bsky.social
Very helpful comparison. I feel like the opening of Clair Obscur takes it's lessons from Chrono Trigger
Reposted by Peter McDonald
cyborgurl.bsky.social
hi nerds! i released a new #ttrpg today. COLDBLOODS is a 3-5 player game about mercurial vampires. drink the blood of humans to gain their knowledge, be physically changed by your monstrous actions, and maybe - if you're lucky - earn the respect of your ancient family.
Coldbloods by Anna Anthropy
This party sucks!
w.itch.io
pdmcdonald.bsky.social
I think my assumption is that life in the present is predominantly gameplay (in one way or another)
pdmcdonald.bsky.social
Yes, totally. Leap Year is what made me start thinking about microvanias.
pdmcdonald.bsky.social
Well this is embarrassing! A knife made of whispers is from 2015. Oops!
pdmcdonald.bsky.social
Lastly, @droqen.bsky.social's The End of Gameplay is a series of short game poems that reflects on the medium and on what it means to live honestly in the present moment. It can be played in half an hour, but its been consuming my thoughts for much longer. A really special one. (17/17)
pdmcdonald.bsky.social
I've talked about Daniel Linssen's work before, and their small offering is A Knife Made of Whispers. You must carry a light through the darkness, in an echo of games like Ico. And Linssen layers the space with an unfolding story of love and regret.
pdmcdonald.bsky.social
Mechanically, Peppered isn't that strange (though the chair-scooting is interesting), but it is ambitious and generous in a way that feels rare. It aims for the humorous and achieves the zany, like a lost cousin of Sam & Max. And all the component parts speak to one another. (15/17)
pdmcdonald.bsky.social
An inversion of that dimensional reduction is AtoB, which asks the player to strategically cut out a 2D path from a 3D landscape and then traverse it. The player can upgrade their movement, which means they constantly have to evaluate what they might be able to reach or dodge. (14/17)
pdmcdonald.bsky.social
And now the more experimental batch! First is a proof of concept called Line: A 1D Platformer. It represents height by color--gray scale for platforms and blue--red for objects and enemies. When you jump you shift hues, which reorients the player to the temporal rather than spatial aspects. (13/17)
pdmcdonald.bsky.social
Small world right! Are you doing work with GBStudio these days?
pdmcdonald.bsky.social
Or, the shorter game Raven Star, where you play a bird kicked out of its nest because it lost its wings. You can't jump, and that lack becomes a way of reflecting on your identity and belonging. Nothing too complex, but a ugly duckling allegory made for the GameBoy. (12/17)
pdmcdonald.bsky.social
I feel some pride in the growing number of platformers made with GBStudio and my tool PlatformerPlus. For instance, Kero Kero Cowboy. So many frog avatars in my lists. This one has Kirbyish spunk combined with levels designed to coherently push one or another aspect of movement.
pdmcdonald.bsky.social
Symphonia came out in Dec last year, and is a fun if straightforward romp (when it is not throwing precision challenges at the player). In a few rare moments it leans into its musical themes and we see the potential for another kind of game where motion and movement gently coincide. (10/17)
pdmcdonald.bsky.social
Haneda Girl is an explosion of action with complex and responsive character controls. You dash, slash, turn invisible, and pilot a mech through short time challenges. Like its precursor, Narita Boy, the narrative elements are genre cliques that wear thin, and its levels have little character. (9/17)
pdmcdonald.bsky.social
There have been a couple of big releases this year. I've been following the Siege and the Sandfox for a while (partly because it uses Unreal). It is a stealth metroidvania with a few really spectacular moments. But ultimately its narrative, visuals, movement play the same note too often. (8/17)
pdmcdonald.bsky.social
The other game using this design philosophy is Mosa Lina: Second Layer, a big update to the original. It puts you in tiny physics arenas with a random selection of 3 of its 48 weird tools (tentacles, unicycles, bottle rockets) to work out how some solution might emerge in the intersection. (7/17)