munji
@munjidev.bsky.social
96 followers 290 following 95 posts
🇲🇽 Solo game dev & animator working on cozy stuff ❄️ he/him
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Hiya,

A few weeks ago I started development on a game about skiing and exploring.

Here’s a first look…

#RedcedarStroll ❄️

#gamedev #indiedev #indiegame #godot #godotengine
This so much. I just spent a whole week rewriting my movement system, which was becoming a bunch of unmaintainable band aids… I can’t fathom having to deal with an entire halve of the game though 😳
Wow, that’s a very clean dialogue system! I can’t fathom the complexity of implementing it as a whole :o
Reposted by munji
Wanted to do a little showcase of one of the characters in the game. Also, if you guys are interested in how the dialogue works, I'll show a bit in the replies! 👇

#UnrealEngine #IndieDev #Gamedev
Love the visuals 🔥 wishlisted!
Reposted by munji
going for a swim 🦦

a new water shader! #gamedev
Reposted by munji
PvP Mode (Penguin VS Penguin)
Looks neat! ❄️
Where are you going little fox? ❄️

#gamedev #godotengine #furry
Shape keys, my beloved
That donut sure looks tasty…
Reposted by munji
Root motion + animation wizardry = speeen

#gamedev #godotengine #animation #furry
Root motion + animation wizardry = speeen

#gamedev #godotengine #animation #furry
The tool is still in its early stages, so expect it to be a bit unstable…
Hi ‘yall! I made a tool to create and modify scene instances dynamically along Path3D curves. Check it out here: gitlab.com/munji-tools/...

#gamedev #godotengine #wip
Cute, but way cuter when it’s rotated ^.^
The real Godot is the tools we make along the way
Reposted by munji
Happy Silksong Day 🪡❄️

#silksong #fanart #art #GodotEngine
Happy Silksong Day 🪡❄️

#silksong #fanart #art #GodotEngine
Reposted by munji
Working hard on Wild Cosmos, and getting closer to the end.

I want this small world to feel alive and vibrant.

I'm a single person behind this project and if that's the kind of games you like, sharing it and wishlisting helps me greatly.

s.team/a/3051070

#indiegame #wildcosmos #godotengine
It's been so long since GX... I've come to terms with not seeing it come back in my lifetime.